Give us way points instead of pathfinding!

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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HTG
Posts: 34
Joined: Sun Feb 23, 2014 3:14 pm
Location: Region of Karlsruhe, Germany

Give us way points instead of pathfinding!

Post by HTG »

Hello, I am playing using the latest GOG-version (1.2.0.5.1), but pathfinding is still a issue.
For example:
I have a fleet beside a planet in a solar system inside a nebula. Now, I want to move near the sun:
Jump to sun.jpg
Jump to sun.jpg (44.86 KiB) Viewed 590 times
and the AI is doing this:
Jump to sun via another solar system.jpg
Jump to sun via another solar system.jpg (32.21 KiB) Viewed 590 times
Pleeeeeaaaaaaaassssssssseeee, let me disable this automatic pathfinding! Instead, provide the ability to set several way points and I am sooooooooooo happy! And while you are at it, let me queue more than one action for a fleet or ship.

Other suggestions:
After cleaning a system of space monsters, provide an option so that my ship(s) AUTOMATICALLY collect all the resources from the corpses of the space monsters.
If I have a fuel tanker in my fleet, make it auto-refuel the other ships in the fleet.
Let me set up routes and let me assign ships with certain actions which are repeated several times. Example: If you just colonized a planet and want to increase the population the fast way by transporting population using colony ships, this would much less a pain, when it could be automated with setting up a route and provide the actions for each way point AND make it repeating until I want to stop it or something like that.

Positives:
The whole game is quite good, but to mention something I especially like:
I really like the retrofit feature, that I can set manually, what is the next ship when retrofitting, that's a really good idea!

Thanks Tom
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btd64
Posts: 14064
Joined: Sat Jan 23, 2010 12:48 am
Location: Lancaster, OHIO

Re: Give us way points instead of pathfinding!

Post by btd64 »

HTG wrote: Sat Mar 23, 2024 8:22 am Hello, I am playing using the latest GOG-version (1.2.0.5.1), but pathfinding is still a issue.
For example:
I have a fleet beside a planet in a solar system inside a nebula. Now, I want to move near the sun:
Jump to sun.jpg

and the AI is doing this:
Jump to sun via another solar system.jpg

Pleeeeeaaaaaaaassssssssseeee, let me disable this automatic pathfinding! Instead, provide the ability to set several way points and I am sooooooooooo happy! And while you are at it, let me queue more than one action for a fleet or ship.

Other suggestions:
After cleaning a system of space monsters, provide an option so that my ship(s) AUTOMATICALLY collect all the resources from the corpses of the space monsters.
If I have a fuel tanker in my fleet, make it auto-refuel the other ships in the fleet.
Let me set up routes and let me assign ships with certain actions which are repeated several times. Example: If you just colonized a planet and want to increase the population the fast way by transporting population using colony ships, this would much less a pain, when it could be automated with setting up a route and provide the actions for each way point AND make it repeating until I want to stop it or something like that.

Positives:
The whole game is quite good, but to mention something I especially like:
I really like the retrofit feature, that I can set manually, what is the next ship when retrofitting, that's a really good idea!

Thanks Tom
Waypoints is a good idea. In WitP-AE we have Waypoints and they work well....GP
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spinocus
Posts: 41
Joined: Sat Jan 11, 2014 7:37 pm
Location: Brooklyn, NY

Re: Give us way points instead of pathfinding!

Post by spinocus »

Great idea! However, manual way points would only increase the need for dramatic improvements to the AI's pathfinding to offset the implications of this feature. Manual way point plotting would give the player a massive & unfair advantage over the AI which already struggles to implement a coherent strategy and relies exclusively on the same pathfinding routines as the player.
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Nightskies
Posts: 271
Joined: Tue Aug 09, 2016 3:00 am
Location: Colorado

Re: Give us way points instead of pathfinding!

Post by Nightskies »

+5

I'm borrowing the upvotes that I know folks from Discord would give to this. Including one that has certainly, ah, passionately talked a lot about it already. ;)
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MaximKI
Posts: 1967
Joined: Thu Oct 20, 2022 12:29 pm

Re: Give us way points instead of pathfinding!

Post by MaximKI »

Hey thanks for the post!

We recently released v1.2.1.4 as a public beta and is now available on GOG as well. Have you tried this latest version? Does it improve your pathfinding experience?

Also, do you mind uploading a save showing the pathfinding issue you're seeing?
HTG
Posts: 34
Joined: Sun Feb 23, 2014 3:14 pm
Location: Region of Karlsruhe, Germany

Re: Give us way points instead of pathfinding!

Post by HTG »

Hello MaximKI,

the manual download at GOG only provides version 1.2.0.5.1. I don't know if GOG GALAXY does provide a later update, as I don't use GOG GALAXY.

If this update is available, I'll check it out.

Best regards,
Tom
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MaximKI
Posts: 1967
Joined: Thu Oct 20, 2022 12:29 pm

Re: Give us way points instead of pathfinding!

Post by MaximKI »

You can see the instructions on how to access the latest public beta branch on GOG in this post here: https://www.matrixgames.com/forums/view ... 1&t=401710

Hope this helps.
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