AntiquePunk mode. Operation: Pshada Bay

Post new mods and scenarios here.
AntiquePunk
Posts: 39
Joined: Sat Apr 27, 2024 2:51 pm

Re: AntiquePunk mode. Operation: Pshada Bay

Post by AntiquePunk »

A complete set of pictographs of infantry combat groups.
The pictographs of armored vehicles are still in operation...
Inf_picts.jpg
Inf_picts.jpg (367.2 KiB) Viewed 552 times
AntiquePunk
Posts: 39
Joined: Sat Apr 27, 2024 2:51 pm

Re: AntiquePunk mode. Operation: Pshada Bay

Post by AntiquePunk »

I guess it won't be possible to fully add two new units to the mod I'm working on at the same time, so when choosing between an equestrian unit that has some clumsiness, issues with replacing death animation frames, and an infantry unit in "long clothes", which will be the main one for half of the factions, I think it would be more correct to choose a unit in "long clothes".

Because to ensure that the work done does not disappear, I have packed all the developments on the equestrian unit into an archive and am posting it here, along with .psd Image and Mask files, tabular data that allowed the infantry to be at least a little like cavalry.. maybe these materials will be useful to someone in their CC series modding....

I wish you all a happy Easter !!

https://drive.google.com/file/d/1fmc1nx ... p=drivesdk
AntiquePunk
Posts: 39
Joined: Sat Apr 27, 2024 2:51 pm

Re: AntiquePunk mode. Operation: Pshada Bay

Post by AntiquePunk »

The work has now moved into the field of cartography...
bYZU6ps8Wv8.png
bYZU6ps8Wv8.png (351.36 KiB) Viewed 508 times
In parallel, a set of awards is being drawn.
So far, one medal is ready - the first level (The one that will replace the Purple Heart) for the spqr faction:
MEDAL_SPQR_01_var_01_shadows_BL.jpg
MEDAL_SPQR_01_var_01_shadows_BL.jpg (14.22 KiB) Viewed 508 times
AntiquePunk
Posts: 39
Joined: Sat Apr 27, 2024 2:51 pm

Re: AntiquePunk mode. Operation: Pshada Bay

Post by AntiquePunk »

Working with the strategic map:
StratMsp2.jpg
StratMsp2.jpg (437.58 KiB) Viewed 490 times
StratMsp1.jpg
StratMsp1.jpg (159.22 KiB) Viewed 490 times
AntiquePunk
Posts: 39
Joined: Sat Apr 27, 2024 2:51 pm

Re: AntiquePunk mode. Operation: Pshada Bay

Post by AntiquePunk »

sides base colors on creating debrief map:
colors sides.jpg
colors sides.jpg (21.09 KiB) Viewed 471 times
The colors are chosen in such a way that there would be no accent on Blue/Red, White/Black, Good/The bad stuff.
There is bad in every side, there is good in every side. Therefore, the colors are blue-bluish for the Persian side and green for the Roman side.
AntiquePunk
Posts: 39
Joined: Sat Apr 27, 2024 2:51 pm

Re: AntiquePunk mode. Operation: Pshada Bay

Post by AntiquePunk »

After loading the map into the game, it became obvious that the scale of the objects had to be adjusted.
The first screenshot shows how it was, the second one shows how it became:
4QU_KZmrvf0.jpg
4QU_KZmrvf0.jpg (237.73 KiB) Viewed 380 times
Iwg9hndS-Po.jpg
Iwg9hndS-Po.jpg (244.78 KiB) Viewed 380 times
During the adjustment, the white contours-the edges of the interior layer-were removed.
The work continues...
AntiquePunk
Posts: 39
Joined: Sat Apr 27, 2024 2:51 pm

Re: AntiquePunk mode. Operation: Pshada Bay

Post by AntiquePunk »

The tedious work of correcting the scale of the created maps is almost finished.
The coding phase is now beginning.
While I'm coding the maps and stitching them into a demo campaign, I decided to post a 3D visualization of armored vehicle samples, which I'll add to the project I'm creating.
I have a great desire to add an Indian monstrous linear tank, but I'm not sure about the adequacy of the implementation of the multi-tower system in the CCTLD game.
(The visualization was created on the SPROCKET game project)

In general, 3d visualization of armored vehicles:

SPQR armor:
SPQR_01.jpg
SPQR_01.jpg (277.57 KiB) Viewed 75 times
SPQR_02.jpg
SPQR_02.jpg (554.86 KiB) Viewed 75 times

Sasanids armor:
Sass_01.jpg
Sass_01.jpg (308.27 KiB) Viewed 75 times
Sass_02.jpg
Sass_02.jpg (742.63 KiB) Viewed 75 times
AntiquePunk
Posts: 39
Joined: Sat Apr 27, 2024 2:51 pm

Re: AntiquePunk mode. Operation: Pshada Bay

Post by AntiquePunk »

Sasanids armor:
Sass_03.jpg
Sass_03.jpg (799.38 KiB) Viewed 74 times
An Indian monster tank that I would like to use on the Sassanid side as imported equipment:
Sass_04.jpg
Sass_04.jpg (510.41 KiB) Viewed 74 times
Sass_05.jpg
Sass_05.jpg (438.29 KiB) Viewed 74 times
AntiquePunk
Posts: 39
Joined: Sat Apr 27, 2024 2:51 pm

Re: AntiquePunk mode. Operation: Pshada Bay

Post by AntiquePunk »

Examples of CCTLD APU mod: Operation Pshada Bay in-game visualization of tanks:


SPQR tanks inside of landing ships:
SPQR_ing_arm_01.jpg
SPQR_ing_arm_01.jpg (246.65 KiB) Viewed 74 times

Sassanids tanks at Pshada village repire site:
SAS_ing_arm_01.jpg
SAS_ing_arm_01.jpg (362.14 KiB) Viewed 74 times
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