1128b - bugs and issues
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Re: 1128b - bugs and issues
It doesn't have one, its just classified as one in the data.
Re: 1128b - bugs and issues
So if there is an error, it is in the database which is easily fixed in the editor and not a problem with the .exe which would be much more of a problem.insecttoid3 wrote: ↑Sat Nov 16, 2024 6:00 am It doesn't have one, its just classified as one in the data.
Rawlinna.PNG
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”


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Re: 1128b - bugs and issues
If it is a 0 (0) port, does that not mean that it can be built to a level 3 port?
fair winds,
Brad
Brad
Re: 1128b - bugs and issues
I would say that it could be built up unless the option was greyed out.bradfordkay wrote: ↑Sat Nov 16, 2024 7:36 pm If it is a 0 (0) port, does that not mean that it can be built to a level 3 port?
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”


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- Posts: 8561
- Joined: Sun Mar 24, 2002 8:39 am
- Location: Olympia, WA
Re: 1128b - bugs and issues
It wasn't in the screen shot that we were shown.RangerJoe wrote: ↑Sat Nov 16, 2024 7:56 pmI would say that it could be built up unless the option was greyed out.bradfordkay wrote: ↑Sat Nov 16, 2024 7:36 pm If it is a 0 (0) port, does that not mean that it can be built to a level 3 port?
fair winds,
Brad
Brad
Re: 1128b - bugs and issues
It was greyed out in the screen shot that I saw for Rawlinna . . .bradfordkay wrote: ↑Sun Nov 17, 2024 4:39 amIt wasn't in the screen shot that we were shown.RangerJoe wrote: ↑Sat Nov 16, 2024 7:56 pmI would say that it could be built up unless the option was greyed out.bradfordkay wrote: ↑Sat Nov 16, 2024 7:36 pm If it is a 0 (0) port, does that not mean that it can be built to a level 3 port?
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”


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- Posts: 8561
- Joined: Sun Mar 24, 2002 8:39 am
- Location: Olympia, WA
Re: 1128b - bugs and issues
Okay, the SPS is not greyed out but the ability to expand it is. I missed that.Nazcatraz wrote: ↑Sat Nov 16, 2024 5:26 amI don't see any port in Rawlinna. Unless you're talking about the tracker.insecttoid3 wrote: ↑Sat Nov 16, 2024 4:41 am (1660) Eucla, a dot base on the southern coast of Australia, is classified as an airfield despite being able to build a port
(1662) Rawlinna, a dot base in the middle of Australia, is classified as a port despite being in the middle of land
![]()
fair winds,
Brad
Brad
Re: 1128b - bugs and issues
Sssshhhh . . . . iittt happens!bradfordkay wrote: ↑Sun Nov 17, 2024 6:34 amOkay, the SPS is not greyed out but the ability to expand it is. I missed that.Nazcatraz wrote: ↑Sat Nov 16, 2024 5:26 amI don't see any port in Rawlinna. Unless you're talking about the tracker.insecttoid3 wrote: ↑Sat Nov 16, 2024 4:41 am (1660) Eucla, a dot base on the southern coast of Australia, is classified as an airfield despite being able to build a port
(1662) Rawlinna, a dot base in the middle of Australia, is classified as a port despite being in the middle of land
![]()

Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”


Re: 1128b - bugs and issues
The only issue here is that it was check-marked as an Aussie Port in the Editor, instead of an Aussie Airfield. Much ado about nothing affecting the game.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
Re: 1128b - bugs and issues
Matai class is british. Should be New Zealand
Re: 1128b - bugs and issues
Matai class may be owned by NZ, but if it is being given the characteristics of a British AM class (not ship) as the standard in the database, it might be shown as British so that the upgrades are the same. So I am saying the class ID is for upgrade purposes but the ship ownership should be NZ.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
Re: 1128b - bugs and issues
Not really an expert here for this as most of my work is modding IJ, but this is what I would do. As I understand the mechanics and relationship between class and country; this would work. Not saying that it is the only way, but it should work and work correctly.BBfanboy wrote: ↑Tue Nov 19, 2024 2:57 pmMatai class may be owned by NZ, but if it is being given the characteristics of a British AM class (not ship) as the standard in the database, it might be shown as British so that the upgrades are the same. So I am saying the class ID is for upgrade purposes but the ship ownership should be NZ.
Proof would be if you can find an example in S001. That is always my first rule: "If the devs did it that way, then that must be the right way".
Again, this isn't something that I've actually done and it isn't something that as an IJ modder I'm not likely to run into it.
Pax
Re: 1128b - bugs and issues
Scen001
Hex 109,132
Treasury Island is Clear terrain, even though all other islands in the picture are either Jungle, Jungle Rough or Attol. Also, the tiny bit of terrain in the hex's centre seems like Jungle terrain. Should the island be actually Jungle terrain too?
Hex 109,132
Treasury Island is Clear terrain, even though all other islands in the picture are either Jungle, Jungle Rough or Attol. Also, the tiny bit of terrain in the hex's centre seems like Jungle terrain. Should the island be actually Jungle terrain too?
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- Treasury Island hex 109 132.jpg (228.77 KiB) Viewed 392 times
Re: 1128b - bugs and issues
Scen001
Hex 75,123
An empty hex on the island north of Darwin. The map's art suggest Jungle terrain there, while pressing „1” reveals Clear terrain.
Hex 75,123
An empty hex on the island north of Darwin. The map's art suggest Jungle terrain there, while pressing „1” reveals Clear terrain.
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- hex 75 123.jpg (19.67 KiB) Viewed 387 times
Re: 1128b - bugs and issues
Scen001
Hex 80,129
An empty hex east of Katherine. The map's art suggest Jungle terrain there, while pressing „1” reveals Clear terrain.
Hex 80,129
An empty hex east of Katherine. The map's art suggest Jungle terrain there, while pressing „1” reveals Clear terrain.
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- hex 80 129.jpg (31.32 KiB) Viewed 385 times
Re: 1128b - bugs and issues
Scen001
Hex 90,150
An empty hex west of Rockhampton. The map's art suggest Clear Cultivated terrain there, while pressing „1” reveals Rough terrain.
Hex 90,150
An empty hex west of Rockhampton. The map's art suggest Clear Cultivated terrain there, while pressing „1” reveals Rough terrain.
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- hex 90 150.jpg (24.62 KiB) Viewed 380 times
Re: 1128b - bugs and issues
Scen001
Hex 89,150
Another empty hex west of Rockhampton. The map's art/data is Clear Cultivated terrain there, but the hex lacks its additional Minor Roads mesh.
Hex 89,150
Another empty hex west of Rockhampton. The map's art/data is Clear Cultivated terrain there, but the hex lacks its additional Minor Roads mesh.
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- hex 89 150 -lacks Minor Roads mesh.jpg (28.22 KiB) Viewed 377 times
Re: 1128b - bugs and issues
Scen001
Hex 92,146
An empty hex south of Townsville. The map's art/data is Clear Cultivated terrain there, but the hex lacks the Minor Roads mesh.
Hex 92,146
An empty hex south of Townsville. The map's art/data is Clear Cultivated terrain there, but the hex lacks the Minor Roads mesh.
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- hex 92 146.jpg (13.58 KiB) Viewed 375 times
Re: 1128b - bugs and issues
Scen001
Hex 88,145
A base hex SE of Cloncurry. The base name is Hughenden. The map's art/data is Clear Cultivated terrain there, but the hex lacks its additional Minor Roads mesh.
Hex 88,145
A base hex SE of Cloncurry. The base name is Hughenden. The map's art/data is Clear Cultivated terrain there, but the hex lacks its additional Minor Roads mesh.
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- hex 88 145.jpg (21.37 KiB) Viewed 371 times