unit move
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unit move
Hi, I'm new to this game and I have a question about soldier movement. I'm playing the Guadalcanal map and I want to move some soldiers from Port Moresby to an adjacent hex because there's a battle going on.
I select a ground unit from Port Moresby and click Move Side. The direction says "Enemy," but it doesn't move.
What's happening?
Thanks.
I select a ground unit from Port Moresby and click Move Side. The direction says "Enemy," but it doesn't move.
What's happening?
Thanks.
Re: unit move
Not sure what "Move Side" is. Never saw it in my game. You should be able to click Move and then the Hex you want it to move to. The hexes next to PM are all tough terrain (press 1 to see the terrain type) so it will take days or even weeks to march one hex. The manual has a movement table showing the daily miles possible for Unit Type and Terrain Type. Note that morale and fatigue can affect travel time too.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
Re: unit move
Web site is acting up so this reply may end up being a duplicate.
You should be able to get it to move by clicking on the unit, select Move mode and then click on the hex you want it to go to. If the unit is newly arrived in Strategic mode it must unpack before it can go into movement.
All the hexes surrounding PM are tough terrain. Press 1 to see the terrain types. There is a table that shows movement rates in miles by Unit Type and Terrain Type. It can take up to 23 days to move one hex in heavy terrain. Unit low morale and high fatigue can also affect movement.
You should be able to get it to move by clicking on the unit, select Move mode and then click on the hex you want it to go to. If the unit is newly arrived in Strategic mode it must unpack before it can go into movement.
All the hexes surrounding PM are tough terrain. Press 1 to see the terrain types. There is a table that shows movement rates in miles by Unit Type and Terrain Type. It can take up to 23 days to move one hex in heavy terrain. Unit low morale and high fatigue can also affect movement.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
Re: unit move
I would like to move to a square next to it, but it always takes weeks to move one unit, like that?
I also pressed button 1 and several letters appeared, e.g., hexes. What are they? Thanks.
I also pressed button 1 and several letters appeared, e.g., hexes. What are they? Thanks.
Re: unit move
Pressing 1 will give you information about terrain in hexes.
E.g. Clr = clear, Swp = swamp etc.
When you press Move in unit panel and then hex where you want to move, then unit starts to move and distance it moves is calculated by end of daily turn.
It is often difficult (and realistic) to be able to move only 6km per day when terrain is difficult. If you happen to have road or trail, it is quicker.
E.g. Clr = clear, Swp = swamp etc.
When you press Move in unit panel and then hex where you want to move, then unit starts to move and distance it moves is calculated by end of daily turn.
It is often difficult (and realistic) to be able to move only 6km per day when terrain is difficult. If you happen to have road or trail, it is quicker.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


Re: unit move
you need to determine which side "owns" the hex sides that you want to transit. Often a land unit will be forced "go around" rather than straight at a target hex due to not being able to transit a hexside. this could add days, depending upon the hex terrain, to what otherwise would be an easy move.......Jusepe131 wrote: Fri Mar 14, 2025 5:17 pm I would like to move to a square next to it, but it always takes weeks to move one unit, like that?
I also pressed button 1 and several letters appeared, e.g., hexes. What are they? Thanks.
Re: unit move
Pressing 'w' shows 'Who' own the hexsides when there are troops in them. There are two back to back doors on each hexside - one is the inside door for your hex side and the outside door into the other hex side. Your troops must own the inner door side to be able to leave the hex through that side. If they get through to the other side and stay, the second door on that hex side also becomes controlled by them. If there are no enemy troops in a hex with your troops, your troops own all the inner doors. You can trap enemy troops in a hex if you bring your troops into the hex through all six hex sides. Some of your troops must remain in the hex with the enemy while all the other hex sides are being pierced to trap the enemy.dr.hal wrote: Fri Mar 14, 2025 5:41 pmyou need to determine which side "owns" the hex sides that you want to transit. Often a land unit will be forced "go around" rather than straight at a target hex due to not being able to transit a hexside. this could add days, depending upon the hex terrain, to what otherwise would be an easy move.......Jusepe131 wrote: Fri Mar 14, 2025 5:17 pm I would like to move to a square next to it, but it always takes weeks to move one unit, like that?
I also pressed button 1 and several letters appeared, e.g., hexes. What are they? Thanks.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
Re: unit move
[/quote]
Pressing 'w' shows 'Who' own the hexsides when there are troops in them. There are two back to back doors on each hexside - one is the inside door for your hex side and the outside door into the other hex side. Your troops must own the inner door side to be able to leave the hex through that side. If they get through to the other side and stay, the second door on that hex side also becomes controlled by them. If there are no enemy troops in a hex with your troops, your troops own all the inner doors. You can trap enemy troops in a hex if you bring your troops into the hex through all six hex sides. Some of your troops must remain in the hex with the enemy while all the other hex sides are being pierced to trap the enemy.
[/quote]
clear explanation, well done BB!
Pressing 'w' shows 'Who' own the hexsides when there are troops in them. There are two back to back doors on each hexside - one is the inside door for your hex side and the outside door into the other hex side. Your troops must own the inner door side to be able to leave the hex through that side. If they get through to the other side and stay, the second door on that hex side also becomes controlled by them. If there are no enemy troops in a hex with your troops, your troops own all the inner doors. You can trap enemy troops in a hex if you bring your troops into the hex through all six hex sides. Some of your troops must remain in the hex with the enemy while all the other hex sides are being pierced to trap the enemy.
[/quote]
clear explanation, well done BB!
Re: unit move
In this instance weeks would be correct. It is some of the most treacherous, isolated mountain terrain in the world even today 80 years later. No roads, limited paths, dense jungle, fiercely steep climbs followed by harrowing plunges. Hiking it is a challenge. Trying to move any equipment, almost impossible.Jusepe131 wrote: Fri Mar 14, 2025 5:17 pm I would like to move to a square next to it, but it always takes weeks to move one unit, like that?
I also pressed button 1 and several letters appeared, e.g., hexes. What are they? Thanks.



Pax
Re: unit move
I read about an American unit that walked through the jungle. There was no fighting, they couldn't carry enough supplies, and half of the men were out of action for awhile. The colonel had to be replaced because he suffered a heart attack.
There was also no need of that walk since there were other ways to get to where they were going that were much easier.
There was also no need of that walk since there were other ways to get to where they were going that were much easier.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”


Re: unit move
There was a reason why e.g. Australians in New Guinea used native porters/bearers in addition to what they themselves managed to carry.
They were essential to get supplies to frontline and wounded back to rear echelon.
They were essential to get supplies to frontline and wounded back to rear echelon.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


Re: unit move
They were also adapted to the climate.Sardaukar wrote: Fri Mar 21, 2025 10:41 am There was a reason why e.g. Australians in New Guinea used native porters/bearers in addition to what they themselves managed to carry.
They were essential to get supplies to frontline and wounded back to rear echelon.
On the positive side, if they found some Japanese then the natives may have consumed less of the food that they carried!
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”


Re: unit move
That was indeed the case, somehow.RangerJoe wrote: Fri Mar 21, 2025 3:39 pmThey were also adapted to the climate.Sardaukar wrote: Fri Mar 21, 2025 10:41 am There was a reason why e.g. Australians in New Guinea used native porters/bearers in addition to what they themselves managed to carry.
They were essential to get supplies to frontline and wounded back to rear echelon.
On the positive side, if they found some Japanese then the natives may have consumed less of the food that they carried!
Japanese treated locals very badly, so locals did quite a lot of head-hunting... There were instances when locals had several Japanese wristwatches in their arm etc...
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

