Where are Fort Morgan and Fort Gaines?
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Where are Fort Morgan and Fort Gaines?
I realized none of the forts around Mobile are named Fort Morgan or Fort Gaines? Battle of Mobile?
https://en.wikipedia.org/wiki/Fort_Gaines_(Alabama)
https://en.wikipedia.org/wiki/Siege_of_Fort_Morgan
https://en.wikipedia.org/wiki/Battle_of_Mobile_Bay
https://en.wikipedia.org/wiki/Fort_Gaines_(Alabama)
https://en.wikipedia.org/wiki/Siege_of_Fort_Morgan
https://en.wikipedia.org/wiki/Battle_of_Mobile_Bay
Last edited by Tanaka on Thu Jan 11, 2024 7:17 am, edited 1 time in total.

Re: Where are Fort Morgan and Fort Gaines?
https://en.wikipedia.org/wiki/Battle_of_Mobile_Bay
Can these forts be added please this is a huge oversight and one of the largest naval battles of the Civil War? And the reason Mobile stayed in Confederate hands for so long compared to New Orleans. The Confederacy could use the help!
Can these forts be added please this is a huge oversight and one of the largest naval battles of the Civil War? And the reason Mobile stayed in Confederate hands for so long compared to New Orleans. The Confederacy could use the help!
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- ElvisJJonesRambo
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Re: Where are Fort Morgan and Fort Gaines?
Damn the torpedoes, full speed ahead!
Excellent post.
Excellent post.
Re: Where are Fort Morgan and Fort Gaines?
Thank you sir! Could the Developer offer any input on why these were left out? Or if possible to put in?ElvisJJonesRambo wrote: Sun Mar 17, 2024 6:56 am Damn the torpedoes, full speed ahead!
Excellent post.

- BiteNibbleChomp
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Re: Where are Fort Morgan and Fort Gaines?
There's already three forts covering Mobile Bay, plus some fortification hexes. Any more seems excessive.
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Ryan O'Shea - Strategic Command Designer
Re: Where are Fort Morgan and Fort Gaines?
Ah I figured there were other reasons certain historical forts were not in the game like these forts or Fort Sumter for example that the AI could not handle or something. So that you had to place forts a certain way...BiteNibbleChomp wrote: Fri Apr 19, 2024 9:02 am There's already three forts covering Mobile Bay, plus some fortification hexes. Any more seems excessive.
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Re: Where are Fort Morgan and Fort Gaines?
Right then it would seem to make more sense to remove the fort in the city of Mobile as I am not sure there was a fort there? Then you are adding less forts. Trying to do this in the editor but cannot figure it out as it will not let you place forts in those spots got any tips on doing so?BiteNibbleChomp wrote: Fri Apr 19, 2024 9:02 am There's already three forts covering Mobile Bay, plus some fortification hexes. Any more seems excessive.
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https://en.wikipedia.org/wiki/Battle_of_Spanish_Fort
Last edited by Tanaka on Wed Oct 22, 2025 6:09 pm, edited 3 times in total.

- BiteNibbleChomp
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Re: Where are Fort Morgan and Fort Gaines?
Both of the hexes you highlighted in the screenshot at the top of the hex are sea hexes. If you change them to land hexes forts could be placed there in the editor.Tanaka wrote: Sat Oct 18, 2025 6:34 pmRight then it would seem to make more sense to move the forts in the cities of Mobile and Blakely down to the historical positions? Then you are not adding more forts. Trying to do this in the editor but cannot figure it out as it will not let you place forts in those spots got any tips on doing so?BiteNibbleChomp wrote: Fri Apr 19, 2024 9:02 am There's already three forts covering Mobile Bay, plus some fortification hexes. Any more seems excessive.
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Ryan O'Shea - Strategic Command Designer
Re: Where are Fort Morgan and Fort Gaines?
Thanks was trying to figure out how to do that in the editor? Is there an editor manual? Never done terrain only combat stats...BiteNibbleChomp wrote: Mon Oct 20, 2025 8:18 pmBoth of the hexes you highlighted in the screenshot at the top of the hex are sea hexes. If you change them to land hexes forts could be placed there in the editor.Tanaka wrote: Sat Oct 18, 2025 6:34 pmRight then it would seem to make more sense to move the forts in the cities of Mobile and Blakely down to the historical positions? Then you are not adding more forts. Trying to do this in the editor but cannot figure it out as it will not let you place forts in those spots got any tips on doing so?BiteNibbleChomp wrote: Fri Apr 19, 2024 9:02 am There's already three forts covering Mobile Bay, plus some fortification hexes. Any more seems excessive.
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- BiteNibbleChomp
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Re: Where are Fort Morgan and Fort Gaines?
Page 210 and on in the game manual. The section about editing map hexes starts p217.Tanaka wrote: Tue Oct 21, 2025 12:04 am Thanks was trying to figure out how to do that in the editor? Is there an editor manual? Never done terrain only combat stats...
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Ryan O'Shea - Strategic Command Designer
Re: Where are Fort Morgan and Fort Gaines?
Figured it out! Thanks so much for the assist!BiteNibbleChomp wrote: Wed Oct 22, 2025 7:14 amPage 210 and on in the game manual. The section about editing map hexes starts p217.Tanaka wrote: Tue Oct 21, 2025 12:04 am Thanks was trying to figure out how to do that in the editor? Is there an editor manual? Never done terrain only combat stats...
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Re: Where are Fort Morgan and Fort Gaines?
A few more questions what are the white dots in the corner of the fort unit? When I added new forts they were missing these dots? Also how do you adjust the supply as the new Fort Gaines on the island has 0 supply? I'm assuming you put a resource town but when I place a town the supply is still 0?BiteNibbleChomp wrote: Wed Oct 22, 2025 7:14 amPage 210 and on in the game manual. The section about editing map hexes starts p217.Tanaka wrote: Tue Oct 21, 2025 12:04 am Thanks was trying to figure out how to do that in the editor? Is there an editor manual? Never done terrain only combat stats...
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- BiteNibbleChomp
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Re: Where are Fort Morgan and Fort Gaines?
White dots are from sleep mode, if you're on edit units mode then you can select a fort, right click it and set it to sleep.Tanaka wrote: Wed Oct 22, 2025 9:17 am A few more questions what are the white dots in the corner of the fort unit? When I added new forts they were missing these dots? Also how do you adjust the supply as the new Fort Gaines on the island has 0 supply? I'm assuming you put a resource town but when I place a town the supply is still 0?
For supply, you'll need to add a town, it'll go to 3 once you save the campaign. If you make it a supply centre this can be 5.
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Ryan O'Shea - Strategic Command Designer
Re: Where are Fort Morgan and Fort Gaines?
Thank you sir you are the best!BiteNibbleChomp wrote: Wed Oct 22, 2025 7:16 pmWhite dots are from sleep mode, if you're on edit units mode then you can select a fort, right click it and set it to sleep.Tanaka wrote: Wed Oct 22, 2025 9:17 am A few more questions what are the white dots in the corner of the fort unit? When I added new forts they were missing these dots? Also how do you adjust the supply as the new Fort Gaines on the island has 0 supply? I'm assuming you put a resource town but when I place a town the supply is still 0?
For supply, you'll need to add a town, it'll go to 3 once you save the campaign. If you make it a supply centre this can be 5.
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Re: Where are Fort Morgan and Fort Gaines?
Well one thing leads to another question. Where I put the new Fort Gaines leads to a script issue that the hex must be sea or coastal how would I fix this? Also I moved the blockade runner hex down one hex away from the new Fort Morgan and now it shows up at game start instead of an event I am guessing? Is there a way to just move the original blockade runner hex so the event trigger stays? Would also like to add a blockade runner hex to Galveston this way...BiteNibbleChomp wrote: Wed Oct 22, 2025 7:16 pmWhite dots are from sleep mode, if you're on edit units mode then you can select a fort, right click it and set it to sleep.Tanaka wrote: Wed Oct 22, 2025 9:17 am A few more questions what are the white dots in the corner of the fort unit? When I added new forts they were missing these dots? Also how do you adjust the supply as the new Fort Gaines on the island has 0 supply? I'm assuming you put a resource town but when I place a town the supply is still 0?
For supply, you'll need to add a town, it'll go to 3 once you save the campaign. If you make it a supply centre this can be 5.
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- BillRunacre
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Re: Where are Fort Morgan and Fort Gaines?
Map changes will often require changing the hexes referenced in scripts until no more error messages like that one appear.Tanaka wrote: Wed Oct 22, 2025 8:04 pm Well one thing leads to another question. Where I put the new Fort Gaines leads to a script issue that the hex must be sea or coastal how would I fix this? Also I moved the blockade runner hex down one hex away from the new Fort Morgan and now it shows up at game start instead of an event I am guessing? Is there a way to just move the original blockade runner hex so the event trigger stays? Would also like to add a blockade runner hex to Galveston this way...
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Re: Where are Fort Morgan and Fort Gaines?
Right so I looked at the fleets scripts that had an asterisk but there were no scripts in the box so not sure what to do here? Well I am finally learning how to use the map part of the editor at least...BillRunacre wrote: Thu Oct 23, 2025 8:15 amMap changes will often require changing the hexes referenced in scripts until no more error messages like that one appear.Tanaka wrote: Wed Oct 22, 2025 8:04 pm Well one thing leads to another question. Where I put the new Fort Gaines leads to a script issue that the hex must be sea or coastal how would I fix this? Also I moved the blockade runner hex down one hex away from the new Fort Morgan and now it shows up at game start instead of an event I am guessing? Is there a way to just move the original blockade runner hex so the event trigger stays? Would also like to add a blockade runner hex to Galveston this way...
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- BillRunacre
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Re: Where are Fort Morgan and Fort Gaines?
You need to open up the AI Fleet script file.
Scripts won't appear in that box until all have been successfully updated, but if you click on Open/Edit at the bottom left, it will open up and you can start working through it.
Scripts won't appear in that box until all have been successfully updated, but if you click on Open/Edit at the bottom left, it will open up and you can start working through it.
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Re: Where are Fort Morgan and Fort Gaines?
Hi Bill that fixed it thank you guys for the help in learning the map editor!BillRunacre wrote: Fri Oct 24, 2025 8:32 am You need to open up the AI Fleet script file.
Scripts won't appear in that box until all have been successfully updated, but if you click on Open/Edit at the bottom left, it will open up and you can start working through it.
This was the final thing I was trying to figure out?
I moved the blockade runner hex down one hex away from the new Fort Morgan and now it shows up at game start instead of an event I am guessing? Is there a way to just move the original blockade runner hex so the event trigger stays? Would also like to add a blockade runner hex to Galveston this way...
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Re: Where are Fort Morgan and Fort Gaines?
I guess what I am trying to understand is why do some blockade runner hexes show up on map in the editor and some do not? But none show up in the game on turn one? I'm assuming these are all events and it looks like Galveston gets a blockade runner event? So if that is the case all I really need to do is move the Mobile one down one hex away from the new Fort Morgan but cannot figure out how to do this since it is event related? When I place one in the editor it shows up on turn one in game unlike all the others...Tanaka wrote: Fri Oct 24, 2025 6:45 pmHi Bill that fixed it thank you guys for the help in learning the map editor!BillRunacre wrote: Fri Oct 24, 2025 8:32 am You need to open up the AI Fleet script file.
Scripts won't appear in that box until all have been successfully updated, but if you click on Open/Edit at the bottom left, it will open up and you can start working through it.
This was the final thing I was trying to figure out?
I moved the blockade runner hex down one hex away from the new Fort Morgan and now it shows up at game start instead of an event I am guessing? Is there a way to just move the original blockade runner hex so the event trigger stays? Would also like to add a blockade runner hex to Galveston this way...



