QUICK tutorial on how to change unit names in editor?

Decisive Campaigns: Ardennes Offensive is the fourth wargame in the Decisive Campaign series. Covering the battles in the Ardennes between December 1944 and January 1945, it brings to life Operational wargaming by lowering the scale to just above tactical level.

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spellir74
Posts: 2075
Joined: Sun Jun 15, 2008 8:30 am

QUICK tutorial on how to change unit names in editor?

Post by spellir74 »

QUICK tutorial on how to change unit names in an editor?

Hello.

The unit names are e.g "Panzer Grenadier Regiment 901".

I want to change them in campaign scenario itself so when I start a new game I don't have to do them all by hand again.

I specifically want to change...

. say "[Panzer Grenadier Regiment 901]" to
"PGR 901/I bn (Hauser)" (or "901.PGR/I btn (Hauser)"),
"PGR 901/II bn (Hauser)",
"PGR 901/III bn (Hauser)"
(or maybe no Kdr name -- "Pz Gren Reg 901/I bn", or "901.Pz Gren Reg/I btn");
And tile names to
"1/901", "2/901", "3/901". (or "901/1", "901/2", etc.)

. "Kampfgruppe Hauser" to "KG Hauser-901.Rgt/Kt-1" (or ".../G-1"); tile name to "G901" or "901-1".

["Kt" = "Kampftruppe"]
["G" = "Gruppe"]

. recon unit names to say "Knittel-AufAb1/G-1". (Or maybe "KG Knittel - Recce/Kt-1", etc.) The tile name to "GRec1".

. "[Fusilier Battalion]" to "xxx.VGD Fusilier Bn (Aufklärung)".

Those changes help noobs grok from start the game scale, who belongs to who, and what role units had. (User shouldn't have to be an historian to fully enjoy the game.)
(This change/"mod" should be for game itself and done by devs, since user changes to master file can't just be trusted. Meaning I could upload a modded master file, but how will users/devs know I didn't fiddle with values? [see below])

I haven't decided what to name -- how to class -- these detachments. Any choices, from above name options? Do you have your own name suggestions? (Can names have umlauts?)

Does anyone know what smaller detachments and groups were called?

.......
"Kampfgruppe" [KG] IS a generic-size term. But it often meant "Rgt. Commanders' combined arms/mixed assets Battle Groups." Assets were added temporarilly for specific tasks.

...Main KG/BG = a rgt's three infantry btns (and its support-weapons 'btn') with div, korps, armee assets attached. Divs' recon btn are named KGs too.

I have seen the following words used for smaller KG and KG detachments...

.Kampftruppe: btn or less, especially FlaK
.Kampfabteilung: Btn siz. Skorzeny’s [spy] 'SS Brigade 150' btns on paper were called this; but ultimately they were named "X"(Hardieck), "Y"(Sherff), "Z"(Wolf)
.Gruppe: squad in platoon OR generic size
.Staffel: generic size (or Lufwaffe smallest fixed size [old German "pillar"])
.ErsatzGruppe/ ErsatzAbteilung:

"Brigade" is a fixed formation. It usually meant large Regiment size but has been seen for Btn/Abteilung size.

Allies:
.Battle Groups: generic-size term, often Rgt plus assets
.Task Force: rgt plus assets battlegroup
.Task Groups: are smaller detachments or groups
.Teams: task specifc small task groups

.Combat Commands "CC": armor battalions. (Often 3 per division.)

........
["BELOW" How does in-game unit name change and tile name change effect multiplayer? Is it even possible?]
Images should be easier to load at Matrix.
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spellir74
Posts: 2075
Joined: Sun Jun 15, 2008 8:30 am

Re: QUICK tutorial on how to change unit names in editor?

Post by spellir74 »

Changing names in a scenario....

Open to specific scenario page of UI (where user selects e.g weather).
Simple editor
Units
Change Counter

It appears in the simple editor that if a user changes the name of one btn of a rgt, all the btns take that same name.
I remember changing unit names IN GAME where that wasn't the case. I.e I could name one btn ".../I bn" and another ".../II bn", etc.

At any rate that makes my goal easier: I will just change the 'KG' unit names and the 'Recon' unit names.

My name choices...

RECON:
Unit name "KG Bohm 2.PzAufAbt" and tile name "2.Rec" (and "130.R" for large names)

RECON KG:
Unit name "2.PzAufAbt/Kt-1 Bohm" and tile name "2/1Rc"

REGIMENT KG:
Unit name "KG Cochenhausen 304.PGR/Kt-1" and tile name "304.1Kt"
(Note that the tile name extra letters won't show up in game (on the tile) BUT they will be there in the file and THAT could prevent computer errors.)

(If desired...)
REGIMENT BATTALIONS:
Unit name "304.Pz Gren Rgt/-Btn" and tile name "304-bn". (Or "304.Pz Gren Rgt/II-Btn (Cochen)" and tile name "304-2bn")
(Note each tile name has different symbol -- "/" for Recon, "." for KG, and "-" for Rgt Btn.)

REGIMENT BATTALIONS (mot) [e.g Lehr]:
Unit name "902.Pz Gren Rgt(mot)/-Btn" and tile name "902-bn".

....
This should all be done in a library file rather than a scenario.

HOW DO I DO THAT?

...
I'd like to upload a scenario I changed but Matrix doesn't make that easy. How do I upload the scenario HERE?
The new scenario is "On to Dinant KG" with KGs named as above. ALSO I moved the German battle groups to a realistic arrangement (and changed the Description a bit).
Images should be easier to load at Matrix.
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