New Game?

Hannibal: Rome and Carthage in the Second Punic War is a new and innovative turn-based strategy game that puts you in command of the Carthaginian military during a period of total war over land and sea with the young Roman Republic. With this military juggernaut of the ancient world at your disposal, you will vie for control over Italy, Carthage, Spain and the Mediterranean Sea using a combination of strategic political maneuvering and sheer tactical skill both on land and sea. Play consists of two layers; the first is a strategic layer where you must prudently steer your forces to the destruction of Rome’s army and the ultimate destruction of the Republic and city itself. At your disposal are a variety of unit types and historical commanders from which to form your armies. On the tactical scale, when meeting the enemy in battle, skilled leadership and a knack for war come into play as you use a simple but engaging battle system to best your opponents.

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mercenarius
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Re: New Game?

Post by mercenarius »

CSSS wrote: Wed May 14, 2025 5:07 am Is there a possibility or probability of a 2025 release?
There is certainly a possibility. I will try my best to get something released by the end of the year, even if I have to make compromises.

I'll post a couple of new screenshots (of other things) as soon as I get the first four tutorials finished.
James Warshawsky
Forced March Games, LLC
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Re: New Game?

Post by CSSS »

YES!!!
Don60420
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Re: New Game?

Post by Don60420 »

Day one purchase for me!
pascalc
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Re: New Game?

Post by pascalc »

mercenarius wrote: Fri May 16, 2025 2:19 am
CSSS wrote: Wed May 14, 2025 5:07 am Is there a possibility or probability of a 2025 release?
There is certainly a possibility. I will try my best to get something released by the end of the year, even if I have to make compromises.

I'll post a couple of new screenshots (of other things) as soon as I get the first four tutorials finished.
Don't make compromises. We want to play the game you want to make. We'll wait for it.
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Re: New Game?

Post by mercenarius »

Don't make compromises. We want to play the game you want to make. We'll wait for it.
First off, thanks for the compliment! I'll try to live up to the spirit of that.

The third tutorial is now done, but it took a little longer than I thought. So, I don't have much new to post on "other" logic in the game right now. But I do have a screenshot from the third tutorial.

I set it up so that the fleet in the Balearic Sea defects to the Gallic Empire upon the death of Quintillus. This can occur as a result of option card play by the AI. Otherwise, that fleet would support Aurelian under most circumstances in that scenario. I did this in the tutorial so that the player can make a naval attack and learn about naval movement (especially as regards supply).

Here is what the notification itself looks like:

Fleet Defected Notice.png
Fleet Defected Notice.png (627.35 KiB) Viewed 6054 times

I'll try to post some new screenshots in about two weeks. The fourth tutorial will, I hope, go faster now that I added so much logic to support the battle dialogs in the third tutorial.
James Warshawsky
Forced March Games, LLC
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mercenarius
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Re: New Game?

Post by mercenarius »

Well, I haven't forgotten about all of you! This last week or so was crazy with personal business. On top of that, the video card in my 32-bit test machine died and finding a suitable replacement for hardware that old was difficult. But I keep that machine running as a gauge for checking to see if the game can run OK on older hardware. Rebuilding that machine took 2 whole days. :x

Here is a screenshot of the dialog for the "Gather Supplies" Operational Command:

Gather Supplies.jpg
Gather Supplies.jpg (194.02 KiB) Viewed 5563 times

This is used somewhat rarely and is intended for "expert use" in the game. Mostly it's to allow a player to gather support before marching into a province with no logistical support. Now, normally, that is NOT how Roman Armies want to operate, of course. But I figured that the game needs the player to be able to do this on occasion, and I had added the menu item for it.

I'll post some additional screenshots next weekend, and hopefully, something about the fourth tutorial.
James Warshawsky
Forced March Games, LLC
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mercenarius
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Re: New Game?

Post by mercenarius »

Well, I didn't get quite as far - or as fast - as I hoped. But I do have something to share.

Under the "Victualia" section (think "Vittles") of the Limites Department in the Administrative Interface, you will now have access to this menu:

Victualia Menu.png
Victualia Menu.png (568.26 KiB) Viewed 5434 times

What is new is the "Plan Out All Logistical Support" option. That is a one-shot enactment to have the Praetorian Prefect (or the Imperial Bureaucracy) specify all needed supply deliveries. This is the usual way that the player will be expected to manage any extra logistical support.

I'll try to post a couple of screenshots next week to show this menu and related activity, such as any Operational Commands, in a little more detail. And something about the fourth tutorial as well, which I promised before but haven't dont yet! :oops:

EDIT: this is a stupid idea. I will show the corrected functionality in my next post,
James Warshawsky
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Re: New Game?

Post by mercenarius »

OK, the previous idea was a silly one. Here is the corrected version of the "Victualia" menu:

Victualia Menu.png
Victualia Menu.png (569 KiB) Viewed 4939 times

Clicking on "Organize Logistical Planning" will bring up a menu for an Administrative Action:

Logistics Authority Menu.png
Logistics Authority Menu.png (650.96 KiB) Viewed 4939 times

Usually the players will use the "default" choice which is to assign this responsibility to the Praetorian Prefect. But I'll the give the players other choices which will have at some small difference in game play.

I didn't get as far as I hoped with the other work, because I had to revise this, but I should have more to show concerning the "Limites" department next week.
James Warshawsky
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Re: New Game?

Post by mercenarius »

Well, when I said a week, I guess that I meant a fortnight. :o

I had pretty bad writer's block until this week; I don't know why. But I did make some progress. Here is a revised version of the Limites Department, including most of the summary elements:

Limites Summary.png
Limites Summary.png (344.97 KiB) Viewed 1281 times

As you can see, two are blank and I should have those filled in and working by next week. But I have said that a lot, lately, so we'll see. :)

The data above is taken from the start of the Trajan scenario. That is why there is only one Wall (Munimentum). Hadrian's wall and the Fossatum Africae haven't been started yet. There is just the one wall in the Agri Decumates in Germania.

The "quick settings" in this department are pretty simple. The two notification settings are things that I am playing around with and will refine. In "Hannibal" the player pretty much gets a look at everything which happens, via messages in the Tool Area. For The Fall of Rome, I want to limit this somewhat. This is a way for the player to specify that.

"Political Events" is a euphemism for things such as mutinies. That should not happen unless things are going very badly, of course. In that case, if you are like me, you will probably just start another game!
James Warshawsky
Forced March Games, LLC
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