Air to Air Missiles

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jeff.flinchum
Posts: 14
Joined: Sat Apr 13, 2019 10:36 pm

Air to Air Missiles

Post by jeff.flinchum »

I have a question about air-to-air missiles in particular those launched by player controlled after aircraft. I have noticed that the kill ratio for player missiles versus computer player is much lower. It takes many more human player aircraft missiles to score a kill than the computer. So today while playing the Straits of blood scenario I noticed that when my aircraft would launch a missile at a target at 36,000 feet my aircraft while flying at 50,000 the missile would climb to nearly 100,000 feet and then descend toward the target and overfly the target every time.

So I lowered my aircraft to minimum which was roughly 300 ft ASL. The missile would still climb to nearly 50,000 feet but it would descend back down to 36,000 to engage the target, one missile one kill. Without doing this it is taking on average 5 plus missiles to take down one target while the computer is using half that many to score kills.

What am I missing? Is there a setting somewhere in the game to control this?

Thank you for any assistance that you can provide.
caelunshun
Posts: 130
Joined: Sun Nov 19, 2023 12:44 am

Re: Air to Air Missiles

Post by caelunshun »

This is a bug (and has existed in various forms for the past year...)

I suggest posting a scenario file to reproduce this in the Tech Support forum.
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blu3s
Posts: 1065
Joined: Fri Jul 08, 2022 9:45 am

Re: Air to Air Missiles

Post by blu3s »

Please, upload .save in the tech support forum, so we can debug what's happening.


BVR weapons have that behaviour, ascend where the atmosphere is thin so the effect on drag is less in order to reach further targets.

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jeff.flinchum
Posts: 14
Joined: Sat Apr 13, 2019 10:36 pm

Re: Air to Air Missiles

Post by jeff.flinchum »

Thank you for the information. I will post a saved file today.

The information about ascending to increase would make sense if the auto attack was being carried out at range but without human input the missile launch is occurring at about the halfway point of air-to-air weapon range, if that makes sense. It appears the AI's weapons don't have this same characteristic of attack.

It amazes me the amount of information that I learn when I come this forum. It's like the good ol'days when I was actually in the Air Force.

Thanks again to you both for the information.

Jeff
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blu3s
Posts: 1065
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Re: Air to Air Missiles

Post by blu3s »

jeff.flinchum wrote: Tue Jan 30, 2024 2:02 pm
The information about ascending to increase would make sense if the auto attack was being carried out at range but without human input the missile launch is occurring at about the halfway point of air-to-air weapon range, if that makes sense.
Well IRL aircrafts most of the times fires on NEZ and not in Rmax. So this behaviour it's true for most of the range.

There's a footage of a SU-35 engaging a target at 30-32nmi. You can see how the R-77-1s go upward. https://www.youtube.com/watch?v=6JA4kXxc5a4
jeff.flinchum
Posts: 14
Joined: Sat Apr 13, 2019 10:36 pm

Re: Air to Air Missiles

Post by jeff.flinchum »

If I may ask a question in regard to this information, are you guys seeing that your AIM-120s and such miss more than they hit? Or do you change something within the game to correct this behavior, which appears to be the correct behavior for these types of missiles. A setting somewhere that I have overlooked or could be a setting made when the scenario was created.

Thanks again for the information, all of it makes sense to me but it just seems that I go through a lot of misses when they should be kills with one missile.

Thank you guys again.

Jeff
thewood1
Posts: 10027
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

Re: Air to Air Missiles

Post by thewood1 »

If you do a search on nez you'll find several long and detailed discussions on aaw range and flight profile. If its a bug, you'll have to be a lot more specific than your missiles are missing.

Some info here also...

https://command.matrixgames.com/?p=5500
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Tcao
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Location: 盐城

Re: Air to Air Missiles

Post by Tcao »

jeff.flinchum wrote: Sat Feb 03, 2024 2:25 am If I may ask a question in regard to this information, are you guys seeing that your AIM-120s and such miss more than they hit? Or do you change something within the game to correct this behavior, which appears to be the correct behavior for these types of missiles. A setting somewhere that I have overlooked or could be a setting made when the scenario was created.

Thanks again for the information, all of it makes sense to me but it just seems that I go through a lot of misses when they should be kills with one missile.

Thank you guys again.

Jeff
Feel free to share a combat log. A lot of factors will cause a "miss", Defensive maneuver, EW, counter measure, missile energy and impact angle, the Defensive maneuver can break the lock of the missiles while all the others combine together have the potential to reduce the final PoH to single digit.
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