CMO RUNNING POLL - Gameplay feature requests

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

Moderator: MOD_Command

What feature would you like to see added in Command?

Multiplayer
46
21%
Custom drawing on map
17
8%
Ground operations: Make units recognize and use roads
34
15%
Tacview - AAR mode
24
11%
Enable borders/coastlines at close-in zoom
5
2%
Chemical & Biological weapon effects
4
2%
Scriptless downed/stranded crew (for CSAR)
12
5%
Scriptless carry-over of units between scenarios
6
3%
Weather/Day-night affects air sorties
31
14%
Integrated speech-to-text (SeaHag-style)
2
1%
More sonar data on contact (details)
7
3%
Search tool for the cargo list
1
0%
List damaged units on Losses & Expenditures
1
0%
Include currently-airborne units on flight-ops screen
8
4%
Add "training" torpedoes (details)
0
No votes
BOL-fire mode for indirect artillery
4
2%
Warning shots
2
1%
Scriptless boarding actions
2
1%
Scriptless takeover of fixed facilities
8
4%
Hotkeys for built-in map layers
0
No votes
Depressed trajectory option for BMs
6
3%
Ability to add Folders to the Quick Battle list (details)
0
No votes
 
Total votes: 220

User avatar
Schr75
Posts: 878
Joined: Fri Jul 18, 2014 6:14 pm
Location: Denmark

Re: CMO RUNNING POLL - Gameplay feature requests

Post by Schr75 »

thewood1 wrote: Thu Nov 07, 2024 12:54 am Just a low priority QoL request...

Either a command line start up to open a specific scenario in the editor or the game or a button on the main start screen that says edit/play last open game.
Great idea.
+1 from me
kahta
Posts: 557
Joined: Sat Sep 21, 2019 6:42 pm
Location: Arkansas

Re: CMO RUNNING POLL - Gameplay feature requests

Post by kahta »

Would it be possible to allow sharing of installation files on Steam Workshop?
Quark73
Posts: 376
Joined: Fri Nov 04, 2022 2:55 pm
Location: Baltic Coast

Re: CMO RUNNING POLL - Gameplay feature requests

Post by Quark73 »

Add an option for Custom Environmental Zones to the Mission + Ref. Points Menu
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Eboreg
Posts: 309
Joined: Wed Mar 13, 2019 10:35 pm

Re: CMO RUNNING POLL - Gameplay feature requests

Post by Eboreg »

If I may make a request: giving an option to alter sonobuoy spacing on ASW Patrol missions. One big problem with ASW Patrol missions is that sometimes, the default spacing doesn't really take into account the capabilities of the sonobuoys in question. I would love to be able to tighten up the spacing for less capable sonobuoys.
Quark73
Posts: 376
Joined: Fri Nov 04, 2022 2:55 pm
Location: Baltic Coast

Re: CMO RUNNING POLL - Gameplay feature requests

Post by Quark73 »

Bring some uncertainty regarding a contacts domain if sensors shouldn't be able to narrow down the correct domain of the contact. IMHO this could done eventually by introducing new domain(s) like Unspecified, Seaborne (if not clear if ship or surfaced submarine) or ELINT-Track.

The added save-file shows an ELINT truck that instantaneously identifies the correct domain, while each platform is emitting the same radar.
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Attachments
ELINT Domain detection.zip
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Parel803
Posts: 938
Joined: Thu Oct 10, 2019 3:39 pm
Location: Netherlands

Re: CMO RUNNING POLL - Gameplay feature requests

Post by Parel803 »

Nice idea on the Elint/ESM compared to domain.
regards GJ
Quark73
Posts: 376
Joined: Fri Nov 04, 2022 2:55 pm
Location: Baltic Coast

Re: CMO RUNNING POLL - Gameplay feature requests

Post by Quark73 »

Add an opportunity to give a boat a name in the Edit Boat window, like in the Edit Aircraft Window.
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Quark73
Posts: 376
Joined: Fri Nov 04, 2022 2:55 pm
Location: Baltic Coast

Re: CMO RUNNING POLL - Gameplay feature requests

Post by Quark73 »

QoL: Show diameter/radius respectively length/height when drawing circle or rectangle of reference points.
Desna
Posts: 23
Joined: Sun Sep 15, 2024 6:28 pm

Re: CMO RUNNING POLL - Gameplay feature requests

Post by Desna »

Greetings To The Guys. I would like to know about the new database update.Is there any plans for a TU-14 Cold War bomber in the new version of the database? It can also be used as an anti-submarine torpedo bomber
https://ru.wikipedia.org/wiki/Ту-14
thewood1
Posts: 10103
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

Re: CMO RUNNING POLL - Gameplay feature requests

Post by thewood1 »

Desna wrote: Tue Dec 03, 2024 8:59 pm Greetings To The Guys. I would like to know about the new database update.Is there any plans for a TU-14 Cold War bomber in the new version of the database? It can also be used as an anti-submarine torpedo bomber
https://ru.wikipedia.org/wiki/Ту-14
Did you even look to see if its in the game already?

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in CWDB 509

And this isn't the place for database requests.
Desna
Posts: 23
Joined: Sun Sep 15, 2024 6:28 pm

Re: CMO RUNNING POLL - Gameplay feature requests

Post by Desna »

My fault! I'll fix it. Thank you. I didn't see it
Nikel
Posts: 2302
Joined: Tue Mar 24, 2009 10:51 am

Re: CMO RUNNING POLL - Gameplay feature requests

Post by Nikel »

A pair of QoL suggestions:

Weapons in the right panel.

Add icons before the weapon for every type, anti-land, anti-surface, decoys, etc.

If no icons available, perhaps just letters AL, AS, D, etc.

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When you want to change the sensors of a group, the 3 possibilities are clickable when it is not always possible. However in the unit panel what is not available is greyed out.

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BDukes
Posts: 2684
Joined: Wed Dec 27, 2017 12:59 pm

Re: CMO RUNNING POLL - Gameplay feature requests

Post by BDukes »

Edit Container UI

Can a text box search function can be added to the edit container window? QoL request. Lots of munitions.

Thanks!

M
Don't call it a comeback...
BDukes
Posts: 2684
Joined: Wed Dec 27, 2017 12:59 pm

Re: CMO RUNNING POLL - Gameplay feature requests

Post by BDukes »

Filtering in the add cargo dialog is pretty slow for database items. Quality of life thing.

M
Don't call it a comeback...
Quark73
Posts: 376
Joined: Fri Nov 04, 2022 2:55 pm
Location: Baltic Coast

Re: CMO RUNNING POLL - Gameplay feature requests

Post by Quark73 »

Visualistaion for effective weapon coverage. Currently max. range is shown as a simple ring around the unit/group.
There could be an option to show the max weapon range like it is shown with the circle segments for sensors. Ideally for the current situation based on available weapon directors and operational mounts, theoretical max range should be depicted like the theoretical sonar circles and CZ rings but in transparent weapon colour.

example:
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blu3s
Posts: 1100
Joined: Fri Jul 08, 2022 9:45 am

Re: CMO RUNNING POLL - Gameplay feature requests

Post by blu3s »

That would be quite difficult since each weapon has its own "effective" range. Also it depends a lot on the enviroment and the threat.
Quark73
Posts: 376
Joined: Fri Nov 04, 2022 2:55 pm
Location: Baltic Coast

Re: CMO RUNNING POLL - Gameplay feature requests

Post by Quark73 »

never mind, it's just an idea, since the rings are sometimes misleading. So I placed it here.
Effective may the wrong word, I didn't mean it dynamically or WRA based. Name it directional max. range. E.g. sonar is also heavily depended on environment but the shape of the max sonar range keeps at the same size that is okay.
Transient
Posts: 110
Joined: Sat Jul 23, 2022 12:02 pm

Re: CMO RUNNING POLL - Gameplay feature requests

Post by Transient »

With current USAF/USMC concept of operations like ACE etc, their jet aircraft are expected to operate from relatively austere forward bases on a temporary basis, where the jets stopover to refuel and rearm then carry out another mission.

For maintenance and repair they would then recover at a more elaborate airbase further back from the frontlines.

Current modeling in CMO is not able to handle this without some LUA wizardry, as aircraft with A2G payloads will take 4 to 6 hours to rearm.

I would like for an option to allow for quick rearm and refueling for aircraft (with rearming and refueling carried out in around 10 to 15 min, according to some articles), but when this option is activated the aircraft's total flying time would not be reset.
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Blast33
Posts: 743
Joined: Mon Dec 31, 2018 1:23 pm
Location: Above and beyond

Re: CMO RUNNING POLL - Gameplay feature requests

Post by Blast33 »

To set a the proficiency of a unit, now you can right-click on an airbase and give all the aircraft a different setting than the whole side it belongs to. Great.

Often I would like to give a certain squadron a different proficiency. For example. There is an operational squadron and a (OCU)training squadron on the same base.
This training sq is probably not as solid (because they fly the basics) than the operational squadron. It's just an example/

It would be very nice if you open the aircraft menu and right click on a number of aircraft en with the right-click the proficency menu pops up (just as it does with the whole airbase).
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Quark73
Posts: 376
Joined: Fri Nov 04, 2022 2:55 pm
Location: Baltic Coast

Re: CMO RUNNING POLL - Gameplay feature requests

Post by Quark73 »

Add various sized fireball/flames to rocket propelled weapons, vessels. I suggest to give them fireballs in sizes VS/S/M/L/VL like the smoketrail they would produce. Means a manpad has a very small fireball while the one of a Minuteman III is enormous. Here is a link to a site about visibility of missile launches from Vandenberg AFB. IMHO smoketrails should dominant at daytime while fireballs are better visible at night. If possible the flames are better visible from the aft hemisphere of the missile ans one or two magnitudes less from front hemisphere.
I added a scen file where the Minuteman is visible only a few miles after launch.
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