Strategic Command script gremlin

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rmelvin
Posts: 215
Joined: Wed Apr 06, 2022 1:41 am
Location: Tucson, Arizona

Strategic Command script gremlin

Post by rmelvin »

Both AI Transports script will not function if a Decision is #TYPE=2; #LINK xx[1]
I used #CONDITION= xxx,xxx (0,0) (0,1) (1 or 2) (0) as a work around.
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BillRunacre
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Re: Strategic Command script gremlin

Post by BillRunacre »

I think that is because a TYPE= 2 is reset every turn, whereas most Transport scripts will take multiple turns.

Glad you found a work around!
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Lothos
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Joined: Tue May 23, 2006 8:22 pm

Re: Strategic Command script gremlin

Post by Lothos »

rmelvin wrote: Mon Dec 18, 2023 12:56 am Both AI Transports script will not function if a Decision is #TYPE=2; #LINK xx[1]
I used #CONDITION= xxx,xxx (0,0) (0,1) (1 or 2) (0) as a work around.
Known issue, reported it to the devs before.

It appears to be a timing issue and when a Type 2 (decision) fires and how long it is retained. It does not communicate back to the AI scripts so this combination does not currently work and I do not believe the devs have any future plans of making this work at this time.

But one can always hope :D
Last edited by Lothos on Mon Dec 18, 2023 4:15 pm, edited 1 time in total.
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