Ship Repair

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DKF12
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Ship Repair

Post by DKF12 »

What should I do?
I have an AE. Ship that was torpedoed with 64 flotation damage. I
I managed to get it to Suva were I had an AR ship in port. No luck it is not getting repaired and I don’t think it can make it to a shipyard. Any suggestions. Thanks
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RangerJoe
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Re: Ship Repair

Post by RangerJoe »

You are going have to move it. Repair all of the damage that you can, send it in an escort convoy with escorts at cruise speed to the closest shipyard BUT have way points at bases along the way so if there is any additional damage, that can be repaired before sailing again. ARs will only repair major damage if it is 5 points or less.
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Admiral DadMan
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Re: Ship Repair

Post by Admiral DadMan »

Do you have an ARD (floating drydock) available?
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dr.hal
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Re: Ship Repair

Post by dr.hal »

if there's any supply on the AE unload it first. you don't want to lose it if the ship flounders.
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BBfanboy
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Re: Ship Repair

Post by BBfanboy »

To be technically accurate, ships do not have limbs so they cannot flounder around - but they can founder (sink on an even keel). ;)

To add to the suggestions - repairing all the Systems damage first will help increase odds of survival. Systems includes your pumps, electricity, etc.
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dr.hal
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Re: Ship Repair

Post by dr.hal »

BBfanboy wrote: Thu Feb 22, 2024 2:05 am To be technically accurate, ships do not have limbs so they cannot flounder around - but they can founder (sink on an even keel). ;)

To add to the suggestions - repairing all the Systems damage first will help increase odds of survival. Systems includes your pumps, electricity, etc.
sorry about that!!!
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Re: Ship Repair

Post by bradfordkay »

If it is an AE, it is probably going to need one of your larger ARDs to repair the flotation damage. Even one of the smaller capacity AEs (3600 capacity) is over 7000 tonnes so the basic 6000 tonne capacity ARDs won't do the job.
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btd64
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Re: Ship Repair

Post by btd64 »

In vanilla scenarios you only get 3k capacity for the ARD's so fix whatever you can and move the ship to Sydney if that is your closest port....GP
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Re: Ship Repair

Post by Sardaukar »

When you move ships with Flotation damage, make sure you move them in Cruise speed (instead of Mission speed) to minimize chance to accumulate more Flt damage.
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btd64
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Re: Ship Repair

Post by btd64 »

Sardaukar wrote: Fri Feb 23, 2024 5:45 pm When you move ships with Flotation damage, make sure you move them in Cruise speed (instead of Mission speed) to minimize chance to accumulate more Flt damage.
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DKF12
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Re: Ship Repair

Post by DKF12 »

As usual great advice. Unfortunately it is too early in the game for an ARD. Will follow all other ideas and move to Sidney. If it was a less valuable ship I wouldn’t bother, but AE’s are too scarce.
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Re: Ship Repair

Post by Platoonist »

DKF12 wrote: Sat Feb 24, 2024 8:02 pm If it was a less valuable ship I wouldn’t bother, but AE’s are too scarce.
Not really. There are a large number of the C-2 class cargo ships you can convert to AEs and Harriman class cargo ships that you can convert to AKE. Since you're likely never gonna run short of AK cargo ships as the Allies why not? :D

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BBfanboy
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Re: Ship Repair

Post by BBfanboy »

DKF12 wrote: Sat Feb 24, 2024 8:02 pm As usual great advice. Unfortunately it is too early in the game for an ARD. Will follow all other ideas and move to Sidney. If it was a less valuable ship I wouldn’t bother, but AE’s are too scarce.
It does take a bit of ordering, monitoring and amending orders, but it is a game-within-the-game that will give you a feeling of accomplishment when you get it to safety. Early in the game, those are the few bits of good news for the Allies! And it is good to learn the process - you might be using it on a CV next time!
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Dauntless42
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Re: Ship Repair

Post by Dauntless42 »

I too find the game-within-a-game of saving and repairing wounded ships to be one of the most compelling aspects of this all-encompassing simulation. When a ship with major flotation damage chugs its way slowly across the Pacific, pumps straining, barely staying afloat until it reaches the next small base, then getting patched up for the next leg of its heroic journey to eventual drydock, I feel an odd emotional attachment. And when she's finally fully repaired and puts to sea for an operational mission, I can almost hear the strains of "Anchors Aweigh!" (or the Japanese equivalent) as the sailors "man the rails and yardarms".
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Re: Ship Repair

Post by Platoonist »

Dauntless42 wrote: Sun Aug 04, 2024 3:01 am I too find the game-within-a-game of saving and repairing wounded ships to be one of the most compelling aspects of this all-encompassing simulation. When a ship with major flotation damage chugs its way slowly across the Pacific, pumps straining, barely staying afloat until it reaches the next small base, then getting patched up for the next leg of its heroic journey to eventual drydock, I feel an odd emotional attachment. And when she's finally fully repaired and puts to sea for an operational mission, I can almost hear the strains of "Anchors Aweigh!" (or the Japanese equivalent) as the sailors "man the rails and yardarms".
That is a compelling aspect of the game. However, over the years we've occasionally had players who expressed some annoyance over having to send badly damaged ships all the way back to their respective homelands for full repairs. They seemed somewhat unaware that most tropical islands didn't have drydocks, shipyards and machine shops with rail links to steel foundries and other industrial facilities necessary to support their activities.
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RangerJoe
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Re: Ship Repair

Post by RangerJoe »

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

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