New Update

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

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AlvaroSousa
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New Update

Post by AlvaroSousa »

There is a new update on Matrix and Steam...

February 5th, 2024 - version 1.00.28
CHANGE capital check now within 2 hexes
CHANGE Soviet corp to army conversion rate 1% + lost health to 20% per turn
FIXED when minors invade the major power will now control the hex
CHANGE increase A.I. MM production for UK and USA early war
FIXED changed weather in med to now allow invasions in the winter
FIXED uncooperative allies should keep land they take when target country surrenders (Russians in Italy for example)
ADDED rotating through "R" will show the are unit on the unit selector with a lit green circle
ADDED scripts so axis wont send planes to Iraq
FIXED divide by zero error for having no oil using units
FIXED 1943 scenario Copenhagen port 0 > 9
FIXED 1943 scenario tech
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IslandInland
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Re: New Update

Post by IslandInland »

Thanks for the update. I'm loving the new lit circle feature for the selected air group. :)
Green Circle.png
Green Circle.png (2.29 MiB) Viewed 2340 times
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AlvaroSousa
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Re: New Update

Post by AlvaroSousa »

Glad you like it.
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ncc1701e
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Re: New Update

Post by ncc1701e »

However, when you select another air unit, the green circle remains on the previously selected air unit...
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AlvaroSousa
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Re: New Update

Post by AlvaroSousa »

facepalm
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
generalfdog
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Re: New Update

Post by generalfdog »

how do you get that to work?
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IslandInland
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Re: New Update

Post by IslandInland »

generalfdog wrote: Sat Feb 24, 2024 11:38 pm how do you get that to work?
Select an air unit. Press R on the keyboard to see fighter range circles. Press R again to see bomber range circles.

You might need to press R a few times to see the green circle if you then select another air unit after the first one. It works but you cannot jump from selected air unit to another selected air unit.

It is a definite improvement over all the circles being the same colour.
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stjeand
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Re: New Update

Post by stjeand »

Weather is still broken.

$Weather
if_Date=12/5/1941
lifespan=tillTrigger
text=Temperatures plummet to well below freezing as Russia faces the worst winter of the century
addReportTo=All
zone=9,10
condition=4
$End

This does not appear to work...
It is December 5th in the game I am in and it is just snowing normally.

Also there was a cold turn in November...not sure if you had addressed that at all in this patch.
generalfdog
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Re: New Update

Post by generalfdog »

I like the changes, i am disappointed that nothing was done about Leningrad
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Re: New Update

Post by ncc1701e »

Indeed Leningrad was completely forgotten in this patch. But, port supply was a solution with another port in the east of the Lake Ladoga.

Also, in this patch, the Finnish border was supposed to be changed to avoid the Axis to advance despite USSR is still neutral.
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generalfdog
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Re: New Update

Post by generalfdog »

ncc1701e wrote: Sat Mar 09, 2024 11:57 am Indeed Leningrad was completely forgotten in this patch. But, port supply was a solution with another port in the east of the Lake Ladoga.

Also, in this patch, the Finnish border was supposed to be changed to avoid the Axis to advance despite USSR is still neutral.
so would making a port on lake Ladoga work? i guess you would have to make Leningrad a port, but then it could be weird, the soviets could then enter naval units in the lake and transport units back and forth. idk why not just up it's value to 10 giving Ussr a little more production and making it a primary supply source?
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ncc1701e
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Re: New Update

Post by ncc1701e »

Yes, Leningrad would have to be a port. But there is also your solution of primary supply source. Ultimately, Alvaro decides.
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boldairade
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Re: New Update

Post by boldairade »

IslandInland wrote: Wed Feb 21, 2024 4:29 pm Thanks for the update. I'm loving the new lit circle feature for the selected air group. :)

Green Circle.png
seconded

this is SO helpful
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scout1
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Re: New Update

Post by scout1 »

IslandInland wrote: Wed Feb 21, 2024 4:29 pm Thanks for the update. I'm loving the new lit circle feature for the selected air group. :)

Green Circle.png
That is a great game aid ....providing useful information in the simplest terms is always appreciated .... So often overlooked in other games ......
Strategicus
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Re: New Update

Post by Strategicus »

Hi!

I just installed the game and the last update on my new computer (7800X3D, Win11) and it runs very sluggish. Even when I hover over the menu items there is a hefty delay. Also when I scroll the map, there is a delay and the the map "jumps" to the new position. It is unplayable :|

Any hints on what is going on and how to solve it?

Thanks and greetings from Germany!

PS: it doesn't matter if in full screen mode oder windowed mode. Win11 is uptodate, all drivers are installed, also the chipset driver from AMD.
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AlvaroSousa
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Re: New Update

Post by AlvaroSousa »

Update the windows drivers. It shouldn't be sluggish at all.

It is sluggish on my 10 year old laptop. They stopped updating the graphics drivers for it.

I'd figure out the card model, go to the manufacturer's website, and download the drivers straight from there.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
Strategicus
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Re: New Update

Post by Strategicus »

That worked, thanks!
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