AVG units

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Bella
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AVG units

Post by Bella »

Do the AVG squadrons in Burma and China eventually disappear and return as USAAF and Marine squadrons somewhere? I seem to remember someone mentioning this. When does it happen, if it does? Some of those pilots have piled up a lot of kills and experience.
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Re: AVG units

Post by RangerJoe »

Bella wrote: Thu Dec 12, 2024 6:53 pm Do the AVG squadrons in Burma and China eventually disappear and return as USAAF and Marine squadrons somewhere? I seem to remember someone mentioning this. When does it happen, if it does? Some of those pilots have piled up a lot of kills and experience.
No.
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Nazcatraz
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Re: AVG units

Post by Nazcatraz »

From what I know only one or some US HQ from Philippine return in 1942 in Australia.
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Re: AVG units

Post by RangerJoe »

They do not.
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Re: AVG units

Post by BBfanboy »

I don't see any withdrawal dates for the AVG in my game, so I guess they do not go away and come back later. You can transfer the pilots you want to keep to the General Reserve (as opposed to the Group Reserve). After a delay they will be available as veterans that you can put into vacant pilot spots in your existing squadrons. There will be some restrictions around Nationality match and Service Branch for the US pilots.
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Re: AVG units

Post by RangerJoe »

BBfanboy wrote: Thu Dec 12, 2024 8:54 pm I don't see any withdrawal dates for the AVG in my game, so I guess they do not go away and come back later. You can transfer the pilots you want to keep to the General Reserve (as opposed to the Group Reserve). After a delay they will be available as veterans that you can put into vacant pilot spots in your existing squadrons. There will be some restrictions around Nationality match and Service Branch for the US pilots.
They are all US Army pilots, the aircraft go to China.
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Bella
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Re: AVG units

Post by Bella »

RangerJoe wrote: Thu Dec 12, 2024 10:08 pm
BBfanboy wrote: Thu Dec 12, 2024 8:54 pm I don't see any withdrawal dates for the AVG in my game, so I guess they do not go away and come back later. You can transfer the pilots you want to keep to the General Reserve (as opposed to the Group Reserve). After a delay they will be available as veterans that you can put into vacant pilot spots in your existing squadrons. There will be some restrictions around Nationality match and Service Branch for the US pilots.
They are all US Army pilots, the aircraft go to China.
Greg Boyington went on to be a Marine squadron commander.
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Re: AVG units

Post by RangerJoe »

Bella wrote: Sat Dec 14, 2024 3:21 am
RangerJoe wrote: Thu Dec 12, 2024 10:08 pm
BBfanboy wrote: Thu Dec 12, 2024 8:54 pm I don't see any withdrawal dates for the AVG in my game, so I guess they do not go away and come back later. You can transfer the pilots you want to keep to the General Reserve (as opposed to the Group Reserve). After a delay they will be available as veterans that you can put into vacant pilot spots in your existing squadrons. There will be some restrictions around Nationality match and Service Branch for the US pilots.
They are all US Army pilots, the aircraft go to China.
Greg Boyington went on to be a Marine squadron commander.
He did? I always used him, if he survived, in the US Army Air Corp fighter units in the game.
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Re: AVG units

Post by Chris21wen »

I'm on my lap top and don't have it installed but I though the AVG gets renames?
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Re: AVG units

Post by Platoonist »

Chris21wen wrote: Sat Dec 14, 2024 7:10 am I'm on my lap top and don't have it installed but I thought the AVG gets renames?
In the standard campaign they are scheduled for withdrawal in mid 1942. At that point I imagine most players cache the pilots and the Chinese eventually get the planes.

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Re: AVG units

Post by RangerJoe »

Platoonist wrote: Sat Dec 14, 2024 12:14 pm
Chris21wen wrote: Sat Dec 14, 2024 7:10 am I'm on my lap top and don't have it installed but I thought the AVG gets renames?
In the standard campaign they are scheduled for withdrawal in mid 1942. At that point I imagine most players cache the pilots and the Chinese eventually get the planes.


AVG-1.jpg
The Chinese get the original planes, if the unit was upgraded to another aircraft then the US Army gets those planes.
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Re: AVG units

Post by HansBolter »

It has always been a pisser that Boyington, the best pilot in the Allied inventory, is forced to remain an Army Air Force pilot for the duration of the war.

Put him in your best airframe, and keep him in the center of the action, and as long as he avoids getting killed, he will, more often than not, become the leading ace.
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Re: AVG units

Post by btd64 »

If Greg's AVG squadron is destroyed then he later shows up in the Marine pilot pool. I have him currently flying off of a carrier at the helm of VMF 214....GP
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Re: AVG units

Post by HansBolter »

WHAT!!

I can't believe I have played literally dozens upon dozens of games and have never discovered this.

Thank you GP. Next game the AVG are going kamikaze. No more working to save the airframes.

Getting Pappy into the Marines is way more important than a few measly crates.
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btd64
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Re: AVG units

Post by btd64 »

HansBolter wrote: Sat Dec 21, 2024 11:24 am WHAT!!

I can't believe I have played literally dozens upon dozens of games and have never discovered this.

Thank you GP. Next game the AVG are going kamikaze. No more working to save the airframes.

Getting Pappy into the Marines is way more important than a few measly crates.
When his AVG squadron is down to peanuts I move them forward....GP
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Re: AVG units

Post by Sardaukar »

About every Grand Campaign I have played, Boyington is killed early... Go figure, but then, usually AVG is against pretty good Japanese units in Burma.
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Re: AVG units

Post by PaxMondo »

HansBolter wrote: Sat Dec 21, 2024 11:24 am Getting Pappy into the Marines is way more important than a few measly crates.
Spoken like a true WitPer!! :lol: :lol: :lol:

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Re: AVG units

Post by btd64 »

PaxMondo wrote: Sat Dec 21, 2024 5:59 pm
HansBolter wrote: Sat Dec 21, 2024 11:24 am Getting Pappy into the Marines is way more important than a few measly crates.
Spoken like a true WitPer!! :lol: :lol: :lol:

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Plus one. Hi Hans....GP
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Re: AVG units

Post by Platoonist »

Sardaukar wrote: Sat Dec 21, 2024 4:26 pm About every Grand Campaign I have played, Boyington is killed early... Go figure, but then, usually AVG is against pretty good Japanese units in Burma.
You're not the only one. I think the Japanese AI watched his 1970s TV series and has him pegged for early destruction.

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Re: AVG units

Post by HansBolter »

I have been known to pull a mulligan and a do over on turn where Pappy gets killed. It's about the only thing I will pull a do over for.

He is almost always my leading ace. It's just doesn't feel right that he does so in P38s and P47s instead of a Corsair.

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