Europe 1939 Scenario for WPP

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

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CHINCHIN
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Europe 1939 Scenario for WPP

Post by CHINCHIN »

I have finished the Europe 1939 Scenario for WPP. With the advanced rules of WPP they make the scenario very interesting.

I have had to make changes to balance it, and right now I am testing it with a forum colleague. As soon as we see that everything works correctly I will publish it on the WPP forum.

These are the changes of the mod:

Events
* Kursk factory transfer event: The resource is changed to a major city
* Voronezh factory transfer event: The resource is changed to a major city
* 3 +120 MP events for Germany have been removed
* 4 +3 economic index events for Germany have been removed

Units
* Naval units -1STR
* The number of BB, CA, DD, CV naval units increases by 100%. And their performance is reduced to 50%. For example, if UK starts with 6 BB and 1 BB in the production queue, in that scenario it starts with 12 BB, and 2 BB in the production queue. This rule is not 100% fulfilled, France has a CV, the USSR has several patrol groups...
* Submarines keep their surface and defense strength, so that it does not affect the attack of convoys. The anti-submarine factor of the rest of the naval units is maintained.
* Escorts cost 30PP, before 40PP.
* New units Light Aircraft Carriers, and Patrol Group
* Russian mechanized and battleships start with 6 movement.
* Surface naval units stack 6
* Submarine stack 4
* Up to 12 escorts can defend convoy lines

Other
* Weather worsened in zones 9 and 10.
* Ports upgradable:
France: Lorient, St Malo, Calais, Le Havre, La Rochelle.
Africa: Safi, Rabat, Suez, Haifa, Tripoli.
* US receives 5 PP from South America
* New beach at 146.38 (Marseille)
* Leningrad and Volkhov hexes are Ports, to simulate "Ice road of life". If USSR loses Volkhou, or Kabozha the ports of Leningrad and Volkhov respectively, stop supplying.
* All cities have names on the map.
Captura de pantalla (874).png
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My native language is Spanish, and no English language mastery, sorry.
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AlvaroSousa
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Re: Europe 1939 Scenario for WPP

Post by AlvaroSousa »

Looks great
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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stjeand
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Re: Europe 1939 Scenario for WPP

Post by stjeand »

Another possibility...which I am playing around with.
Poland.jpg
Poland.jpg (619.48 KiB) Viewed 426 times
In the Units.png remove the land and air icons on the right hand side.
This makes it so you can not see land and air units...UNLESS you have air in range of them. Then they can know something is there, land and/or air. It does keep ports hidden so you don't know if units are in say the Suez.
I really liked it when I did this...but your call.

Hopefully this hides the sea units like in WPP...will make hunting the Bismarck a bit more challenging.

Another thing which you can modify...sea units you changed their strength...they likely should change to 1 support for each 3 points...1 to 1 is far to strong with the amount of units there are...then again their str being reduced by 50% may solve that. But could leave their strength alone and change that value.

Also you might want the Tirpitz to show up later than the Bismarck...but that is not a huge issue overall.
CHINCHIN
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Re: Europe 1939 Scenario for WPP

Post by CHINCHIN »

The Tirpitz is already in the production queue on the scenario. But even if you delete the units from unit.png you will always see the - that separates the combat and movement numbers, you will know that there are units.
My native language is Spanish, and no English language mastery, sorry.
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stjeand
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Re: Europe 1939 Scenario for WPP

Post by stjeand »

DANG I never noticed that...

Oh well...dreams dashed.

I had not seen the scenario so did not know you added the Tirpitz.
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stjeand
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Re: Europe 1939 Scenario for WPP

Post by stjeand »

Did you decide to put the mines on the map turn one near Norway?

I might also suggest not allowing the UK / France to supply any ports in Norway until 1941...

Have you noticed if 5 stacked subs is too much?
And is the UK able to attack the Norway ore?
Not sure how Al blocked that from being attacked without programming.
CHINCHIN
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Re: Europe 1939 Scenario for WPP

Post by CHINCHIN »

Yes, I will place the Norwegian mines from the first turn.

Up to 4 submarines can be stacked, as the submarines have 3 strength, the damage against convoys is similar, and it is more likely that a submarine will be lost.

I think Norway is fine as it is. Germany has to send all its surface and submarine fleets to help in the invasion of Norway, along with some aircraft, and embarked units to disembark the next turn after it falls in the farthest ports.
My native language is Spanish, and no English language mastery, sorry.
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stjeand
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Re: Europe 1939 Scenario for WPP

Post by stjeand »

CHINCHIN wrote: Tue Dec 10, 2024 9:32 pm I think Norway is fine as it is. Germany has to send all its surface and submarine fleets to help in the invasion of Norway, along with some aircraft, and embarked units to disembark the next turn after it falls in the farthest ports.
I guess you have never played against a UK player that has decided to fight for Narvick...I don't see any chance for Germany unless they stop the BOA for a year to prevent the UK ...It is just to easy to keep a division close to Narvick.
I don't do it anymore because it is wrong.


Also which manpower did you remove from the Germans?

I would suggest removing the 1940 one and keeping the 1941 one...and maybe changing 1942 to 60. Nothing in 43, 44 or 45.

But just a thought...would have to test it.
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stjeand
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Re: Europe 1939 Scenario for WPP

Post by stjeand »

How is your testing going?

Would be happy to perform some tests if you need additional help.
CHINCHIN
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Re: Europe 1939 Scenario for WPP

Post by CHINCHIN »

I fixed a lot of bugs and got tired of testing it, I think it's fine now. The problem is that it crashes when playing against the AI, it only works in multiplayer.
My native language is Spanish, and no English language mastery, sorry.
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stjeand
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Re: Europe 1939 Scenario for WPP

Post by stjeand »

Well I have no interest in the AI..

Wondering how the port blockading will affect Italy in Africa...
CHINCHIN
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Re: Europe 1939 Scenario for WPP

Post by CHINCHIN »

I'll PM you with the download link, and we'll play mirror games. Ok?
My native language is Spanish, and no English language mastery, sorry.
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stjeand
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Re: Europe 1939 Scenario for WPP

Post by stjeand »

CHINCHIN wrote: Thu Dec 26, 2024 8:52 am I'll PM you with the download link, and we'll play mirror games. Ok?
That will work...
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