TRP - Total Realism Project for War in Europe (1.9 Download)

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Lothos
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Re: TRP - Total Realism Project for War in Europe (1.9 Download)

Post by Lothos »

gdpsnake1979 wrote: Fri Mar 21, 2025 3:13 am I was just contemplating that perhaps a better solution to our discussion is to create some new units. Currently, we have strategic bombers, tactical bombers, medium bombers, maritime bombers and "carrier bombers." But we only have one unit for Fighters (or choose fighter carrier).
Why not have fighters (best for intercept and CAP), fighter bombers (more effective at strafe/bombing), twin-engine fighters (with greater range - less air to air - good at night) and escort fighters specifically for escort. Or some combination thereof. We have several bomber types, why not several fighter types as were historically accurate. After all, this mod is about total realism.
I do like a lot about this mod, but it could be more.
Their is no ability to create new units. Their is a fixed amount and a their types are locked and can't be changed.

As I said, the units are abstract
gdpsnake1979
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Re: TRP - Total Realism Project for War in Europe (1.9 Download)

Post by gdpsnake1979 »

You still have not answered the supply question on Axis units in North Afrika. I read the tool tip. The Axis now has 21 units in North Africa between Tripoli and El Alamein NOT counting HQ and garrisons, 11 of which are core units. This is ridiculous. You can't counter as the Allied player because more than 4 corps for you and bam you get attrition every turn.
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Lothos
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Re: TRP - Total Realism Project for War in Europe (1.9 Download)

Post by Lothos »

gdpsnake1979 wrote: Fri Mar 21, 2025 9:48 pm You still have not answered the supply question on Axis units in North Afrika. I read the tool tip. The Axis now has 21 units in North Africa between Tripoli and El Alamein NOT counting HQ and garrisons, 11 of which are core units. This is ridiculous. You can't counter as the Allied player because more than 4 corps for you and bam you get attrition every turn.
I already answered your question about the AI in North Africa, please re-read my responses.

If you are loosing to the AI then you need to practice. The AI is very easy to beat and most people play with max difficulty settings because of it.
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abulbulian
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Re: TRP - Total Realism Project for War in Europe (1.9 Download)

Post by abulbulian »

What are the red and blue circled '!" on the map?
- Beta Tester WitE and ATG
- Alpha/Beta Tester WitW and WitE2

"Invincibility lies in the defence; the possibility of victory in the attack." - Sun Tzu
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Lothos
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Re: TRP - Total Realism Project for War in Europe (1.9 Download)

Post by Lothos »

abulbulian wrote: Sat Apr 05, 2025 6:11 pm What are the red and blue circled '!" on the map?
They are tooltips if you mouse over the lm
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abulbulian
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Re: TRP - Total Realism Project for War in Europe (1.9 Download)

Post by abulbulian »

Lothos wrote: Sat Apr 05, 2025 6:12 pm
abulbulian wrote: Sat Apr 05, 2025 6:11 pm What are the red and blue circled '!" on the map?
They are tooltips if you mouse over the lm
thanks. I had to turn 'on' the map info ..
- Beta Tester WitE and ATG
- Alpha/Beta Tester WitW and WitE2

"Invincibility lies in the defence; the possibility of victory in the attack." - Sun Tzu
David Hansen
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Re: TRP - Total Realism Project for War in Europe (1.9 Download)

Post by David Hansen »

The Allied D-Day historical landings in June 1944...is this a hard-wired event...or does the mod have a degree of variability of when this event is triggered?
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Lothos
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Re: TRP - Total Realism Project for War in Europe (1.9 Download)

Post by Lothos »

David Hansen wrote: Thu Apr 17, 2025 2:03 pm The Allied D-Day historical landings in June 1944...is this a hard-wired event...or does the mod have a degree of variability of when this event is triggered?
It is not hard wired to a specific date and is based on certain conditions on the map, their is also several landing areas the AI can choose from anywhere in France so you do not really know where it will land.
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Re: TRP - Total Realism Project for War in Europe (1.9 Download)

Post by David Hansen »

Starting a play through with the Axis. Could you give a "novice" some general advice/strategies on how to manage Italy through out the campaign? Would appreciate it.
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Lothos
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Re: TRP - Total Realism Project for War in Europe (1.9 Download)

Post by Lothos »

David Hansen wrote: Fri Apr 18, 2025 2:20 pm Starting a play through with the Axis. Could you give a "novice" some general advice/strategies on how to manage Italy through out the campaign? Would appreciate it.
I have youtube videos of me playing against the AI and other people and I talk allot about strategies. I also have training youtube videos on the mechanics. Go to the playlist section.

https://www.youtube.com/@Lothos_
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Re: TRP - Total Realism Project for War in Europe (1.9 Download)

Post by David Hansen »

I have watched your first 2 play through videos on the Axis campaign. Have learned a lot...TXS. One question...with the Allied navy doing shore bombardments versus the Italians in NA...the Italian navy has not played any part in the Med and still remains understrength...why? This is the situation I have observed at the end of your second video. In my play throughs with the vanilla version, I put the Italian navy to work in the Med backed by a Maritine bomber and a couple of subs after the fall of France. That's not a good strategy on my part?
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Taxman66
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Re: TRP - Total Realism Project for War in Europe (1.9 Download)

Post by Taxman66 »

You have to be careful with the Regina Mariana as it is very much a glass cannon. Allied players are more than happy to trade RN navy for RM, even at a loss rate of 3:2, and even 2:1 is not considered a disaster for the UK.

Italy does not have the MPP to replace ships, and maintain ground and air forces. Repairing ships, particularly the big ones, is very expensive too and will cause MPP sacrifices elsewhere.

Last, and probably most important, Italian NM is delicate and not as robust as other nations. NM hits from sunk ships has a greater impact than it does for the UK. On top of that Italy throws the towel (i.e. surrenders) when their NM hits 20% or lower. Large fleet losses makes that target easier to achieve.
"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft
David Hansen
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Re: TRP - Total Realism Project for War in Europe (1.9 Download)

Post by David Hansen »

TXS-In playing the vanilla version...I would use the RM in the siege of Malta along with air and a para. Not worth the risk vs. the AI in this mod?
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Taxman66
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Re: TRP - Total Realism Project for War in Europe (1.9 Download)

Post by Taxman66 »

The AI is dumb enough that you can get away with a lot more and you can trap and do massive damage to the UK fleet. It's even easier to do in the base game than this mod.

My previous comments are much more geared towards PvP.
"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft
David Hansen
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Re: TRP - Total Realism Project for War in Europe (1.9 Download)

Post by David Hansen »

I have watched and enjoyed the first 2 videos as you played an Axis campaign. I noticed you purchased 2 Martine Bombers on Nov 20, 1939 in prep for the invasion of France and the Low Countries in May. I watched how you deployed them and used them to defend the Norway to Germany convoy route. I understand to be effective they had to be used in pairs...one for spotting...and then one for bombardment.

They required a 450 mpp up front investment. At least thru the 2nd video, they had not seemed be to effective in finding the Allied subs and protecting the convoy route.

My question in all this is...is this a good investment?...how long of a payback period are these bombers? Imho opinion...I would chose a 400mpp investment of 2 Corp Mech units for their two strike capability in support of my armor units.
Is my strategy too short-sided and not long run focused?
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Lothos
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Re: TRP - Total Realism Project for War in Europe (1.9 Download)

Post by Lothos »

David Hansen wrote: Tue Apr 22, 2025 5:30 pm I have watched and enjoyed the first 2 videos as you played an Axis campaign. I noticed you purchased 2 Martine Bombers on Nov 20, 1939 in prep for the invasion of France and the Low Countries in May. I watched how you deployed them and used them to defend the Norway to Germany convoy route. I understand to be effective they had to be used in pairs...one for spotting...and then one for bombardment.

They required a 450 mpp up front investment. At least thru the 2nd video, they had not seemed be to effective in finding the Allied subs and protecting the convoy route.

My question in all this is...is this a good investment?...how long of a payback period are these bombers? Imho opinion...I would chose a 400mpp investment of 2 Corp Mech units for their two strike capability in support of my armor units.
Is my strategy too short-sided and not long run focused?
When playing against the AI I make my builds as if I am playing a human player and those 2 Maritime Bombers are priceless in keeping the French Navy and the UK Navy at bay!
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Re: TRP - Total Realism Project for War in Europe (1.9 Download)

Post by David Hansen »

Yep...now I understand...the Allied navies vs. just protecting a Norway convoy route...TXS.
Rick402
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Re: TRP - Total Realism Project for War in Europe (1.9 Download)

Post by Rick402 »

playing TRP Europe,1939 and i have taken warsaw, soviets invaded yet poland wont surrender ive had it fire once but not since playing it again. any help would be needed.
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Lothos
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Re: TRP - Total Realism Project for War in Europe (1.9 Download)

Post by Lothos »

Rick402 wrote: Tue Apr 22, 2025 11:17 pm playing TRP Europe,1939 and i have taken warsaw, soviets invaded yet poland wont surrender ive had it fire once but not since playing it again. any help would be needed.
You must take warsaw and put as many germany units as you can inside poland to have the surrender dice roll lean toward your favor. If you started evacuating Germans before they surrender your dice roll for them surrendering gets worse.
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Re: TRP - Total Realism Project for War in Europe (1.9 Download)

Post by Rick402 »

Lothos wrote: Tue Apr 22, 2025 11:28 pm
Rick402 wrote: Tue Apr 22, 2025 11:17 pm playing TRP Europe,1939 and i have taken warsaw, soviets invaded yet poland wont surrender ive had it fire once but not since playing it again. any help would be needed.
You must take warsaw and put as many germany units as you can inside poland to have the surrender dice roll lean toward your favor. If you started evacuating Germans before they surrender your dice roll for them surrendering gets worse.
i didnt evacuate any forces i kept driving deeper after it didnt fire was almost at the soviet border and it didnt fire, it was late oct still no surrender
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