Cargo problem IN "Hail Mary" of Chains of War

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wrgmlvr
Posts: 17
Joined: Sun Oct 29, 2023 2:08 pm

Cargo problem IN "Hail Mary" of Chains of War

Post by wrgmlvr »

Has anyone tried to deliver munitions from an USAF AU to the Bien Hoa AB in Vietnam with a C-17 deployed at an USAF AU?

Munitions in USAF AU
Munitions in USAF AU.PNG
Munitions in USAF AU.PNG (1.12 MiB) Viewed 514 times
fitzpatv
Posts: 411
Joined: Wed Mar 20, 2019 11:29 am

Re: Cargo problem IN "Hail Mary" of Chains of War

Post by fitzpatv »

I have wondered what use the C-17s (and a lot of the other aircraft at the Australian base) are. Chances are that they are there for realism and to force the player to make decisions on the best types of planes to move forward. So far, I've had no need to transfer munitions but that might well change. I take it that the cargo function isn't working, either because there's no defined cargo or because the scenario pre-dated the cargo rules?.
Kushan04
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Re: Cargo problem IN "Hail Mary" of Chains of War

Post by Kushan04 »

The scenario predates the ability to move munitions. Currently, you need to use editor mode to load cargo into containers in order to transport them from one base to another. Allowing players to do it outside the editor is something we have talked about as a future improvement to the new cargo system.
maverick3320
Posts: 288
Joined: Sun Feb 14, 2021 4:12 pm

Re: Cargo problem IN "Hail Mary" of Chains of War

Post by maverick3320 »

Just play the scenario in "edit" mode.
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