Warplan 2 wishlist
Moderator: AlvaroSousa
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Re: Warplan 2 wishlist
Reason why it is abstracted is the computer opponent consideration. Tough to organize transports without the Axis specifically exploiting it's weakness and sinking them.
Then there is the micromanagement of transports for the human.
I am hoping to think of better solutions that improves on what you are asking.
Then there is the micromanagement of transports for the human.
I am hoping to think of better solutions that improves on what you are asking.
Creator Kraken Studios
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Re: Warplan 2 wishlist
My suggestion is to have strategic transport be by region and not country. This includes LC, RR, MM, and Transports.
For instance, Canada's and the US Rail points could only be used in the America's, and could be used by any allied power. Other zones would be Europe, UK, NA, etc. Restrictions could be placed on usage (Germany can't use Italian Rail for instance), or be available free to any allied country. A rule for the allies rebuilding rail capacity in Europe after D-Day could also be added.
For Transports, LC, and MM, there should defiantly be a region for the Atlantic, Mediterranean, Baltic, and Black seas. Red sea/Persian gulf should probably be another. It doesn't make a lot of sense for German LC to be used if Germany performs an invasion in the Med. And like ncc1701e said, it doesn't make sense for German transports to be in the Med either.
For instance, Canada's and the US Rail points could only be used in the America's, and could be used by any allied power. Other zones would be Europe, UK, NA, etc. Restrictions could be placed on usage (Germany can't use Italian Rail for instance), or be available free to any allied country. A rule for the allies rebuilding rail capacity in Europe after D-Day could also be added.
For Transports, LC, and MM, there should defiantly be a region for the Atlantic, Mediterranean, Baltic, and Black seas. Red sea/Persian gulf should probably be another. It doesn't make a lot of sense for German LC to be used if Germany performs an invasion in the Med. And like ncc1701e said, it doesn't make sense for German transports to be in the Med either.
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Re: Warplan 2 wishlist
I like that!RocketMan wrote: ↑Sun Aug 27, 2023 11:22 pm My suggestion is to have strategic transport be by region and not country. This includes LC, RR, MM, and Transports.
For instance, Canada's and the US Rail points could only be used in the America's, and could be used by any allied power. Other zones would be Europe, UK, NA, etc. Restrictions could be placed on usage (Germany can't use Italian Rail for instance), or be available free to any allied country. A rule for the allies rebuilding rail capacity in Europe after D-Day could also be added.
For Transports, LC, and MM, there should defiantly be a region for the Atlantic, Mediterranean, Baltic, and Black seas. Red sea/Persian gulf should probably be another. It doesn't make a lot of sense for German LC to be used if Germany performs an invasion in the Med. And like ncc1701e said, it doesn't make sense for German transports to be in the Med either.
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Re: Warplan 2 wishlist
In wif they have a production bonus for USSR if they control Leningrad, Moscow and Stalingrad, something like that to encourage Germany to go for the big objectives instead of just sitting back, might be good, also I am not sure about the current version of the Leningrad road of life it makes it to easy to capture Leningrad
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Re: Warplan 2 wishlist
I guess this would be kind of a German fantasy but it also might encourage them to push in 41 well past what is reasonable like they historically did. what if there was a chance of ussr surrender or major hit to production if Germany captured Moscow, but only if they did it in 41?
Re: Warplan 2 wishlist
Is there an approximate release date?
- AlvaroSousa
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Re: Warplan 2 wishlist
No. Work has already started but I am at least 18m away.
Creator Kraken Studios
- WarPlan
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- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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Re: Warplan 2 wishlist
When will you be looking for beta testers?AlvaroSousa wrote: ↑Thu Sep 07, 2023 9:54 pm No. Work has already started but I am at least 18m away.
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Re: Warplan 2 wishlist
~18m
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
Re: Warplan 2 wishlist
You need to hire more peopleAlvaroSousa wrote: ↑Thu Sep 07, 2023 9:54 pm No. Work has already started but I am at least 18m away.

- AlvaroSousa
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Re: Warplan 2 wishlist
It's just me working on all this. I wear most of the hats.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
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- Assault on Democracy SC2
- Map Image Importer SC3
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Re: Warplan 2 wishlist
Everything is absolutely wrong. The Red Army destroyed 80% of the Wehrmacht in real history. 10%, and this is according to the most critical indicators, was lendliz. The Allies crumpled their tits, and were afraid of losses, and the Red Army fought. How is this reflected?
Сама Ваша концепция не правильна. В первой игре, так уж точно. Не Вермахт там силён, и уж ни союзнички то точно, которые три !!! я повторяю!!! три!!! дивизии германии держали в Африки, а в России 330 дивизий сдерживало РККА...
Сама Ваша концепция не правильна. В первой игре, так уж точно. Не Вермахт там силён, и уж ни союзнички то точно, которые три !!! я повторяю!!! три!!! дивизии германии держали в Африки, а в России 330 дивизий сдерживало РККА...
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Re: Warplan 2 wishlist
My language is Russian, so translation may suffer. But the fact that not the allies, but the Red Army destroyed 80% of the Wehrmacht units, you can even look at Wikipedia. And it turns out that there is no way without the three divisions that walk in Africa... Yes, we, having 300 German divisions at the front, didn't give a fuck about this Africa of yours!
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Re: Warplan 2 wishlist
I will repeat once again, understand correctly, in 1942 the so-called Allies held back 1% of the Wehrmacht!!! 3 divisions out of 330 divisions!!! And how is it reflected in the game that the allies are not doing anything, as usual, as they are now in Israel, and the Russians are fighting? For the Jews?!
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Re: Warplan 2 wishlist
Russians save Jews, there are many examples, Sobibor, again, and Ukrainians, Latvians and Estonians with Poles destroy them...
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Re: Warplan 2 wishlist
Where does the modern version of the game reflect the fact that Russia is destroying 85% of the Wehrmacht, as in reality?
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Re: Warplan 2 wishlist
AlvaroSousa wrote: ↑Sat Oct 07, 2023 9:51 am It's just me working on all this. I wear most of the hats.
There's nothing you can do. That's how you justify the fact that, as usual, cowardly Poles will run away in September of the 39th year?
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Re: Warplan 2 wishlist
Yea Russians destroyed most of the German army, no doubt. Even if the Allies didn't invade Russia would have beaten Germany. I would even say if the Russian army were not caught by surprise, better organized, and led in 1941 they would have destroyed the German army. Germany knew the only time they had a chance to beat Russia was in 1941. Waiting till 1942 would be certain defeat. As is the German logistics office advised not to invade Russia because the supply system could not support them. Their advice was ignored yet 100% accurate.
But this is a game and players have hindsight.
Russian players aren't going to play historically.
German players aren't going to play historically.
This is also a wargame based on history, not a historical recreation.
This is why casualties are not accurate to history.
Hope this helps.
But this is a game and players have hindsight.
Russian players aren't going to play historically.
German players aren't going to play historically.
This is also a wargame based on history, not a historical recreation.
This is why casualties are not accurate to history.
Hope this helps.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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Re: Warplan 2 wishlist
I'm not accusing you of anything in any way. You are a wonderful specialist and created a very good game. I just want to convey my opinion that the game is not fully balanced. You, as the creator, have your opinion, and this is your opinion. I personally think that the USSR is underestimated in the game, and Italy and Romania are overestimated. According to the recollections of my grandfathers - front-line soldiers, Italians and Romanians, our Russian soldiers did not take them seriously. These were whipping boys.
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Re: Warplan 2 wishlist
Maybe I'll say something stupid and I don't understand how the program works, but I think you should "freeze" the USSR and the USA as well as Hungary and, for example, Finland. Then it would be possible to simulate the surprise attack of the Germans on the Russians. But I think you understand your game better than anyone)))