What would you want to see in the editor?
Moderator: Joel Billings
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Re: What would you want to see in the editor?
Hello, is CPP gain moddable? For example maybe in 1941 soviet army's gain half CPP? Is there any way to disable certain supply priorities for certain sides?
Re: What would you want to see in the editor?
Short answer is yes, CPP is mod able. I am playing a scenario that has mods for the CPP values for the first 1-4 turns.dankhippos wrote: Tue Nov 14, 2023 10:50 pm Hello, is CPP gain moddable? For example maybe in 1941 soviet army's gain half CPP? Is there any way to disable certain supply priorities for certain sides?

Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
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Re: What would you want to see in the editor?
That's individual Units being modded to start with that CPP. So the gains/losses are all unmoddable.Zovs wrote: Thu Nov 16, 2023 1:11 pmShort answer is yes, CPP is mod able. I am playing a scenario that has mods for the CPP values for the first 1-4 turns.dankhippos wrote: Tue Nov 14, 2023 10:50 pm Hello, is CPP gain moddable? For example maybe in 1941 soviet army's gain half CPP? Is there any way to disable certain supply priorities for certain sides?

“Amateurs study tactics; professionals study logistics.”
My Mods:
GE Gui & Sym Mod Depot (continued)
Rasputitsa for your eyes. Soviet colours redone.
My Tools:
Turn-Dates-Converter
Command Efficiency with Command Range Modifier
Planning map 1.02.45_Beta
My Mods:
GE Gui & Sym Mod Depot (continued)
Rasputitsa for your eyes. Soviet colours redone.
My Tools:
Turn-Dates-Converter
Command Efficiency with Command Range Modifier
Planning map 1.02.45_Beta
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- Posts: 1070
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Re: What would you want to see in the editor?
1. The Game Events do not cover all the game elements, such as:
Oil Pool,
Resource Pool,
Fuel Pool,
...
Currently, it only covers PoP Pool. Would like to see these others added.
2. I would like the ability to export/import an XML styled file that allows offsets to the current data, rather than a complete overwrite. In this case, the fields would not be mandatory, but optional.
Examples:
- Lets say I want to add a factory to a city.
- or add a Ground Element to a Unit or TOE_OB.
This would make it easier for user mods to survive the ongoing stream of data updates to WiTE2's core data.
3. I would like the EDITOR to lock out edits that require "LOCK GENERIC DATA" be enabled... and only enable them once that button has been selected.
Currently it is way too easy for a user to hose the game data such as:
1. Add a new TOE_OB (using the INSERT function, which changes all the references in the units to point to the updated TOE_OB IDs)
2. Add a new unit that uses that TOE_OB
3. Save the scenario (WITHOUT enabling LOCK GENERIC DATA)
Do you know what happens?
1. The units are saved off, using the changed TOE_OB IDs.
2. However, the new TOE_OBs are NOT saved.
3. You now have half the changes you thought saved, and the units all pointing to the wrong TOE_OBs. (basically screwing up the units as well)
The Editor should NOT allow this.
Oil Pool,
Resource Pool,
Fuel Pool,
...
Currently, it only covers PoP Pool. Would like to see these others added.
2. I would like the ability to export/import an XML styled file that allows offsets to the current data, rather than a complete overwrite. In this case, the fields would not be mandatory, but optional.
Examples:
- Lets say I want to add a factory to a city.
- or add a Ground Element to a Unit or TOE_OB.
This would make it easier for user mods to survive the ongoing stream of data updates to WiTE2's core data.
3. I would like the EDITOR to lock out edits that require "LOCK GENERIC DATA" be enabled... and only enable them once that button has been selected.
Currently it is way too easy for a user to hose the game data such as:
1. Add a new TOE_OB (using the INSERT function, which changes all the references in the units to point to the updated TOE_OB IDs)
2. Add a new unit that uses that TOE_OB
3. Save the scenario (WITHOUT enabling LOCK GENERIC DATA)
Do you know what happens?
1. The units are saved off, using the changed TOE_OB IDs.
2. However, the new TOE_OBs are NOT saved.
3. You now have half the changes you thought saved, and the units all pointing to the wrong TOE_OBs. (basically screwing up the units as well)
The Editor should NOT allow this.
Re: What would you want to see in the editor?
1. When using the editor and browsing through the table 'units', only the mouse wheel allows me to scroll. Please enable the keys Page up and Page down to scroll. Please apply his feature to all tables in the editor.
2. When setting a hhq for a unit, sometimes a lot of scrolling or searching is necessary. I suggest that you add a favorite list. A player can add units to this favorite list or remove them. The workflow would be simplified to this:
- Add / remove desired untis to favorites, especially hqs.
- When working on other units, e.g. id 101, 566, 2327 and assigning new hqs, you dont have to do a scroll or search orgy. You can simply choose their hhq from the favorite list.
If you dont like the idea of a favorite list, please feel free to implement any other solution to stop this scroll and search orgy.
2. When setting a hhq for a unit, sometimes a lot of scrolling or searching is necessary. I suggest that you add a favorite list. A player can add units to this favorite list or remove them. The workflow would be simplified to this:
- Add / remove desired untis to favorites, especially hqs.
- When working on other units, e.g. id 101, 566, 2327 and assigning new hqs, you dont have to do a scroll or search orgy. You can simply choose their hhq from the favorite list.
If you dont like the idea of a favorite list, please feel free to implement any other solution to stop this scroll and search orgy.
Re: What would you want to see in the editor?
+1, alternatively I'd be also fine with typing the ID of HQs,....same goes for putting elements into TOEs.zorroot wrote: Sat Dec 16, 2023 1:01 pm 2. When setting a hhq for a unit, sometimes a lot of scrolling or searching is necessary. I suggest that you add a favorite list. A player can add units to this favorite list or remove them. The workflow would be simplified to this:
- Add / remove desired untis to favorites, especially hqs.
- When working on other units, e.g. id 101, 566, 2327 and assigning new hqs, you dont have to do a scroll or search orgy. You can simply choose their hhq from the favorite list.
If you dont like the idea of a favorite list, please feel free to implement any other solution to stop this scroll and search orgy.
“Amateurs study tactics; professionals study logistics.”
My Mods:
GE Gui & Sym Mod Depot (continued)
Rasputitsa for your eyes. Soviet colours redone.
My Tools:
Turn-Dates-Converter
Command Efficiency with Command Range Modifier
Planning map 1.02.45_Beta
My Mods:
GE Gui & Sym Mod Depot (continued)
Rasputitsa for your eyes. Soviet colours redone.
My Tools:
Turn-Dates-Converter
Command Efficiency with Command Range Modifier
Planning map 1.02.45_Beta
Re: What would you want to see in the editor?
AP costs for things, Assault HQ limits, Command Capacity per HQ, even soft caps for how much Russian units can move in '41 can come handy!
Re: What would you want to see in the editor?
+1 on that. Would be really cool if we could reward players to capture cities early/ defending them longer with anything besides manpower, AP or VPsDarkHorse2 wrote: Sat Dec 02, 2023 7:48 am1. The Game Events do not cover all the game elements, such as:
Oil Pool,
Resource Pool,
Fuel Pool,
...
Currently, it only covers PoP Pool. Would like to see these others added.
Another addition to this wishlist is setting fort levels in hexes via events.
Re: What would you want to see in the editor?
I'd like to have the "tag unit" funktion currently only available for ground units also available for air units and leaders.
I see that as especially important for leaders so one could disable a large group of leaders not available in small scens or enable special leaders only intended to be available in a certain scen (like danube with Sov-Bul/Yug leaders)
this tag unit function is completely missing in the new editor
I see that as especially important for leaders so one could disable a large group of leaders not available in small scens or enable special leaders only intended to be available in a certain scen (like danube with Sov-Bul/Yug leaders)
this tag unit function is completely missing in the new editor
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- Joined: Mon Feb 09, 2015 7:27 pm
Re: What would you want to see in the editor?
Can you implement a CSV download in the NEW editor for: AOG (Air Operational Groups), Event, Weather, Ground Type, Air Profile, Nation, Factory, Nation (Morale, Color, Production Modifiers), Weather Effects (River Costs, Weather Fronts, Movement Costs)?
Can you implement a ".csv" dowload for ALL 17 fields in the NEW Editor?
Just my thought, implementing the CSV download will GREATLY enhance the creation of NEW scenarios? It will make the effort MUCH EASIER
Here is what I see in the NEW editor.
There are 17 fields in the NEW Editor -> Scenario, Unit, AOG, Air Group, Event, Location, Weather, TOE (OB), Leader, Ground Element, Ground Type, Device, Aircraft, Air Profile, Nation, Factory, CSV
There are 15 fields in the old editor, with Nat/Weather has 6 sub fields that can be edited: Main, +Game Event Editor, Units, Air Group, +Air Operational Groups, Locations, Leaders, TOE(OB), +TOE(OB) Chains, Ground Elem, +Ground Types, Aircraft, +Air Profiles, Device, Nat/Weather (Morale, Color, Production Modifiers), +Edit Weather Effects (River Costs, Weather Fronts, Movement Costs), CSV
Here is how the old and new match up:
Scenario -> Main
Unit -> Units
AOG -> Air Operational Groups
Air Group -> Air Group
Event -> Game Event Editor
Location -> Locations
Weather -> Nat/Weather
TOE (OB) -> TOE(OB)
Leader -> Leaders
Ground Element -> Ground Elem
Ground Type -> Ground Types
Device -> Device
Aircraft -> Aircraft
Air Profile -> Air Profiles
Nation -> Nat/Weather
Factory ->
CSV -> CSV
The user can now download using the old editor CSV files for: Units, OB Types, Cities, Leaders, Air Groups, Aircraft, Ground Elements, Devices, MAP Text, Pilot, Pilot Name, City Owner, Hex Art
These fields below are not implemented for a CSV download.
Can you implement a CSV download in the NEW editor for: AOG (Air Operational Groups), Event, Weather, Ground Type, Air Profile, Nation, Factory, Nation (Morale, Color, Production Modifiers), Weather Effects (River Costs, Weather Fronts, Movement Costs)?
Just my thought, implementing the CSV download will GREATLY enhance the creation of NEW scenarios? It will make the effort MUCH EASIER
Can you implement a ".csv" dowload for ALL 17 fields in the NEW Editor?
Just my thought, implementing the CSV download will GREATLY enhance the creation of NEW scenarios? It will make the effort MUCH EASIER
Here is what I see in the NEW editor.
There are 17 fields in the NEW Editor -> Scenario, Unit, AOG, Air Group, Event, Location, Weather, TOE (OB), Leader, Ground Element, Ground Type, Device, Aircraft, Air Profile, Nation, Factory, CSV
There are 15 fields in the old editor, with Nat/Weather has 6 sub fields that can be edited: Main, +Game Event Editor, Units, Air Group, +Air Operational Groups, Locations, Leaders, TOE(OB), +TOE(OB) Chains, Ground Elem, +Ground Types, Aircraft, +Air Profiles, Device, Nat/Weather (Morale, Color, Production Modifiers), +Edit Weather Effects (River Costs, Weather Fronts, Movement Costs), CSV
Here is how the old and new match up:
Scenario -> Main
Unit -> Units
AOG -> Air Operational Groups
Air Group -> Air Group
Event -> Game Event Editor
Location -> Locations
Weather -> Nat/Weather
TOE (OB) -> TOE(OB)
Leader -> Leaders
Ground Element -> Ground Elem
Ground Type -> Ground Types
Device -> Device
Aircraft -> Aircraft
Air Profile -> Air Profiles
Nation -> Nat/Weather
Factory ->
CSV -> CSV
The user can now download using the old editor CSV files for: Units, OB Types, Cities, Leaders, Air Groups, Aircraft, Ground Elements, Devices, MAP Text, Pilot, Pilot Name, City Owner, Hex Art
These fields below are not implemented for a CSV download.
Can you implement a CSV download in the NEW editor for: AOG (Air Operational Groups), Event, Weather, Ground Type, Air Profile, Nation, Factory, Nation (Morale, Color, Production Modifiers), Weather Effects (River Costs, Weather Fronts, Movement Costs)?
Just my thought, implementing the CSV download will GREATLY enhance the creation of NEW scenarios? It will make the effort MUCH EASIER

Re: What would you want to see in the editor?
Wiedrock thanks so much for the spreadsheet! This is a problem I had and this helps SO much!
Cheers
Cheers
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Re: What would you want to see in the editor?
Any news related to enhancing the editor? Does this have any possibility of getting done?
- Joel Billings
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Re: What would you want to see in the editor?
Pavel has had little time to work on the game, and recently, what time he has is being used to fix a few bugs and add some new game options. After this next update we'll probably be in a mode where very little non-editor work will be going on. At that point, I'll be sure to point Pavel at this thread. I don't know how much more time he plans to put into the editor in the future. Likely this is not what you want to hear, but it's where we're at.
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard