Weather in Scenario Building
Weather in Scenario Building
Hi, How do I arrange the weather settings to follow a seasonal pattern and cover a more diverse and realistic range of weather types according to latitude and map length, how can a desert in the south always sunny and the northern pole of the map in permenant winter. I have been fiddling with the weather types and distance ranges to which they correspond but thus far have not been able to replicate a realistic weather range on my scenarios.
Could you please tell me what each weather type means, and how to apply them?
Kind regards
Could you please tell me what each weather type means, and how to apply them?
Kind regards
- Curtis Lemay
- Posts: 14622
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
Re: Weather in Scenario Building
If you load my "Soviet Union 1941" scenario in the Editor and look at events 110-127 perhaps you can see how I handled the weather in Barbarossa.
Re: Weather in Scenario Building
Hi, Curtis would you please take a look at my ASOIF scenario I have been trying for a work to upload the SCE file but every time I attempt to send the file the folder is empty, how can I send you my SCE to take a look at the deployment ?
- Curtis Lemay
- Posts: 14622
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
Re: Weather in Scenario Building
You are not zipping up the scenario file itself. You're just zipping a shortcut to the scenario file - worthless to us.Adamrf3r wrote: Tue Sep 12, 2023 11:00 pm Hi, Curtis would you please take a look at my ASOIF scenario I have been trying for a work to upload the SCE file but every time I attempt to send the file the folder is empty, how can I send you my SCE to take a look at the deployment ?
- rhinobones
- Posts: 2146
- Joined: Sun Feb 17, 2002 10:00 am
Re: Weather in Scenario Building
Recommend that he goes to the scenario library and download a couple of scenarios. Doesn’t really matter which scenarios are downloaded, he just needs an example of a properly zipped scenario package.Curtis Lemay wrote: Wed Sep 13, 2023 12:51 amYou are not zipping up the scenario file itself. You're just zipping a shortcut to the scenario file - worthless to us.Adamrf3r wrote: Tue Sep 12, 2023 11:00 pm Hi, Curtis would you please take a look at my ASOIF scenario I have been trying for a work to upload the SCE file but every time I attempt to send the file the folder is empty, how can I send you my SCE to take a look at the deployment ?
- Attachments
-
- Scenario Downloads.JPG (257.33 KiB) Viewed 704 times
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
Re: Weather in Scenario Building
Is this the correct format?
- Attachments
-
- ProTotyPe ASOIF MAP.zip
- (300.5 KiB) Downloaded 12 times
Re: Weather in Scenario Building
Is this the correct format?
- Curtis Lemay
- Posts: 14622
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
Re: Weather in Scenario Building
Yes. That was correct. I looked at it in the Editor and ran three turns with it. No issues that I could detect. Tell us again what problem you're having?
Re: Weather in Scenario Building
I have set a bunch of objective values that roughly correspond to the political/military significance of each settlement in the narrative of ASOIF during the war of the five kings. Important capital cities such as Riverrun, Lannisport, Kings Landing and Winterfell have an objective value of 100 each. Although having said that I have not yet calculated how the objective value of cities would tally toward a set of victory conditions. I am not yet sure how to construct a challenging and playable map that is relatively faithful to the book material.
My intial problem with deployment was setting unit objectives I was confused on what these were and whether or not each individual unit on the map or each individual formation required its own specific set of objectives. I wanted to know how to set a Unit and/or formation to a defensive/offensive stance. For instance how do I programme units that will be played by the A.I to prioritise the defence of a capital city or strategic location. I have looked through the manual and watched the tutorials provided by forum users but none of them actually explain in layman's terms how these things work.
I need some clarification on the limitations that formations face when deployed with other formations of the same colour, I read in the manual that these limitations mean that there is less cooperation between forces and therefore less utility in carrying out a combined attack with their support.
If it would be possible could someone please explain to me what unit/formation proficiency is? and how supply, stars and other objective icons affect gameplay? What is a Re-entry point? Is it a location that you can set in editor to act as a base for reinforcements and deployment for reserves. How are reinforcements and equipment replacements set for units to receive in game? What are your recommendations for creating an OOB that can replicate medieval warfare's pitched battles, low unit density on the map and lack of vehicles or aviation? Lastly what are your recommendations for creating a custom Balrog unit to permanently occupy Moria in the war of the ring scenario and how can I create Dragons for my ASOIF Scenario that have the capacity to destroy formations but are ultimately not game breaking?
My intial problem with deployment was setting unit objectives I was confused on what these were and whether or not each individual unit on the map or each individual formation required its own specific set of objectives. I wanted to know how to set a Unit and/or formation to a defensive/offensive stance. For instance how do I programme units that will be played by the A.I to prioritise the defence of a capital city or strategic location. I have looked through the manual and watched the tutorials provided by forum users but none of them actually explain in layman's terms how these things work.
I need some clarification on the limitations that formations face when deployed with other formations of the same colour, I read in the manual that these limitations mean that there is less cooperation between forces and therefore less utility in carrying out a combined attack with their support.
If it would be possible could someone please explain to me what unit/formation proficiency is? and how supply, stars and other objective icons affect gameplay? What is a Re-entry point? Is it a location that you can set in editor to act as a base for reinforcements and deployment for reserves. How are reinforcements and equipment replacements set for units to receive in game? What are your recommendations for creating an OOB that can replicate medieval warfare's pitched battles, low unit density on the map and lack of vehicles or aviation? Lastly what are your recommendations for creating a custom Balrog unit to permanently occupy Moria in the war of the ring scenario and how can I create Dragons for my ASOIF Scenario that have the capacity to destroy formations but are ultimately not game breaking?
- Curtis Lemay
- Posts: 14622
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
Re: Weather in Scenario Building
General advice on scenario design is found in section 18.Adamrf3r wrote: Thu Sep 14, 2023 1:36 pm I have set a bunch of objective values that roughly correspond to the political/military significance of each settlement in the narrative of ASOIF during the war of the five kings. Important capital cities such as Riverrun, Lannisport, Kings Landing and Winterfell have an objective value of 100 each. Although having said that I have not yet calculated how the objective value of cities would tally toward a set of victory conditions. I am not yet sure how to construct a challenging and playable map that is relatively faithful to the book material.
Units do not have objectives. Formations have objectives. Formations also have Orders. See 17.11.7 and 17.11.9 and 17.11.16. Also 18.9.3.My intial problem with deployment was setting unit objectives I was confused on what these were and whether or not each individual unit on the map or each individual formation required its own specific set of objectives. I wanted to know how to set a Unit and/or formation to a defensive/offensive stance. For instance how do I programme units that will be played by the A.I to prioritise the defence of a capital city or strategic location. I have looked through the manual and watched the tutorials provided by forum users but none of them actually explain in layman's terms how these things work.
Formations don't have colors. Units have colors. Formations have Support Levels that impact cooperation between units as per their colors. See 18.9.2.I need some clarification on the limitations that formations face when deployed with other formations of the same colour, I read in the manual that these limitations mean that there is less cooperation between forces and therefore less utility in carrying out a combined attack with their support.
For unit proficiency see 19.1.2 and 19.1.3 and how proficiency impacts Unit Quality and Unit Combat Strength. It is a measure of how commited/trained the unit is. Formation Proficiency impacts the odds of the formation going into reorganization after heavy combat. See 9.1.10.If it would be possible could someone please explain to me what unit/formation proficiency is?
See 19.1.2 and 19.1.3 again for supply's impact on unit quality and strength. "stars" and "other objective icons"??? What do you mean?and how supply, stars and other objective icons affect gameplay?
See 17.11.3 and also 17.10.5.What is a Re-entry point? Is it a location that you can set in editor to act as a base for reinforcements and deployment for reserves.
See 17.11.13. Reinforcements are set within the Formation Report.How are reinforcements
See 17.10.and equipment replacements set for units to receive in game?
You're on your own there.What are your recommendations for creating an OOB that can replicate medieval warfare's pitched battles, low unit density on the map and lack of vehicles or aviation? Lastly what are your recommendations for creating a custom Balrog unit to permanently occupy Moria in the war of the ring scenario and how can I create Dragons for my ASOIF Scenario that have the capacity to destroy formations but are ultimately not game breaking?
- Curtis Lemay
- Posts: 14622
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
Re: Weather in Scenario Building
Also, I posted the link to my article on Scenario Design. Maybe you missed it. Here it is again:
https://www.matrixgames.com/forums/view ... 5#p4215645
https://www.matrixgames.com/forums/view ... 5#p4215645
Re: Weather in Scenario Building
I cannot play past turn 6 without getting this come up
- Attachments
-
- .
- IMG_20230914_141402.jpg (4.11 MiB) Viewed 621 times
- Curtis Lemay
- Posts: 14622
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
Re: Weather in Scenario Building
I just cycled through to turn 8.
Perhaps I should ask: How are you ending your turns?
Re: Weather in Scenario Building
I hover over the play and a and selection of options appear top-down I then press on end turn and confirm? Is this what you mean to ask I did not know there was another function for ending turns ? using the hotkeys maybe
- Curtis Lemay
- Posts: 14622
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
Re: Weather in Scenario Building
OK. That's what I feared. The problem with that is that, as you can see from my shot of the Play Pull-Down, the "End Scenario" option is right next to the "End Turn" option, and it would be very easy to click on the wrong option.Adamrf3r wrote: Fri Sep 15, 2023 12:09 am I hover over the play and a and selection of options appear top-down I then press on end turn and confirm? Is this what you mean to ask I did not know there was another function for ending turns ? using the hotkeys maybe
A better way to end the turn is with the "Switch Sides" button as shown in my shot of the button panel. No risk of accidentally hitting End Scenario there.
- Attachments
-
- End Turn with Switch Sides button.jpg (161.06 KiB) Viewed 593 times
-
- End Turn from Play Pull-Down.jpg (140.69 KiB) Viewed 596 times