Potential Vladivistok convoy issue v1.19

Strategic Command WWII World at War Tech Support
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firsteds
Posts: 129
Joined: Wed Mar 24, 2021 1:12 pm

Potential Vladivistok convoy issue v1.19

Post by firsteds »

Just wondering if anyone else has had issues with the Vlad convoy in v1.19. I was playing a PBEM game as Allies and once the Persia convoy kicked in the Vlad convoy income disappeared. On the calculating income screen it only listed the Persian convoy. I had previously said yes to the Vlad convoy and yes to attacking the Japanese and the convoy income was fine for a few turns.

The game ended the next turn after the bug (opponent resigned) so I didn't really get a chance to double check this.

I will look out for this in my next game and report back if it happens again.
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BillRunacre
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Re: Potential Vladivistok convoy issue v1.19

Post by BillRunacre »

Hi

The two aren't connected in any way, so I suspect there would have been another reason.

I've posted one of the many scripts below for reference. Could perhaps one of the conditions not have been met?

Note that there are other, similar scripts for when the US has joined the Allies.


{
#NAME= DE 451 - USSR: Dummy Event to represent US supplies sent to Vladivostok (AI - 100% Yes)
#POPUP=
#MESSAGE=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 317[1]
#COUNTRY_ID= 116
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 451
#MPP_UPDOWN= 80
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_162>>
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Honolulu is in Allied hands
#ALIGNMENT_POSITION= 257,69 [2]
; San Francisco is in Allied hands
#ALIGNMENT_POSITION= 283,54 [2]
; Los Angeles is in Allied hands
#ALIGNMENT_POSITION= 287,58 [2]
; Vladivostok is in Allied hands
#ALIGNMENT_POSITION= 206,49 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; USA politically aligned with Allies but not fully mobilized
#VARIABLE_CONDITION= 115 [2] [0] [0]
; USSR politically aligned with Allies and fully mobilized
#VARIABLE_CONDITION= 116 [2] [100] [0]
; No Axis Naval Units outside Vladivostok Port
#CONDITION_POSITION= 205,49 [1,1] [0,0] [1] [0]
}
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firsteds
Posts: 129
Joined: Wed Mar 24, 2021 1:12 pm

Re: Potential Vladivistok convoy issue v1.19

Post by firsteds »

Thanks for the quick response. I can't really check because the game is finished.

This could be it:

'USA politically aligned with Allies but not fully mobilized'

I think USA 'prepared for war' or joined the Allies on that turn.
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BillRunacre
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Re: Potential Vladivistok convoy issue v1.19

Post by BillRunacre »

Good, I did wonder if it might be that. There are separate scripts for when the USA has joined the war, but there can be a slight delay between one ending and the other beginning.
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