Alamander wrote: Wed Jul 15, 2020 6:54 pm
Contrary to popular opinion, I believe the number of engineers present has a major effect on the likelihood of industry destruction. Notice in your combat report: " Engineers: 421 destroyed, 0 disabled." That is a big number, and in my experience, almost certain to produce some destruction of assets. Preventing the base forces from northern Malaysia from reaching Singapore is probably just as helpful, if not moreso, than preventing the Indian and Sihk units from reaching Singapore, or destroying these base forces peacemeal before they can reach Singapore. When I have been able to do this, I have prevented significant damage to Singapore's facitilites. When I have not, I have experienced losses to industry.
The real question is whether disabled engineers contribute to the die roll and whether disruption, supply levels, and fatigue have any effect on their ability to destroy economic assets.
Whatever the case, you can expect as Japan to spend 100K-150K supply rebuilding crucial infrastructure in almost every game (in addition to the 150 oil wells at Miri that begin disabled). Rebuilding the shipyard and heavy industry at Singapore will not break the bank, provided other important economic assets are taken with limited damage. As others have mentioned, Balikpapan and Palembang are really the most important, and complete destruction at Palembang is catastrophic to the Japanese war effort. You should be able to recover from anything else.
I had this thought yesterday.
I had reported several instances of BFs in Malaya with too many engineer vehicles here:
https://www.matrixgames.com/forums/view ... 9#p5115319
Now, I normally thought this would result in higher forts in Malaya bases, buy yesterday it dawned on me it would also mean more industry damage in Malaya battles. Johore Bahru, Singapore, Malacca, Kuala Lumpur - all have some res or indsutry. A total wipe-out of Singapore's industry is probably a given if Allied player puts all those bugged BFs in Singapore.