A couple of bugs in WAW

Strategic Command WWII World at War Tech Support
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HarrySmith
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A couple of bugs in WAW

Post by HarrySmith »

Hi guys,
I noticed in my current WAW game that there are a few bugs that need to be looked at.
Firstly if the US occupies Guam, Wake and Midway prior to DOW that Wake says the Diplomacy will go down but it actually goes up.The others go down including Hawaii so there is a net loss but it should be more.

Secondly when you take the option to have Stillwell HQ in China it pops up obvioulsy in one of a few hexes including right next to Japanese units so is instantly destroyed by Japanese units in there turn, You cant even buy it back at reduced rate. Perhaps you need to change the parameters so that it can appear in a few different spots at least a few hexes away from enemy units.
Thanks
Umeu
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Re: A couple of bugs in WAW

Post by Umeu »

would like to add that sometimes long range transports can no longer use their naval cruise even though they haven't moved. I'm not sure what causes it (I've noticed it might be related to subs being around, or having moved/attacked the previous turn, but might just be a coincidence)
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BillRunacre
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Re: A couple of bugs in WAW

Post by BillRunacre »

HarrySmith wrote: Sat Aug 17, 2024 2:20 am Hi guys,
I noticed in my current WAW game that there are a few bugs that need to be looked at.
Firstly if the US occupies Guam, Wake and Midway prior to DOW that Wake says the Diplomacy will go down but it actually goes up.The others go down including Hawaii so there is a net loss but it should be more.

Secondly when you take the option to have Stillwell HQ in China it pops up obvioulsy in one of a few hexes including right next to Japanese units so is instantly destroyed by Japanese units in there turn, You cant even buy it back at reduced rate. Perhaps you need to change the parameters so that it can appear in a few different spots at least a few hexes away from enemy units.
Thanks
Hi Harry

Here are the relevant Mobilization_2 scripts for Guam and Wake (there is no script for Midway, which appears to be an oversight).

As you can see they are moving the USA towards the Axis (1) rather than the Allies (2), so I suspect other things must have been going on if overall the US is moving towards the Allies despite having units in these locations.

The overall effect of these scripts will also be cumulative.

;REMOVE1942
; Pan-American
; US isolationists react to the deployment of a unit on Guam
{
#NAME= AXIS AI: US Has A Unit On Guam (USA->Axis)
#POPUP= <<TAG_63>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 3
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#DATE= 1939/09/01
;2-5% mobilization increase towards Axis
#MOBILIZATION= [2,5] [1]
; Set variable conditions:
; 1st Line - USA politically aligned with Allies and not fully active
#VARIABLE_CONDITION= 115 [2] [10] [0]
; US has a unit on Guam
#CONDITION_POSITION= 215,74 [1,1] [1,1] [2] [0]
}

;REMOVE1942
; Pan-American
; US isolationists react to the deployment of a unit on Wake
{
#NAME= AXIS AI: US Has A Unit On Wake (USA->Axis)
#POPUP= <<TAG_64>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 3
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#DATE= 1939/09/01
;2-5% mobilization increase towards Axis
#MOBILIZATION= [2,5] [1]
; Set variable conditions:
; 1st Line - USA politically aligned with Allies and not fully active
#VARIABLE_CONDITION= 115 [2] [10] [0]
; US has a unit on Wake
#CONDITION_POSITION= 234,71 [1,1] [1,1] [2] [0]
}
Last edited by BillRunacre on Sat Aug 17, 2024 8:30 am, edited 2 times in total.
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BillRunacre
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Re: A couple of bugs in WAW

Post by BillRunacre »

With Stilwell, the only option would be to deploy him much deeper within China, perhaps at Chengdu (181,60)?
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Umeu
Posts: 220
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Re: A couple of bugs in WAW

Post by Umeu »

Umeu wrote: Sat Aug 17, 2024 4:55 am would like to add that sometimes long range transports can no longer use their naval cruise even though they haven't moved. I'm not sure what causes it (I've noticed it might be related to subs being around, or having moved/attacked the previous turn, but might just be a coincidence)
and might as well use this opportunity to ask for a nerf to amphib transport attacks at higher levels, especially for units that don't have an attack on land such as AA, HQs etc. Their amphib transport attack is the same as that of armies or special forces, while when they land, they can't attack. Their amphib transport attack should be lower or non existent. For AA I would say that it shouldn't have an amphib function at all, like garrisons, but removing or if all else fails significantly reducing their attacks should be ok.

I just saw an AA amphibious assault deal 3 damage to an entrenched SNFL unit. That just makes no sense.
HarrySmith
Posts: 216
Joined: Tue Aug 06, 2019 7:31 pm
Location: Australia

Re: A couple of bugs in WAW

Post by HarrySmith »

BillRunacre wrote: Sat Aug 17, 2024 8:29 am With Stilwell, the only option would be to deploy him much deeper within China, perhaps at Chengdu (181,60)?
I think that is the better option then.
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