Yes.Joseignacio wrote: ↑Mon Jan 22, 2024 5:13 pm
In WIFFE ( and MWIF), do the ships who are disorganized at sea and stay at sea need to be spent petrol on, to have them organized?
New to the game - Basic Questions
Moderator: Shannon V. OKeets
Re: New to the game - Basic Questions
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
- Joseignacio
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Re: New to the game - Basic Questions
An interesting fact. Units at sea can be reorganized by any oil, even one that's completely surrounded by the enemy. All one needs to do is control the oil, or one's side that is, and it may be used to reorg units at sea anywhere.Orm wrote: ↑Mon Jan 22, 2024 6:28 pmYes.Joseignacio wrote: ↑Mon Jan 22, 2024 5:13 pm
In WIFFE ( and MWIF), do the ships who are disorganized at sea and stay at sea need to be spent petrol on, to have them organized?
Ronnie
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Re: New to the game - Basic Questions
I guess that is so , because else you wouldnt usually be able to reorg them, people would play the Isolation at Sea game all the time
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Re: New to the game - Basic Questions
An ALG TERR, which can trace through CW conv to ALG should be in supply, shouldnt it? It keeps becoming OOS and so it disorganizes when I move it. Then I have to edit the file...
Maybe I am missing something? To be true I dont know where is the capital of FF but anyway its home country is ALG so it should be able to trace. There are CW conv in both seas.
Maybe I am missing something? To be true I dont know where is the capital of FF but anyway its home country is ALG so it should be able to trace. There are CW conv in both seas.
Re: New to the game - Basic Questions
The image that you posted shows the Free French TRS, CW TRS, ALG Terr as all flipped but in supply. Out of supply units have a yellow dot in the upper right. So, at least for the image posted, MWIF considers the ALG Terr in supply. I can't see the rest of the image (to the right), but what I can see the Terr is 2 desert hexes from Alexander. So to be in supply there would have to be an allied HQ there? Note that even if there was an allied HQ in Alexander and the Terr was 1-hex west of Matruh, it would be out of supply because it would be 3 desert hexes from the HQ (secondary supply source).Joseignacio wrote: ↑Sat Feb 10, 2024 5:43 pm An ALG TERR, which can trace through CW conv to ALG should be in supply, shouldnt it? It keeps becoming OOS and so it disorganizes when I move it. Then I have to edit the file...
Maybe I am missing something? To be true I dont know where is the capital of FF but anyway its home country is ALG so it should be able to trace. There are CW conv in both seas.
Captura de pantalla 2024-02-10 184213.png
Ronnie
Re: New to the game - Basic Questions
Could you post a save from before the TERR moved?Joseignacio wrote: ↑Sat Feb 10, 2024 5:43 pm An ALG TERR, which can trace through CW conv to ALG should be in supply, shouldnt it? It keeps becoming OOS and so it disorganizes when I move it. Then I have to edit the file...
Maybe I am missing something? To be true I dont know where is the capital of FF but anyway its home country is ALG so it should be able to trace. There are CW conv in both seas.
Captura de pantalla 2024-02-10 184213.png
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
- Joseignacio
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Re: New to the game - Basic Questions
Well, you are right. Although the previous times it was both OOS and flipped. I had to edit the file every impulse I moved it.rkr1958 wrote: ↑Mon Feb 12, 2024 6:46 pmThe image that you posted shows the Free French TRS, CW TRS, ALG Terr as all flipped but in supply. Out of supply units have a yellow dot in the upper right. So, at least for the image posted, MWIF considers the ALG Terr in supply. I can't see the rest of the image (to the right), but what I can see the Terr is 2 desert hexes from Alexander. So to be in supply there would have to be an allied HQ there? Note that even if there was an allied HQ in Alexander and the Terr was 1-hex west of Matruh, it would be out of supply because it would be 3 desert hexes from the HQ (secondary supply source).Joseignacio wrote: ↑Sat Feb 10, 2024 5:43 pm An ALG TERR, which can trace through CW conv to ALG should be in supply, shouldnt it? It keeps becoming OOS and so it disorganizes when I move it. Then I have to edit the file...
Maybe I am missing something? To be true I dont know where is the capital of FF but anyway its home country is ALG so it should be able to trace. There are CW conv in both seas.
Captura de pantalla 2024-02-10 184213.png
The reason why it was OOS right now was that I moved it while it was in supply but the game showed it OOS, so it was disorganized after the move.
I had brought it from Tobruk so this has happened several times, although in the rest, the result was disorg + OOS, neither of which should have happened.
In this occasion, there is no HQ there, the "Alexand" you see belongs to the city, Alexandria.
Now that I think of it, maybe the previous times the unit was considered (incorrectly, IMO) OOS so it was disorganized after move, but it also stayed disorganized... because then I hadn't taken Alexandria, which I took this very impulse, just before moving the ALG TERR. So it seems now traces through Alexandria, after having moved and being inside range ... but it didnt trace before just from coast.
Your comment on the supply lines is ok, but you need to take into account that a unit on the coast can always trace to the CONV and then further, without the need of an HQ or a port.
I enclose two imagesTo trace a basic supply path overseas, the unit must be in a coastal hex or trace the path via a port. To trace a railway path overseas, the secondary source must be in a coastal hex or trace the path via a port.
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Re: New to the game - Basic Questions
Yes, I still have that one. If you switch to France and try to move it, it is in green, but if you select it and think twice, so you leave it, to move CW earlier for example, it becomes isolated as you leave it where it was. If you move it then ir gets disorg, and since it seems it doesnt apply the supply to coast, if you dont take Alexandria, I suppose it will get OOS, like it did earlier.Orm wrote: ↑Mon Feb 12, 2024 6:51 pmCould you post a save from before the TERR moved?Joseignacio wrote: ↑Sat Feb 10, 2024 5:43 pm An ALG TERR, which can trace through CW conv to ALG should be in supply, shouldnt it? It keeps becoming OOS and so it disorganizes when I move it. Then I have to edit the file...
Maybe I am missing something? To be true I dont know where is the capital of FF but anyway its home country is ALG so it should be able to trace. There are CW conv in both seas.
Captura de pantalla 2024-02-10 184213.png
I have had some problems with the senegalese unit that is in Italy now, but lately it happens no more (I believe it may be about when I took Paris - this turn as well).
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Re: New to the game - Basic Questions
My bad, rookie supply calculation error.Joseignacio wrote: ↑Mon Feb 12, 2024 7:24 pmrkr1958 wrote: ↑Mon Feb 12, 2024 6:46 pm The image that you posted shows the Free French TRS, CW TRS, ALG Terr as all flipped but in supply. Out of supply units have a yellow dot in the upper right. So, at least for the image posted, MWIF considers the ALG Terr in supply. I can't see the rest of the image (to the right), but what I can see the Terr is 2 desert hexes from Alexander. So to be in supply there would have to be an allied HQ there? Note that even if there was an allied HQ in Alexander and the Terr was 1-hex west of Matruh, it would be out of supply because it would be 3 desert hexes from the HQ (secondary supply source).
Your comment on the supply lines is ok, but you need to take into account that a unit on the coast can always trace to the CONV and then further, without the need of an HQ or a port.

I think I have a similar issue in my current game. Shouldn't Eisenhower and the US mech corps be in supply. The allies have supply CPs (lines) running through both the Med and Red Sea. The weather is fine. So as I count it Eisenhower is 1 desert (2x) + 1 clear hex from the the Syrian rail line. So 3 hexes to the rail line then via port overseas to primary supply source makes 4. Also, the US mech corps is 2 desert hexes in fine from Eisenhower (secondary supply source). I guess the mech isn't consider in supply because Eisenhower isn't consider in supply? Am I missing something.
Game File.
Ronnie
Re: New to the game - Basic Questions
Sure looks like Eisenhower should be supply to me.
In the other game, the ALG TERR should be in supply, given CPs in the East and West Med.
In the other game, the ALG TERR should be in supply, given CPs in the East and West Med.
I thought I knew how to play this game....
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Re: New to the game - Basic Questions
If I see it well, it is not a Mech but a Mot. And yes, the HQ (or another Secondary or Primary) delivers supply, if none of the sources have supply, the units served cannot have it. There can still be emergency supply though.rkr1958 wrote: ↑Mon Feb 12, 2024 8:44 pmMy bad, rookie supply calculation error.Joseignacio wrote: ↑Mon Feb 12, 2024 7:24 pmrkr1958 wrote: ↑Mon Feb 12, 2024 6:46 pm The image that you posted shows the Free French TRS, CW TRS, ALG Terr as all flipped but in supply. Out of supply units have a yellow dot in the upper right. So, at least for the image posted, MWIF considers the ALG Terr in supply. I can't see the rest of the image (to the right), but what I can see the Terr is 2 desert hexes from Alexander. So to be in supply there would have to be an allied HQ there? Note that even if there was an allied HQ in Alexander and the Terr was 1-hex west of Matruh, it would be out of supply because it would be 3 desert hexes from the HQ (secondary supply source).
Your comment on the supply lines is ok, but you need to take into account that a unit on the coast can always trace to the CONV and then further, without the need of an HQ or a port.![]()
I think I have a similar issue in my current game. Shouldn't Eisenhower and the US mech corps be in supply. The allies have supply CPs (lines) running through both the Med and Red Sea. The weather is fine. So as I count it Eisenhower is 1 desert (2x) + 1 clear hex from the the Syrian rail line. So 3 hexes to the rail line then via port overseas to primary supply source makes 4. Also, the US mech corps is 2 desert hexes in fine from Eisenhower (secondary supply source). I guess the mech isn't consider in supply because Eisenhower isn't consider in supply? Am I missing something.
999-Middle-East-Supply.png
Game File.
US-Middle-East-Supply.zip
Re: New to the game - Basic Questions
I'm definitely off my game tonight. You are right, a mot not mech corps.Joseignacio wrote: ↑Mon Feb 12, 2024 11:27 pm If I see it well, it is not a Mech but a Mot. And yes, the HQ (or another Secondary or Primary) delivers supply, if none of the sources have supply, the units served cannot have it. There can still be emergency supply though.
Ronnie
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Re: New to the game - Basic Questions



Everybody has a bad night sometimes
Re: New to the game - Basic Questions
Is this correct? Free France has 2 CPs arriving as reinforcements. MWIF asks to select 1 of the 2 CPs. Shouldn't 2 CPs count as 1 unit?
Ronnie
Re: New to the game - Basic Questions
I would think that 2 CPs count as one unit.
I thought I knew how to play this game....
Re: New to the game - Basic Questions
I agree. Because, otherwise Free France would never be able to deploy a CP to anywhere other than their home country. I went back and made the first CP=2 and deleted the second. MWIF then allowed me to place both CPs (1 required in Morocco, Free France's home country) and 1 in CP Djibouti, French Somaliland.
Ronnie
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Re: New to the game - Basic Questions
They count as 1 unit for some matters, but not for the rule on where you can build them (outside your MP home country).
IIRW, you can only build 1 per turn outside your Metropolis (or in the case of FF wherever you decide the MP capital is).
The matter is whether you were trying to deploy them in Morocco (should have been possible) or Djibuti (MWIF would have done correctly letting you set just one - there. And another in Morocco, possibly later). Maybe this was the problem?
That is, if you are using CoiF option 76, else you could build no conv abroad.
IIRW, you can only build 1 per turn outside your Metropolis (or in the case of FF wherever you decide the MP capital is).
The matter is whether you were trying to deploy them in Morocco (should have been possible) or Djibuti (MWIF would have done correctly letting you set just one - there. And another in Morocco, possibly later). Maybe this was the problem?
That is, if you are using CoiF option 76, else you could build no conv abroad.
Which units
CoiF option 76: Each turn you may build up to one convoy point for each minor country aligned to your major power. All other convoy points being built this turn must belong to the major power itself.
Re: New to the game - Basic Questions
The first CP you build each turn can go into your home country or any aligned minor country. Building a second CP does not affect this.rkr1958 wrote: ↑Sun Feb 18, 2024 8:59 pmI agree. Because, otherwise Free France would never be able to deploy a CP to anywhere other than their home country. I went back and made the first CP=2 and deleted the second. MWIF then allowed me to place both CPs (1 required in Morocco, Free France's home country) and 1 in CP Djibouti, French Somaliland.
However, you can place 1 convoy point a turn in either a Commonwealth home country other than the United Kingdom or an aligned (not conquered) minor country.
I thought I knew how to play this game....
Re: New to the game - Basic Questions
Thanks. I had it backwards then. So if you only have 1 it can go either in your home or aligned country then?Courtenay wrote: ↑Mon Feb 19, 2024 12:03 amThe first CP you build each turn can go into your home country or any aligned minor country. Building a second CP does not affect this.rkr1958 wrote: ↑Sun Feb 18, 2024 8:59 pmI agree. Because, otherwise Free France would never be able to deploy a CP to anywhere other than their home country. I went back and made the first CP=2 and deleted the second. MWIF then allowed me to place both CPs (1 required in Morocco, Free France's home country) and 1 in CP Djibouti, French Somaliland.However, you can place 1 convoy point a turn in either a Commonwealth home country other than the United Kingdom or an aligned (not conquered) minor country.
Ronnie