Hmm thinking of how to balance China in all SC games i had an idea. Don't know if it's good or not or even possible but here goes.OldCrowBalthazor wrote: Fri Apr 18, 2025 9:15 amHi. Hey I have been hotseating this off and on and I agree about China being too soft. Btw designing China is extremely hard to get the balance right.Nginear wrote: Thu Apr 17, 2025 1:02 amTotlen, I'm curious how your game compared to my current PBEM? We are in May '42. The AAR is here:Totlen wrote: Wed Apr 16, 2025 5:32 am I'm the opponent. He might of enjoyed the game but for the Allies it was one disaster after another.![]()
https://www.matrixgames.com/forums/view ... 4#p5220024
I am definitely going to improve China's position and lower some unit costs. I have nary been able to afford purchasing a unit or tech. Any feedback you care to pass along? Some changes are easy, some may require more scripting skills than I possess.
Three points that have been brought up regarding China and which I agree:
1) Infantry should be way cheaper and plentiful, particularly for the Nat.Chinese.
2) Infantry upgrade research should be lowered.
3) Partisans. Has mentioned above, Lothos's TRP Mod (latest versions) handles Partisans really well especially in the Soviet Union. Even if all the P hexes are covered, Partisans can still spawn on the map. Another feature is random and regular resource hits over a wide range centered on P hexes...even if covered. The latter feature really can put a crimp on supply and operating (RR). This feature (in China) has been around for at least a year in TRP World. It helps off set the huge Japanese advantage early in the war.
As it is right now (and this was an early problem in the Pacfic Beta, China is isolated and Japan can pour all the coals on with only marginal help from the W.Allies till way deep into 1943.
In fact Japan got bogged down in China and really couldn't make a supreme effort on the Chinese till Ichgo operations in 1944.
I would suggest asking Lothos how he designed his partisan mechanics to work as well as they do in his TRP Mod.
Again. Getting China designed right is down right hard. Also, since this MegaPacific mod is designed for MP, getting an accurate test data may take some time. Both opponents got to be at least close to at the very least the basic game mechanics.
Like I told you before. I will cover this mod on YT and hope to play a epic scale MP match of this.
Appreciate all you have done with this!
Cheers
The problem with balance in China - as how i understand it - is that you can't really simulate reality. Being a game you need to give Japan a chance to subdue China because otherwise when the heat becomes more intense from the Western Allies - China can start limited offensives to further drain the limited MPP income of Japan.
So with that in mind why not make it so that China cannot launch any offensives (not meaningful ones) and also make it so Japan cannot rofl-stomp China in reverse.
My idea is based on the design of the Garrison unit from TRP (again TRP

And my solution is this - How about you create a Chinese unique unit that has the defensive capabilities of an existent Chinese corps but only half the offence and only 1 AP. Why 1 AP ? - and this is the basis of my idea - because you want it to be able to only defend and not move in an attack - since with 1 AP you cannot enter in a ZoC. Also make it VERY cheap (35/40 MPP) and also very cheap to operate (5 MPP?) and also cheap infantry and AA upgrades ( 15 MPP for weapons and 10 MPP for AA) but fairly expensive supply depots (50 MPP ?) that give it 2 AP (and so the possibility to actually go on the offensive). Or don't give it supply depot upgrade capability to keep it at 1 AP.
This unit should have a high build limit (40/50 ?) in order for it to exemplify the numerical advantage the Chinese had. As far as for the other units they should have a very limited build limit (max 5 corps - 10 divisions? ) and you can make them fairly expensive. Also give China more HQ's but with a very poor rating (2/3/4) so they can attach those garrison units.
So the basic strategy for China would be to spam 4/5/6 garrison units ( with the Burma road aid from the western allies) each turn and put them EVERYWHERE while trying to keep a small but very well equipped 'professional' army for covering gaps or going on very limited offensives.
I don't know how it will work and it will require testing but in my head the limited AP of those garrison units will limit China from doing anything meaningful with them on the offensive but give it a chance of survival by numbers on the defensive.
What do you guys think about this ideea?