Hierarchy Module Document
- Curtis Lemay
- Posts: 14658
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
Re: LET’S LOOK AT THE NEW STUFF
Now for some miscellaneous stuff. A total of 43 new National Flags have been added (thanks to Tom Walsh - aka “Redass” - for help with this):
So, there are now 182 flag slots (15 spares) available. The additions by Tom Walsh are (starting two past the Rising Sun flag):
1. CSA - Stainless Banner
2. CSA - Blood-Stained Banner
3. German Army - WWII
4. Al Qaeda
5. ISIL/ISIS
6. Taliban
7. Sri Lanka
8. Tamil Tigers
9. Italian Social Republic - 1943-45
10. Mordor (Lord of the Rings)
11. Fellowship of the Ring (Lord of the Rings)
12. Rhodesia
13. Zimbabwe
14. Viet Cong
15. 7th Cavalry (Little Big Horn)
16. Lakota (Little Big Horn)
17. Operation Inherent Resolve
Ancient additions are:
1. Prussia
2. Royal England
3. Royal France
4. Royal Spain
5. Royal Portugal
6. Holy Roman Empire
7. The Incas
8. The Aztecs
9. The Mongols
10. Byzantium
11. Goths/Vandals/Huns
12. Dynastic China
13. Roman Republic/Empire
14. Gauls/Cimbri/Teutons
15. Carthage
16. Classical Macedonia
17. Classical Athens
18. Classical Sparta
19. Ancient Persia
20. Ancient Babylon
21. Ancient Assyria
22. Ancient Israel
23. The Mycenaeans
24. The Trojans
25. The Hittites
26. Ancient Egypt
So, there are now 182 flag slots (15 spares) available. The additions by Tom Walsh are (starting two past the Rising Sun flag):
1. CSA - Stainless Banner
2. CSA - Blood-Stained Banner
3. German Army - WWII
4. Al Qaeda
5. ISIL/ISIS
6. Taliban
7. Sri Lanka
8. Tamil Tigers
9. Italian Social Republic - 1943-45
10. Mordor (Lord of the Rings)
11. Fellowship of the Ring (Lord of the Rings)
12. Rhodesia
13. Zimbabwe
14. Viet Cong
15. 7th Cavalry (Little Big Horn)
16. Lakota (Little Big Horn)
17. Operation Inherent Resolve
Ancient additions are:
1. Prussia
2. Royal England
3. Royal France
4. Royal Spain
5. Royal Portugal
6. Holy Roman Empire
7. The Incas
8. The Aztecs
9. The Mongols
10. Byzantium
11. Goths/Vandals/Huns
12. Dynastic China
13. Roman Republic/Empire
14. Gauls/Cimbri/Teutons
15. Carthage
16. Classical Macedonia
17. Classical Athens
18. Classical Sparta
19. Ancient Persia
20. Ancient Babylon
21. Ancient Assyria
22. Ancient Israel
23. The Mycenaeans
24. The Trojans
25. The Hittites
26. Ancient Egypt
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- National Flags.jpg (106.63 KiB) Viewed 516 times
- Curtis Lemay
- Posts: 14658
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
Re: LET’S LOOK AT THE NEW STUFF
At the bottom of the Unit Panel there is a new Day/Night indicator. Useful for short turn-interval topics. Turn intervals longer than Half-Day show as in the shot on the right:
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- Day & Night display.jpg (101.32 KiB) Viewed 514 times
- Curtis Lemay
- Posts: 14658
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
Re: LET’S LOOK AT THE NEW STUFF
The Air Briefing and the Air Panel have had Combat Support and Sea Interdiction strengths added:
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- Air & Unit panels.jpg (202.45 KiB) Viewed 513 times
- Curtis Lemay
- Posts: 14658
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
Re: LET’S LOOK AT THE NEW STUFF
Ten new event triggers have been added:
Note all the panes are now double-sized – to handle double-sized unit/formation names. The comment at the bottom is now increased from 56 to 112 characters.
Note all the panes are now double-sized – to handle double-sized unit/formation names. The comment at the bottom is now increased from 56 to 112 characters.
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- Trigger list.jpg (170.02 KiB) Viewed 512 times
- Curtis Lemay
- Posts: 14658
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
Re: LET’S LOOK AT THE NEW STUFF
And 88 new event effects have been added:
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- Effect list3.jpg (297.54 KiB) Viewed 511 times
- Curtis Lemay
- Posts: 14658
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
Re: LET’S LOOK AT THE NEW STUFF
The Edit and View pull-downs have been updated as in these shots:
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- Pull downs.jpg (96.27 KiB) Viewed 510 times
- Curtis Lemay
- Posts: 14658
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
Re: LET’S LOOK AT THE NEW STUFF
Note that the legacy Force Editor has been updated a bit. There are now doublewide buttons for Force, Formation, and Unit names. Display is doubled in height and width. And national flags are now shown on page 1.
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- Force Editor 2.jpg (287.57 KiB) Viewed 509 times
- Curtis Lemay
- Posts: 14658
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
LET’S LOOK AT SOME GAME PLAY EXAMPLES
First, let’s swap a couple of units. Remember the shot of the 3rd Panzer Army’s formation back at the top. It contained the XXXIX Panzer Corps. Detach it! This is the new shot of that formation (note that there is finally a unit available to attach in the bottom buttons):
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- 3rd Panzer Army detachment.jpg (238.49 KiB) Viewed 508 times
- Curtis Lemay
- Posts: 14658
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
Re: LET’S LOOK AT SOME GAME PLAY EXAMPLES
Now, over in 2nd Panzer Army, there is another Panzer unit: XLVII Panzer Corps. Detach it! It’s now in the “Attachable Unit” button at the bottom. (The left and right buttons would bring up the other unit detached earlier):
While detached, units have their MPs zeroed and don’t have their MPs refreshed between turns. Very debilitating, obviously.
While detached, units have their MPs zeroed and don’t have their MPs refreshed between turns. Very debilitating, obviously.
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- 2nd Panzer Army detachment.jpg (225.12 KiB) Viewed 507 times
- Curtis Lemay
- Posts: 14658
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
Re: LET’S LOOK AT SOME GAME PLAY EXAMPLES
Now switch back to the 3rd Panzer Army, without changing the unit at the bottom and re-attach in the open slot. This is the result:
XLVII Panzer Corps is now where XXXIX Panzer Corps was before. Now switch back to 2nd Panzer Army and put XXXIX Panzer Corps in the bottom.
XLVII Panzer Corps is now where XXXIX Panzer Corps was before. Now switch back to 2nd Panzer Army and put XXXIX Panzer Corps in the bottom.
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- Attachment Succeeded 2.jpg (242.59 KiB) Viewed 505 times
- Curtis Lemay
- Posts: 14658
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
Re: LET’S LOOK AT SOME GAME PLAY EXAMPLES
Attach it! The result:
So…the two panzer corps have been swapped between their two armies. These formations have the max restrictions (the default), so it isn’t easy to find the right units to swap. But designers can make it much easier via the checkboxes and by even providing spare slots to swap to.
So…the two panzer corps have been swapped between their two armies. These formations have the max restrictions (the default), so it isn’t easy to find the right units to swap. But designers can make it much easier via the checkboxes and by even providing spare slots to swap to.
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- Attachment Succeeded.jpg (230.59 KiB) Viewed 497 times
- Curtis Lemay
- Posts: 14658
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
Re: LET’S LOOK AT SOME GAME PLAY EXAMPLES
Subordinate formations can be swapped as well. Let’s watch an example. Recall AGC page 2 above. Here 3rd Panzer Army has been detached:
Unlike detached units, detached subordinate formations can remain in that state – functioning like any other independent formation.
Unlike detached units, detached subordinate formations can remain in that state – functioning like any other independent formation.
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- 3rd Panzer Army detached.jpg (129.68 KiB) Viewed 492 times
- Curtis Lemay
- Posts: 14658
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
Re: LET’S LOOK AT SOME GAME PLAY EXAMPLES
However, now let’s go to AGS and detach 1st Panzer Army:
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- 1st Panzer Army Detached.jpg (139.36 KiB) Viewed 491 times
- Curtis Lemay
- Posts: 14658
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
Re: LET’S LOOK AT SOME GAME PLAY EXAMPLES
Now we can re-attach 1st Panzer Army to AGC and 3rd Panzer Army to AGS.
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- 1st Panzer Army reattached.jpg (122.46 KiB) Viewed 490 times
- Curtis Lemay
- Posts: 14658
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
Re: LET’S LOOK AT SOME GAME PLAY EXAMPLES
Now both Panzer Armies have been swapped:
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- 3rd Panzer Army swapped.jpg (127.77 KiB) Viewed 489 times
- Curtis Lemay
- Posts: 14658
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
Re: LET’S LOOK AT SOME GAME PLAY EXAMPLES
Now let’s try to detach and/or promote/demote commanders. The issue with commanders is their Political Strength. Commanders with high PS are easy to promote, hard to demote, and hard to detach. Reverse with low PS. Here are the two we will work with: Fedor von Bock
The below is the Commander Dialog. Similar to the Commander Editor, but with just text instead of buttons.
The below is the Commander Dialog. Similar to the Commander Editor, but with just text instead of buttons.
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- von Bock.jpg (134.7 KiB) Viewed 487 times
- Curtis Lemay
- Posts: 14658
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
Re: LET’S LOOK AT SOME GAME PLAY EXAMPLES
And von Rundstedt:
Von Bock, at 50%, has relatively low PS. Von Rundstedt, with 80%, has relatively high PS.
Von Bock, at 50%, has relatively low PS. Von Rundstedt, with 80%, has relatively high PS.
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- von Rundstedt.jpg (146.63 KiB) Viewed 486 times
- Curtis Lemay
- Posts: 14658
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
Re: LET’S LOOK AT SOME GAME PLAY EXAMPLES
Let’s try removing von Rundstedt from AGS. First note that it has 0 turn removal delay, so an attempt can be made:
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- AGS.jpg (254.39 KiB) Viewed 484 times
- Curtis Lemay
- Posts: 14658
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
Re: LET’S LOOK AT SOME GAME PLAY EXAMPLES
So…click the checkbox and let’s see what happens:
The attempt fails, and, worse, there is now an 18-turn delay before another attempt can be made!
The attempt fails, and, worse, there is now an 18-turn delay before another attempt can be made!
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- AGS fail.jpg (249.22 KiB) Viewed 483 times
- Curtis Lemay
- Posts: 14658
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
Re: LET’S LOOK AT SOME GAME PLAY EXAMPLES
The higher the rank the longer between removal attempts (politics gets more impactful the higher you go):
This can make politically-connected but lousy commanders a problem for players.
This can make politically-connected but lousy commanders a problem for players.
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- Delay in Hours vs Rank.jpg (139.01 KiB) Viewed 482 times