Release notes so far, including the recent EIA v1.25.03 Official Update HOTFIX:
I just posted a v1.26.02 Beta playtesting AAR for 1813 at https://www.matrixgames.com/forums/view ... 6#p5159056. Please take a look. The big takeaways (of this Beta version, not the 1813 AAR) are the implementation of AI grand strategy options and Alternate Dominant Powers optional rule. Many setups have been revised slightly, either for minor corrections or to support the new AI strategies. Economic builds for the AI have been revised again, with extra scrutiny for every dollar and man spent. I've seen a LOT of issues and revised a LOT of issues over the past several weeks, some minor and some not so minor. I cannot guarantee that I've seen and fixed them all.Empires in Arms the Napoleonic Wars - 1.26.02
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- Added game status percentage to Victory Point Status – resolved.
- Added AI grand strategy options – resolved.
- Added Alternate Dominant Powers optional rule – resolved.
- Updated Fog of War optional rule for AI-AI combat – resolved.
- 0000110: [Game Enhancement] Add: Restrictions on Territorial Losses rule – resolved (v1.24.01 implemented the three province restriction on territorial losses, v1.26.02 implemented the one province per victor restriction for AI only).
- Change AAR land move arrows to center of areas – resolved.
- Game freeze when militia in outflank pinning force cannot be taken as casualties – resolved.
- French I Corps not appearing in Classic 1805 Campaign – resolved (updated database file eianw001.ged).
Empires in Arms the Napoleonic Wars - 1.26.01
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- Text overlap for unit stack display sometimes unreadable – resolved.
- Political Standings Screen shows Normal instead of Neutral – resolved (also changed Neutral zone color from Gray to White).
- Victory Conditions Screen showing some units, leaders, and fleets available to be removed that are not in play – resolved.
- Political Restrictions on Peace implements rule that France and Great Britain may never make an informal peace and may never be allies if the Great Britain and France Start At War game option is selected – resolved (see revised rule 6.4.3).
- Royal Marriages not broken upon declaration of war – resolved.
- Added Create Kingdom function to game editor – resolved.
- AI naval combat not taking losses or recording at-start forces in the game log – resolved.
- Added new data files and setup files for the 1813 Grand Campaign and made applicable code changes - resolved.
- AI improvements for Prussia saving manpower and Great Britain loaning money to support wars against France – resolved.
- AI land combat not taking pursuit losses – resolved.
- Reported bug with Turkey Ottoman nations falling to Austria in Fiasco zone – resolved.
- Updated data files and some setup files for the 1812 Grand Campaign and made some applicable code changes – resolved.
- Prussia unused manpower not being saved correctly or shown on nation status – resolved.
Empires in Arms the Napoleonic Wars - 1.26.00
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- Updated ai_ai_select_casualties and ai_ai_select_pursuit_casualties consistent with fixes made in v1.25.03 Hotfix – resolved.
- 0000774: [Rules Deviation] Garrisoned depots are not blocking enemy supply lines – resolved.
- Added new AI National Objectives functions – resolved.
- Adjusted AI naval builds for Spain, Turkey, and Russia vs Great Britain – resolved.
- Winter Land Movement optional rule not implemented correctly – resolved (see revised rule 13.1.3).
- Updated game options test in game manual and mouse-over messages - resolved (\Data\databases .ged files updated).
- Adjusted AI supporting land battles – resolved.
- find_path bug for missing path type when checking if the adjacent area is adjacent to the target area – resolved.
- find_path improvement for AI to bypass combats and non-access areas enroute to target area – resolved.
- AI-AI combats and human defender versus AI trivial combat attacker not seeing correct losses in game log – resolved.
Version 1.25.03 (08/15/2023)
Empires in Arms the Napoleonic Wars - 1.25.03 Hotfix (10/9/2023)
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- area_determine_owner bug - resolved.
- area_nation_exerting_control bug - resolved.
- minor country not being conquered by one month's unbesieged occupation of its capital - resolved.
- surrender conditions display glitch - resolved.
- 0000530: [Game Enhancement] Computer not choosing the optimal path when moving multiple areas – resolved.
- Controlling Major Powers issues - resolved (now, AI Major Powers with forces in range of a minor declared war on or close to Instability are excluded from selection).
- some AI garrisons not taking assault losses - resolved.
- game freeze due to insufficient pursuit losses - resolved.
- outnumbered AI garrisons keep attacking larger besieging forces - resolved (recently added feature deleted).
- combat freeze when some human garrisons take final assault losses - resolved (but combat summary does not capture final round losses).
- Accept Control checkboxes in Diplomatic Reactions screen clearing selections - resolved.
- game messages for Attacker to click DONE to resolve siege inappropriate for AI attacker - resolved (\Data\programtext files updated).
- AI not taking correct losses in some battles – resolved.
- human defender versus AI besieger not seeing final forces eliminated for taking losses and not seeing correct losses in game log – resolved.
Please give this Beta version a spin and see what you think. This will likely be the release candidate for the next official patch a few months from now, time to work through any final issues. I will likely release a couple of hotfixes to address any bugs reported or any AI performance issues reported. So, if you see something, say something, and please provide a game save from the previous phase so I can recreate the issue, track it down, and resolve it. Fellas, I think we're very close. Let's make this game version the game we've wanted to play and enjoy for so many years now.
UPDATE 4/12/2024 - Hotfix #1 posted.
UPDATE 4/22/2024 - Hotfix #2 posted.
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