Battle Results

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

Moderator: AlvaroSousa

Post Reply
User avatar
Elim
Posts: 23
Joined: Fri Jan 29, 2016 11:37 am

Battle Results

Post by Elim »

Dears,

Please advise how calculate:
1. Land battles'
2. Air
3. Naval

and what does the outcome of a ground battle depend on?

For example, I had an 8-to-1 chance. Well, for some reason, the enemy didn't retreat. Why is that? What should be the result for the enemy to retreat. I read that it should be 3 to 1.
User avatar
stjeand
Posts: 2666
Joined: Sun Jan 10, 2021 1:14 pm
Location: Aurora, NC

Re: Battle Results

Post by stjeand »

I won't try to list how combat works...since I don't have the source code and it is pretty involved...
I thought in the manual it has some info on this but honestly, I can't remember.

Anything 3 to 1 or greater has a chance to cause a retreat.
Higher odds higher chance.
To add...if the defender is on hold they will try to hold their position as expected...causing more losses...
But they may still retreat.
I know number of armor in each unit attacking - number of armor + guns in defender have an effect also.

Remember to check if you really had an 8 to 1...
It may tell you that but then you look at the results and it says 4 to 1 or 5 to 1 due to HQ, air and naval support....
User avatar
AlvaroSousa
Posts: 11991
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

Re: Battle Results

Post by AlvaroSousa »

FYI you know you can do multihex attack right?

Holding SHIFT selects all units next to the defend.
Holding CONTROL while hovering over friendly units selects those units to attack. Then go over the enemy and right click.

Generally 3:1 is a good attack.
Some places like fortresses you will need to rotate pound the position with 2:1 attacks.
7:1+ is a massive attack that has a high chance of breaking the army and forcing a retreat or shatter. Read the rules. I am the developer and even I forgot.

The combat math is complex and under the hood. I want players to get a feel for the game and how to attack based on the abstract situation just like a real commander. What I don't want is players min-maxing.

You can fly planes to air strike unts lowering effectiveness but each hit has diminishing returns. Generally 2 strikes is enough.
Planes in support mode will send planes during combat on your turn or theirs to help your units adding to the total combat factors of the attack. Defenders have a slight advantage here. Air sups also fly in support to intercept or escort.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
Post Reply

Return to “WarPlan”