Possible bug

Rule the Waves III is a simulation of naval ship design and construction, fleet management and naval warfare from 1890 to 1970. and will place you in the role of 'Grand Admiral' of a navy from the time when steam and iron dominated warship design up to the missile age.
Post Reply
Alan McDonald
Posts: 15
Joined: Fri Dec 09, 2022 11:47 pm

Possible bug

Post by Alan McDonald »

I was playing a (modded) game, and when I went to war with the UK, the program told me I had to put my entire fleet (minus raiders) as trade protection. It was the first time I had seen it, and was just after upgrading to .37. Anyone else have the same thing happen?
Squarehead
Posts: 88
Joined: Thu Apr 07, 2022 11:39 pm

Re: Possible bug

Post by Squarehead »

I haven't fought a war in the new beta patch yet but I'd be surprised if TP requirements had changed much from .35.
In my experience l TP requirements can be pretty significant, especially if you've been building top heavy or were under a treaty, but it shouldn't require your entire fleet.
User avatar
MaximKI
Posts: 1967
Joined: Thu Oct 20, 2022 12:29 pm

Re: Possible bug

Post by MaximKI »

Alan McDonald wrote: Thu Feb 22, 2024 8:52 pm I was playing a (modded) game, and when I went to war with the UK, the program told me I had to put my entire fleet (minus raiders) as trade protection. It was the first time I had seen it, and was just after upgrading to .37. Anyone else have the same thing happen?
Haven't seen that one yet. What mods are you using?

Do you mind uploading a save and some screenshots showing what you''re seeing?
Post Reply

Return to “Rule the Waves 3”