Feel free to save pics and open in your pic software of choice to check out any details.
Man, that took 7 weeks, but I still have to do the stuff to the Urals as well as the relatively small strip N of the Volga to Kirov, as well as the far north (where there will be no roads or towns-rivers maybe if I need to make it look decent).
I found this incredible zoomable vintage WW2 German map, which proved absolutely invaluable for getting the rail network right:
https://www.raremaps.com/gallery/detail ... erman-army
I only simplified and consolidated things when 2 lines were too close together and such. For playability I extended the rail line west into Stalingrad (else in the SC game system it will be too hard for Russia to reinforce her if threatened).
For the roads I basically followed the rail net, extending roads in key non-rail areas but trying not to overcrowd and overdo it. The map I linked to above showed that the rail net and road net often did not coincide at all, but if I tried to follow that slavishly it would all become a confusing mess of spaghetti for the player to get lost in. The only paved one is the main highway from Minsk to Moscow, as historical records indicated, tho cities were given paved tiles. I did leave some Settlements off of the road network, mainly in the open areas farther south because I don't believe a dirt road makes any difference in any kind of weather for open terrain. They were necessary in the north because without a road, supply quickly drops off with distance.
I stuck with my plan to place rails and roads thru the Pripet Marshes, but plan to have mud in there 50-75% of the time (separate weather zone). For the quasi-desert area west of Astrakhan I did make the Settlements there a bit more sparse. Not sure if that area is hardpan or soft sand...
I also decided to put in quite a few riverine marshes in the south-helps to break up the monotony of the fields, and the Tank Warfare books I recently read (by Robert Forczyk) definitely indicated that they proved to be obstacles in certain campaigns.
For Leningrad I went with a couple of fortified towns south of the main city. The issue with player-made fortifications is that they get destroyed if the unit on top gets killed, but I couldn't leave those spaces blank because for any major cities/capitals I have consistently put in suburbs adjacent to downtown, and saw no reason why I shouldn't here. Plus Leningrad often seems to be easier to take than historically. If you think this is overkill feedback is always welcome-recall the defaults make Fortified Towns less robust than a full Fortification.
Some may note the Settlement density. This is, as discussed earlier in this thread in several spots, meant to give the player on the offensive flexibility so that he doesn't have to deal with supply deserts where (vanilla map) there are no Towns or Settlements at all. They will provide minimal defense bonuses-note the current plan is to bump max fort levels for each city and terrain type up one from vanilla's. I likely will be deleting a few but also adding some as needed.
The Caucasus may be 1 hex too thin N-S, but for playability I can live with that, esp. since there is only one N-S road running through the middle of the thing.
Mines: my readings showed a crucial one near Kherson. I also put in an oil next to Makhachkala on the Caspian based on another note I read somewhere. Otherwise their placement mostly mirrors vanilla's. Google has proved worthless to help me find any more mines, because of the homonym nature of the word "mine", which will give me tons of hits on Bouncing Betties and such, but not much on resource mines.
Make a note of where the Major Rivers are, because defense bonuses for them will be rather steep (as they will proportionately for the smaller ones as well).
I tried to make sure the historical names for population centers were used, esp. in the Ukraine where a bunch got changed, but if I missed any, a heads-up is definitely appreciated.
For Rostov and Astrakhan I had to put the ports at the end of the deltas and not next to the cities. The latter defied all attempts to use the estuary tiles (as discussed last month here), and you need a wide one to put a port into the thing, obviating all land movement across it.
I am happy with how the Crimean crossings worked out, both north and east.
Enjoy, and again all feedback is welcome. I am glad I did Russia last not first as I had originally planned, because I learned tons of things doing the other countries-without those skills doing her first would have proved very frustrating.