There is no such thing as a SAD airbase. SAD is a categorization of Soviet AOG (not airbase). Some AOGs get deleted, but you should get other ones that you can assign planes to in the future.
So you can just ignore that until it comes up.
Moderator: Joel Billings
There is no such thing as a SAD airbase. SAD is a categorization of Soviet AOG (not airbase). Some AOGs get deleted, but you should get other ones that you can assign planes to in the future.
thank you, sorry I said air base when I meant AOG.Beethoven1 wrote: ↑Thu Feb 29, 2024 5:19 pmThere is no such thing as a SAD airbase. SAD is a categorization of Soviet AOG (not airbase). Some AOGs get deleted, but you should get other ones that you can assign planes to in the future.
So you can just ignore that until it comes up.
You should see a setting in the air directives called "Min AC(Esc)" which by default is "0 (0)"RKhan wrote: ↑Fri Mar 01, 2024 2:09 pm I'm learning the air war and setting up my own missions. However, my bombers keep flying un escorted even though there are plenty of fighters nearby in the same Air Command (NorthWest to be precise). My settings are the default.
Are there better settings I can use, or should I just not let the AI pick the aircraft for the mission and assign bomber and fighters to the mission myself?
R
My assumption is this value goes into calculating the support need for a unit. I tried making a change, and it looks like it takes (number of elements x support need for that element type)/10 to calculate the support value of a unit.
Follow up: what does that mean in effect? Is it tied to support squads somehow?Joel Billings wrote: ↑Wed Mar 06, 2024 6:06 pmMy assumption is this value goes into calculating the support need for a unit. I tried making a change, and it looks like it takes (number of elements x support need for that element type)/10 to calculate the support value of a unit.
Those results are WAD, but some players feel it incentivizes grinding over encirclements. The reduced retreat option reduces this by bringing down retreat attrition on routed units (low morale units hit multiple times in a turn often rout). It was added due to player interest in seeing the grinding reduced. This gives players a choice. We're still waiting for more feedback on just how it plays out. When you're dealing with a game this big that takes a long time to play, it takes time to get that kind of feedback.RKhan wrote: ↑Fri Mar 08, 2024 10:57 pm It’s 1941 and my Soviet infantry in good terrain and level one forts consistently are depleted after a round of combat. 14,000 men gone. Seems to me most folks run around 50% losses. 190k loses per turn just from German grinding frontal assaults.
Is this what the Reduced retreat option is meant to fix? Or is it wad? Still new to WITE 2 and I think the option was added post manual.
Thank you
R
Just ignore the words, I also wondered.
General: you have unlimited pilots
From my perspective (I'm currently in a 41GC w/ Rkhan turn 11), Rkhan (Soviets) pulled back early game, Smolensk and Kiev, Odessa were conceded with no/token fight (in the center and south)- and Rkhan built quad walls of units (in the north and center) so at that point I'm looking at turn 6-7 with limited soviet casualties-maybe just over a million at that point (and no post week 1 encirclements) and I am near the limits of my logistical line at that point - so limited Movement points for my motorized Korps.Joel Billings wrote: ↑Wed Mar 13, 2024 4:37 pmThose results are WAD, but some players feel it incentivizes grinding over encirclements. The reduced retreat option reduces this by bringing down retreat attrition on routed units (low morale units hit multiple times in a turn often rout). It was added due to player interest in seeing the grinding reduced. This gives players a choice. We're still waiting for more feedback on just how it plays out. When you're dealing with a game this big that takes a long time to play, it takes time to get that kind of feedback.RKhan wrote: ↑Fri Mar 08, 2024 10:57 pm It’s 1941 and my Soviet infantry in good terrain and level one forts consistently are depleted after a round of combat. 14,000 men gone. Seems to me most folks run around 50% losses. 190k loses per turn just from German grinding frontal assaults.
Is this what the Reduced retreat option is meant to fix? Or is it wad? Still new to WITE 2 and I think the option was added post manual.
Thank you
R