LSA mod Radzymin'44 V5.01 is released
LSA mod Radzymin'44 V5.01 is released
LSA mod Radzymin'44 V5.01 is released, thanks to Pete for hosting the installer on his CCseries google drive and Argilas for beta testing.
The mod can be found here:
https://drive.google.com/drive/u/0/fold ... irection=a
Bugs, Feedback, suggestions or remarks can be posted here on on the CC discord channels
Enjoy
Aetius
The mod can be found here:
https://drive.google.com/drive/u/0/fold ... irection=a
Bugs, Feedback, suggestions or remarks can be posted here on on the CC discord channels
Enjoy
Aetius
Re: LSA mod Radzymin'44 V5.01 is released
Thanks! Is there any description of the mod available, since we lost CCS.net sadly enough.
Edit: managed to install it, and get this from the readme.txt. Looking forward to playing this.
"The mod will focus on a tank battle east of Warsaw at the end of July and begin August 1944.
History:
The Germans were catching their breath from the huge beating they had received since the beginning of Operation Bagration and managed to scrape together some mobile forces to counter the Soviet attack aimed at Warsaw and the bridges north of the city.
The Germans were able to counterattack, surround and partially eliminate the 3rd Tank Corps and inflict high losses on the 8Gds Tank Corps and the 16th Tank Corps.
Taking high losses themselves and the Warsaw uprising underway, the Germans were not strong enough to follow up the tactical victory and push on the counterattack further.
The mod will use existing stock LSA, PiTF and TLD maps, some cropped or adjusted."
Edit2: I'm 25 battles in, and it's a great mod so far, really enjoying it against AI. Playing as Russians, doing worse than my historical counterparts now haha. Good work!
Edit: managed to install it, and get this from the readme.txt. Looking forward to playing this.
"The mod will focus on a tank battle east of Warsaw at the end of July and begin August 1944.
History:
The Germans were catching their breath from the huge beating they had received since the beginning of Operation Bagration and managed to scrape together some mobile forces to counter the Soviet attack aimed at Warsaw and the bridges north of the city.
The Germans were able to counterattack, surround and partially eliminate the 3rd Tank Corps and inflict high losses on the 8Gds Tank Corps and the 16th Tank Corps.
Taking high losses themselves and the Warsaw uprising underway, the Germans were not strong enough to follow up the tactical victory and push on the counterattack further.
The mod will use existing stock LSA, PiTF and TLD maps, some cropped or adjusted."
Edit2: I'm 25 battles in, and it's a great mod so far, really enjoying it against AI. Playing as Russians, doing worse than my historical counterparts now haha. Good work!
Re: LSA mod Radzymin'44 V5.01 is released
Two bug reports:
- I had an infantry group without any command circle. Happened on Paprotnia, I don't have more data sadly, only a screenshot if needed.
- Do Gv. Granatomet get the full AT loadout apart from the PPSh and Mosin Nagants? I had one Granatomet group on Siedlce who showed Zero AT capability from point blank range in reality against a Pz IV and a Panther I believe, who were facing sideways. Ideal shots, but nothing. Edit: and another, no AT capabilities against a halftrack. This has to be wrong.
- I had an infantry group without any command circle. Happened on Paprotnia, I don't have more data sadly, only a screenshot if needed.
- Do Gv. Granatomet get the full AT loadout apart from the PPSh and Mosin Nagants? I had one Granatomet group on Siedlce who showed Zero AT capability from point blank range in reality against a Pz IV and a Panther I believe, who were facing sideways. Ideal shots, but nothing. Edit: and another, no AT capabilities against a halftrack. This has to be wrong.
Re: LSA mod Radzymin'44 V5.01 is released
-Indeed, like Argilas stated a depleted command team might not have a commander, can you specify if the team took losses in the battle itself where you saw no command radius or was it a depleted team that took losses in a previous battle and had no command radius in its next battle?kweniston wrote: ↑Tue Mar 04, 2025 12:46 pm Two bug reports:
- I had an infantry group without any command circle. Happened on Paprotnia, I don't have more data sadly, only a screenshot if needed.
- Do Gv. Granatomet get the full AT loadout apart from the PPSh and Mosin Nagants? I had one Granatomet group on Siedlce who showed Zero AT capability from point blank range in reality against a Pz IV and a Panther I believe, who were facing sideways. Ideal shots, but nothing. Edit: and another, no AT capabilities against a halftrack. This has to be wrong.
please post the screenshot it could explain all above questions.
-Normally all Granatomet teams have RPG-6 or RPG-43 AT grenades, some even have captured panzerfausts, but these are single use weapons, if you've engaded armor with the Granatomet team in the same battle before they might have used up all of their AT grenades.
Aetius
Re: LSA mod Radzymin'44 V5.01 is released
Mr. Aetius. I just wanted to thank you for the Radzymin mod. In my humble opinion, this is the best mod ever released. High-quality, with videos, a comprehensive campaign. Thank you very much.
Re: LSA mod Radzymin'44 V5.01 is released
Thanks!Aetius2 wrote: ↑Wed Mar 05, 2025 6:45 am-Indeed, like Argilas stated a depleted command team might not have a commander, can you specify if the team took losses in the battle itself where you saw no command radius or was it a depleted team that took losses in a previous battle and had no command radius in its next battle?kweniston wrote: ↑Tue Mar 04, 2025 12:46 pm Two bug reports:
- I had an infantry group without any command circle. Happened on Paprotnia, I don't have more data sadly, only a screenshot if needed.
- Do Gv. Granatomet get the full AT loadout apart from the PPSh and Mosin Nagants? I had one Granatomet group on Siedlce who showed Zero AT capability from point blank range in reality against a Pz IV and a Panther I believe, who were facing sideways. Ideal shots, but nothing. Edit: and another, no AT capabilities against a halftrack. This has to be wrong.
please post the screenshot it could explain all above questions.
-Normally all Granatomet teams have RPG-6 or RPG-43 AT grenades, some even have captured panzerfausts, but these are single use weapons, if you've engaded armor with the Granatomet team in the same battle before they might have used up all of their AT grenades.
Aetius
- This was before the battle, with all experienced teams with high morale. Will keep an eye for depleted teams if this happens again.
- Regarding granatomets, I've never even used the granatomet units before in any battle before I tried them out. I was full of hope, but in several battles they've proven totally useless so far against all vehicles on all ranges. Never seen any AT weapon in their hands either. Will try again.
Re: LSA mod Radzymin'44 V5.01 is released
Hi Kweniston,
Granatomet team will only engage vehicles in point blank range, these are crude AT grenades meant to be thrown from extreme close range on top of vehicles, efficiency of this weapon was not great and it is very dangerous for infantry to get that close to a vehicle, but the grenades do work, see collage in attach.
You can't see the icon of the AT grenade when the team doesn't engage vehicles (it is a secundary weapon), if you can get within 10m of a vehicle the AT grenade icon will be shown and fired(thrown) at the target, resulting in a destroyed PzIV.
These teams can be best used in ambush or use sneak command to get within range.
I'll have to do some more test to see if these teams engage other infantry teams with their AT grenades. Aetius
Granatomet team will only engage vehicles in point blank range, these are crude AT grenades meant to be thrown from extreme close range on top of vehicles, efficiency of this weapon was not great and it is very dangerous for infantry to get that close to a vehicle, but the grenades do work, see collage in attach.
You can't see the icon of the AT grenade when the team doesn't engage vehicles (it is a secundary weapon), if you can get within 10m of a vehicle the AT grenade icon will be shown and fired(thrown) at the target, resulting in a destroyed PzIV.
These teams can be best used in ambush or use sneak command to get within range.
I'll have to do some more test to see if these teams engage other infantry teams with their AT grenades. Aetius
Re: LSA mod Radzymin'44 V5.01 is released
Thank you very much for the compliment, Glad you like the mod.
Aetius
Re: LSA mod Radzymin'44 V5.01 is released
Thanks! My granatomet teams show a Panzerfaust 30 in the loadout. This is the main reason why I assumed that they would have some effectiveness against vehicles. I think I got within 15 meters and still no green circle... I don't see a faust in your image or description.Aetius2 wrote: ↑Thu Mar 06, 2025 8:34 am Hi Kweniston,
Granatomet team will only engage vehicles in point blank range, these are crude AT grenades meant to be thrown from extreme close range on top of vehicles, efficiency of this weapon was not great and it is very dangerous for infantry to get that close to a vehicle, but the grenades do work, see collage in attach.
You can't see the icon of the AT grenade when the team doesn't engage vehicles (it is a secundary weapon), if you can get within 10m of a vehicle the AT grenade icon will be shown and fired(thrown) at the target, resulting in a destroyed PzIV.
These teams can be best used in ambush or use sneak command to get within range.
I'll have to do some more test to see if these teams engage other infantry teams with their AT grenades.
Soviet RPG.jpg
Aetius

Re: LSA mod Radzymin'44 V5.01 is released
Not all Granatomet teams have PzFausts, it's a rarity in soviet teams in this battles timeframe.
The PzFaust in soviet teams became more widespread after operation Bagration was over, during which huge quantities of PzFausts were captured, inventorised and distributed.
The soviets even made training manuals on how to use them.
Aetius
The PzFaust in soviet teams became more widespread after operation Bagration was over, during which huge quantities of PzFausts were captured, inventorised and distributed.
The soviets even made training manuals on how to use them.
Aetius
Re: LSA mod Radzymin'44 V5.01 is released
Well, my teams did not receive the necessary training apparently

Just noted something else, I just had a "battle" where 2 German battle groups were present (a meeting engagement on Kotun), and the battle ended right away without even loading into the battlefield, because German moral broke. I got some VL's. Not seen that before in my CC career I believe.
Re: LSA mod Radzymin'44 V5.01 is released
Hi Kweniston,
I've checked it and the granatomet team with PzFaust has a green circle on 25m from PzIV, maybe you ook losses with this team before the engagement? Indeed, the morale break, that's weird, can you PM me the "saved game", so i can investigate what happened?
Thanks in advance
Aetius
I've checked it and the granatomet team with PzFaust has a green circle on 25m from PzIV, maybe you ook losses with this team before the engagement? Indeed, the morale break, that's weird, can you PM me the "saved game", so i can investigate what happened?
Thanks in advance
Aetius
Re: LSA mod Radzymin'44 V5.01 is released
The instructions on the Panzerfaust are in German, that might explain why the Russians used them incorrectly.
CC hobbyist, creator of mods.
https://www.facebook.com/buckandpete/
https://themodsection.net
Mod repository on pCloud: https://filedn.com/lgfBH2TMCHxYbUlxpDB3 ... Downloads/
Mod repository on Google Drive: CCModRepository
https://www.facebook.com/buckandpete/
https://themodsection.net
Mod repository on pCloud: https://filedn.com/lgfBH2TMCHxYbUlxpDB3 ... Downloads/
Mod repository on Google Drive: CCModRepository
Re: LSA mod Radzymin'44 V5.01 is released
Haha. I know from "first-hand experience"' from Call of Duty that it's not that easy

No, all granatomet teams I used had fausts and were completely fresh. I have never seen a green circle, even from 15 meters away.Aetius2 wrote: ↑Mon Mar 10, 2025 9:33 am Hi Kweniston,
I've checked it and the granatomet team with PzFaust has a green circle on 25m from PzIV, maybe you ook losses with this team before the engagement?
pzF-granatomet.jpg
Indeed, the morale break, that's weird, can you PM me the "saved game", so i can investigate what happened?
Thanks in advance
Aetius
Will try to PM you the file for the morale break, I will check which one it is exactly.
Despite the few tiny comments I may have, I will also reiterate that this mod is great, playing as the Russians can be disheartening when facing those Totenkopf divisions, big oof. Thanks a million for creating this, Aetius!

Re: LSA mod Radzymin'44 V5.01 is released
Can you let me know the soviet division the granatomet team belonged to, i would like to investigate further?
Thanks for providing me the save game file, I've played to the Kotun battle of the next turn, the game loads, the german deployement zone is exactly 1/3 of the map indicating something happened in the previous battle on Kotun, like you've reported. Do you also have a save game file before the incident, or several battles before the incident, that would also help me investigate.
Thanks for the kind words, glad you like it.
Aetius
Thanks for providing me the save game file, I've played to the Kotun battle of the next turn, the game loads, the german deployement zone is exactly 1/3 of the map indicating something happened in the previous battle on Kotun, like you've reported. Do you also have a save game file before the incident, or several battles before the incident, that would also help me investigate.
Thanks for the kind words, glad you like it.
Aetius
Re: LSA mod Radzymin'44 V5.01 is released
Well, I managed to finally get a granatomet team to get a green circle on a German tank, from ~7m point blank range. That was with AT grenades. I will test out some more, to see if I can get a Faust to work.
On another note, I believe I killed one of my own soldiers by hitting him directly on the head with a 120mm smoke grenade, is that even possible?
On another note, I believe I killed one of my own soldiers by hitting him directly on the head with a 120mm smoke grenade, is that even possible?

Re: LSA mod Radzymin'44 V5.01 is released
OK, let me know how it turns out with the captured panzerfaust.
I did some more investigation on the save game files you provided me, thanks for those b.t.w.
Both german BG's arrive from Zeliszew to Kotun while the soviet BG arrives from Siedlce to Kotun, and for some weird reason one of the german ones gets deployed on the exit location to/from Siedlce, thus "pushing" the soviet BG from this Siedlce exit location with no other VL to deploy, causing the game to crash (in your case) or revert to a "safe deployement" (soviets left, germans right) in my case. I've looked at the btd file and the exit locations of Bojmie and Zeliszew were very close together, i fixed that but it didn't resolve your issue, i tried to mimic this situation in a custom operation but in this case everything is normal, left side your deployement right side custom operation deployement. Conclusion, i dont know what happened and can't reproduce it on a custom operation.
I did some more investigation on the save game files you provided me, thanks for those b.t.w.
Both german BG's arrive from Zeliszew to Kotun while the soviet BG arrives from Siedlce to Kotun, and for some weird reason one of the german ones gets deployed on the exit location to/from Siedlce, thus "pushing" the soviet BG from this Siedlce exit location with no other VL to deploy, causing the game to crash (in your case) or revert to a "safe deployement" (soviets left, germans right) in my case. I've looked at the btd file and the exit locations of Bojmie and Zeliszew were very close together, i fixed that but it didn't resolve your issue, i tried to mimic this situation in a custom operation but in this case everything is normal, left side your deployement right side custom operation deployement. Conclusion, i dont know what happened and can't reproduce it on a custom operation.
Re: LSA mod Radzymin'44 V5.01 is released
Thanks for the analysis. That sounds possibly like a stratmap/engine bug.
Will keep an eye out if it happens more often.
Will keep an eye out if it happens more often.
Re: LSA mod Radzymin'44 V5.01 is released
Radzymin'44
One of the best mods ever made, had so much fun with it. Aetius2 is a cc mod general.
Thanks Aetius, your an inspiaration mate, just miss the old days and the lobby
One of the best mods ever made, had so much fun with it. Aetius2 is a cc mod general.
Thanks Aetius, your an inspiaration mate, just miss the old days and the lobby