Dev Log: 1813--Napoleon's Last German Campaign

The new game by Brian Kelly, sequel to Desert War: 1941-1942
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bcgames
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Re: Dev Log: 1813--Napoleon's Last German Campaign

Post by bcgames »

ham17 wrote: Sun Sep 10, 2023 7:43 pm I have a question for the developer, have you ever played a war game (board game) called Atlantic Chase?
Or have you heard of it?
Bought a copy of the 2nd printing...it's still in the shrink wrap. Busy, busy.
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Re: Dev Log: 1813--Napoleon's Last German Campaign

Post by ham17 »

I see, you have it.
As you know, it is a naval battle game, but it seems that the original idea was how to recreate the fog on the battlefields of the Civil War.
It might be interesting just to read the design notes at the end of the tutorial book.
It may not be directly applicable to the Napoleonic game of the WEGO system, but it may give you an idea for your future games.
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Re: Dev Log: 1813--Napoleon's Last German Campaign

Post by bcgames »

Interesting. Thanks for the tip. I’ll have a look.
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Re: Dev Log: 1813--Napoleon's Last German Campaign

Post by bcgames »

Conceptual art...evolving...from raw to (almost) final:

Image

Image
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Re: Dev Log: 1813--Napoleon's Last German Campaign

Post by Zovs »

bcgames wrote: Sun Sep 17, 2023 5:26 am Conceptual art...evolving...from raw to (almost) final:

Image

Image
Very nice!
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Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
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Re: Dev Log: 1813--Napoleon's Last German Campaign

Post by bcgames »

Image

Putting ideas into operation...

...we find a definite NO.

3200 meters per hex/2 miles per hex is an absolute NO-GO for a WEGO Napoleonic game system that can handle the campaigns 1812-1815. The Russian 1812 Campaign is big territory to cover. Will have a look at 6400m/4 miles per hex and maybe 12,800/8 miles per hex as potential game scales. Moving from division to corps level units is the next logical scale decisions.

Monster-sized games is neither our goal nor desire to pursue--as a "fun game format".
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Re: Dev Log: 1813--Napoleon's Last German Campaign

Post by canuckgamer »

I don't know how much you will have to change your game system from Desert War and Stalingrad but I would think there will have to be some significant changes. For example your proposed scale means the battle of Waterloo could be in one single hex and that is approximately 150,000 men.
I would like to see a game system where although you may have corps moving operationally but once friendly and enemy units end up in the same hex, combat is resolved with some form of combat on a smaller scale (e.g. tactical). In the Napoleonic era there was even fog of war on the battlefield so commanders may have not had 100% awareness of what was happening on parts of the battlefield.
Two civil wargames from Columbia resolve battles on a battle board when units end up in the same strategic scale hex. The battle board consists of a centre, left/right flank and reserve for each of the forces divided by a middle ground. Combat is activated by artillery firing across the middle ground or units moving in to the centre, left or right flank boxes of the enemy.
I do like the WEGO system and have your Desert War game and look forward to the Monty one. My friends and I have been playing the Combat Mission series for 20 years (since the beginning) which uses WEGO and is the gold standard for tactical warfare.
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Re: Dev Log: 1813--Napoleon's Last German Campaign

Post by bcgames »

canuckgamer wrote: Wed Oct 11, 2023 9:31 pm For example your proposed scale means the battle of Waterloo could be in one single hex and that is approximately 150,000 men.
True.
canuckgamer wrote: Wed Oct 11, 2023 9:31 pm I would like to see a game system where although you may have corps moving operationally but once friendly and enemy units end up in the same hex, combat is resolved with some form of combat on a smaller scale (e.g. tactical).
Me too. I got started on the road to wargame modding (hexadecimal code cracking, pixel-editing, C++ coding, etc.) with this game right here:

Image

Since then I've done the bottom side (Take Command: Second Manassas) and the top side (WEGOWW2). Putting them both together would prolly exceed my life-span at this point on my calendar.
canuckgamer wrote: Wed Oct 11, 2023 9:31 pm In the Napoleonic era there was even fog of war on the battlefield so commanders may have not had 100% awareness of what was happening on parts of the battlefield.
As the inventor of the HITS concept (Headquarters in the Saddle) for Take Command series, I can safely say that I am familiar with this idea.
canuckgamer wrote: Wed Oct 11, 2023 9:31 pm I do like the WEGO system and have your Desert War game and look forward to the Monty one. My friends and I have been playing the Combat Mission series for 20 years (since the beginning) which uses WEGO and is the gold standard for tactical warfare.
Combat Mission is a great game system! Wish I still had time to play it. WEGOWW2 is my mission now. Likes it too. 8-)
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Re: Dev Log: 1813--Napoleon's Last German Campaign

Post by bcgames »

I think 1813 will be my exit from commercial wargaming development. 1813 will be included in my working title of WEGO Operations 1792 - 1992. Why? Two reasons. One--I make more money growing vegetables. Two--I just want to design scenarios for the historical period I'm currently interested in at the moment--free to discard at the drop of a hat. WEGO Operations 1792 - 1992 will allow me to do that. It will also allow my long term business partners/supporters/fans to benefit from their investment of time and treasure. Bottom line. I can't leave my wife and daughters a legacy built on wargame royalties that fade over time. They can thrive on our farm though. There's the work to be done.
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Re: Dev Log: 1813--Napoleon's Last German Campaign

Post by canuckgamer »

Thank you for all your efforts in developing wargames that appeal to "grognards". The WEGO system is a nice change from IGYOUGO and the PC is the only way it can be incorporated without a lot of paperwork if it was a board game. Best of luck on your farm. Looking forward to Monty and 1813.
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Re: Dev Log: 1813--Napoleon's Last German Campaign

Post by ham17 »

How is the production of 1813 going?
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Re: Dev Log: 1813--Napoleon's Last German Campaign

Post by Saint Ruth »

Other games are taking priority, so it'll be a while I'm afraid!
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Re: Dev Log: 1813--Napoleon's Last German Campaign

Post by ham17 »

I will gladly and patiently wait for great enjoyment!
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Re: Dev Log: 1813--Napoleon's Last German Campaign

Post by samspackman »

Playing this on Steam and reminded me of this thread and how great a modern WEGO Napoleon game would be!
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Re: Dev Log: 1813--Napoleon's Last German Campaign

Post by Saint Ruth »

yep, that'd be cool, but going far from 1813 next!
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