Weather in Scenario Building

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Adamrf3r
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Weather in Scenario Building

Post by Adamrf3r »

Hi, How do I arrange the weather settings to follow a seasonal pattern and cover a more diverse and realistic range of weather types according to latitude and map length, how can a desert in the south always sunny and the northern pole of the map in permenant winter. I have been fiddling with the weather types and distance ranges to which they correspond but thus far have not been able to replicate a realistic weather range on my scenarios.

Could you please tell me what each weather type means, and how to apply them?

Kind regards
Adamrf3r
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Re: Weather in Scenario Building

Post by Adamrf3r »

Hello?
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Curtis Lemay
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Re: Weather in Scenario Building

Post by Curtis Lemay »

If you load my "Soviet Union 1941" scenario in the Editor and look at events 110-127 perhaps you can see how I handled the weather in Barbarossa.
My TOAW web site:

Bob Cross's TOAW Site
Adamrf3r
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Re: Weather in Scenario Building

Post by Adamrf3r »

Hi, Curtis would you please take a look at my ASOIF scenario I have been trying for a work to upload the SCE file but every time I attempt to send the file the folder is empty, how can I send you my SCE to take a look at the deployment ?
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Curtis Lemay
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Re: Weather in Scenario Building

Post by Curtis Lemay »

Adamrf3r wrote: Tue Sep 12, 2023 11:00 pm Hi, Curtis would you please take a look at my ASOIF scenario I have been trying for a work to upload the SCE file but every time I attempt to send the file the folder is empty, how can I send you my SCE to take a look at the deployment ?
You are not zipping up the scenario file itself. You're just zipping a shortcut to the scenario file - worthless to us.
My TOAW web site:

Bob Cross's TOAW Site
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rhinobones
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Re: Weather in Scenario Building

Post by rhinobones »

Curtis Lemay wrote: Wed Sep 13, 2023 12:51 am
Adamrf3r wrote: Tue Sep 12, 2023 11:00 pm Hi, Curtis would you please take a look at my ASOIF scenario I have been trying for a work to upload the SCE file but every time I attempt to send the file the folder is empty, how can I send you my SCE to take a look at the deployment ?
You are not zipping up the scenario file itself. You're just zipping a shortcut to the scenario file - worthless to us.
Recommend that he goes to the scenario library and download a couple of scenarios. Doesn’t really matter which scenarios are downloaded, he just needs an example of a properly zipped scenario package.
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Adamrf3r
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Re: Weather in Scenario Building

Post by Adamrf3r »

Is this the correct format?
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Adamrf3r
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Re: Weather in Scenario Building

Post by Adamrf3r »

Is this the correct format?
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Curtis Lemay
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Re: Weather in Scenario Building

Post by Curtis Lemay »

Adamrf3r wrote: Wed Sep 13, 2023 9:01 am Is this the correct format?
Yes. That was correct. I looked at it in the Editor and ran three turns with it. No issues that I could detect. Tell us again what problem you're having?
My TOAW web site:

Bob Cross's TOAW Site
Adamrf3r
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Re: Weather in Scenario Building

Post by Adamrf3r »

I have set a bunch of objective values that roughly correspond to the political/military significance of each settlement in the narrative of ASOIF during the war of the five kings. Important capital cities such as Riverrun, Lannisport, Kings Landing and Winterfell have an objective value of 100 each. Although having said that I have not yet calculated how the objective value of cities would tally toward a set of victory conditions. I am not yet sure how to construct a challenging and playable map that is relatively faithful to the book material.

My intial problem with deployment was setting unit objectives I was confused on what these were and whether or not each individual unit on the map or each individual formation required its own specific set of objectives. I wanted to know how to set a Unit and/or formation to a defensive/offensive stance. For instance how do I programme units that will be played by the A.I to prioritise the defence of a capital city or strategic location. I have looked through the manual and watched the tutorials provided by forum users but none of them actually explain in layman's terms how these things work.

I need some clarification on the limitations that formations face when deployed with other formations of the same colour, I read in the manual that these limitations mean that there is less cooperation between forces and therefore less utility in carrying out a combined attack with their support.
If it would be possible could someone please explain to me what unit/formation proficiency is? and how supply, stars and other objective icons affect gameplay? What is a Re-entry point? Is it a location that you can set in editor to act as a base for reinforcements and deployment for reserves. How are reinforcements and equipment replacements set for units to receive in game? What are your recommendations for creating an OOB that can replicate medieval warfare's pitched battles, low unit density on the map and lack of vehicles or aviation? Lastly what are your recommendations for creating a custom Balrog unit to permanently occupy Moria in the war of the ring scenario and how can I create Dragons for my ASOIF Scenario that have the capacity to destroy formations but are ultimately not game breaking?
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Curtis Lemay
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Re: Weather in Scenario Building

Post by Curtis Lemay »

Adamrf3r wrote: Thu Sep 14, 2023 1:36 pm I have set a bunch of objective values that roughly correspond to the political/military significance of each settlement in the narrative of ASOIF during the war of the five kings. Important capital cities such as Riverrun, Lannisport, Kings Landing and Winterfell have an objective value of 100 each. Although having said that I have not yet calculated how the objective value of cities would tally toward a set of victory conditions. I am not yet sure how to construct a challenging and playable map that is relatively faithful to the book material.
General advice on scenario design is found in section 18.
My intial problem with deployment was setting unit objectives I was confused on what these were and whether or not each individual unit on the map or each individual formation required its own specific set of objectives. I wanted to know how to set a Unit and/or formation to a defensive/offensive stance. For instance how do I programme units that will be played by the A.I to prioritise the defence of a capital city or strategic location. I have looked through the manual and watched the tutorials provided by forum users but none of them actually explain in layman's terms how these things work.
Units do not have objectives. Formations have objectives. Formations also have Orders. See 17.11.7 and 17.11.9 and 17.11.16. Also 18.9.3.
I need some clarification on the limitations that formations face when deployed with other formations of the same colour, I read in the manual that these limitations mean that there is less cooperation between forces and therefore less utility in carrying out a combined attack with their support.
Formations don't have colors. Units have colors. Formations have Support Levels that impact cooperation between units as per their colors. See 18.9.2.
If it would be possible could someone please explain to me what unit/formation proficiency is?
For unit proficiency see 19.1.2 and 19.1.3 and how proficiency impacts Unit Quality and Unit Combat Strength. It is a measure of how commited/trained the unit is. Formation Proficiency impacts the odds of the formation going into reorganization after heavy combat. See 9.1.10.
and how supply, stars and other objective icons affect gameplay?
See 19.1.2 and 19.1.3 again for supply's impact on unit quality and strength. "stars" and "other objective icons"??? What do you mean?
What is a Re-entry point? Is it a location that you can set in editor to act as a base for reinforcements and deployment for reserves.
See 17.11.3 and also 17.10.5.
How are reinforcements
See 17.11.13. Reinforcements are set within the Formation Report.
and equipment replacements set for units to receive in game?
See 17.10.
What are your recommendations for creating an OOB that can replicate medieval warfare's pitched battles, low unit density on the map and lack of vehicles or aviation? Lastly what are your recommendations for creating a custom Balrog unit to permanently occupy Moria in the war of the ring scenario and how can I create Dragons for my ASOIF Scenario that have the capacity to destroy formations but are ultimately not game breaking?
You're on your own there.
My TOAW web site:

Bob Cross's TOAW Site
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Curtis Lemay
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Re: Weather in Scenario Building

Post by Curtis Lemay »

Also, I posted the link to my article on Scenario Design. Maybe you missed it. Here it is again:

https://www.matrixgames.com/forums/view ... 5#p4215645
My TOAW web site:

Bob Cross's TOAW Site
Adamrf3r
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Re: Weather in Scenario Building

Post by Adamrf3r »

I cannot play past turn 6 without getting this come up
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Curtis Lemay
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Re: Weather in Scenario Building

Post by Curtis Lemay »

Adamrf3r wrote: Thu Sep 14, 2023 6:25 pm I cannot play past turn 6 without getting this come up
I just cycled through to turn 8.

Perhaps I should ask: How are you ending your turns?
My TOAW web site:

Bob Cross's TOAW Site
Adamrf3r
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Re: Weather in Scenario Building

Post by Adamrf3r »

I hover over the play and a and selection of options appear top-down I then press on end turn and confirm? Is this what you mean to ask I did not know there was another function for ending turns ? using the hotkeys maybe
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Curtis Lemay
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Re: Weather in Scenario Building

Post by Curtis Lemay »

Adamrf3r wrote: Fri Sep 15, 2023 12:09 am I hover over the play and a and selection of options appear top-down I then press on end turn and confirm? Is this what you mean to ask I did not know there was another function for ending turns ? using the hotkeys maybe
OK. That's what I feared. The problem with that is that, as you can see from my shot of the Play Pull-Down, the "End Scenario" option is right next to the "End Turn" option, and it would be very easy to click on the wrong option.

A better way to end the turn is with the "Switch Sides" button as shown in my shot of the button panel. No risk of accidentally hitting End Scenario there.
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My TOAW web site:

Bob Cross's TOAW Site
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