Empire Mod PBEM ( From 1 Jan 43) Game finished Sept 45 as a draw.

Post descriptions of your brilliant victories and unfortunate defeats here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Cavalry Corp
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Re: Empire Mod PBEM ( From 1 Jan 43) - Game finished as draw 11/9/45

Post by Cavalry Corp »

Okha hit - not much to write home about bad die roll I guess....
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Last edited by Cavalry Corp on Mon Jun 09, 2025 7:19 pm, edited 1 time in total.
Cavalry Corp
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Re: Empire Mod PBEM ( From 1 Jan 43) 2 days turns realistic R+D - no Dean

Post by Cavalry Corp »

Allies going for second landing after further massive raid on Tokyo docks sinking my best BB by around 40 bombs, including 4000LBs

We are planning a massive kami attack with remaining surface units next turn, plus around 15 SS are moving into position.
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Cavalry Corp
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Re: Empire Mod PBEM ( From 1 Jan 43) 2 days turns realistic R+D - no Dean

Post by Cavalry Corp »

Landings and tons of action off Tokyo.
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Cavalry Corp
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Re: Empire Mod PBEM ( From 1 Jan 43) 2 days turns realistic R+D - no Dean

Post by Cavalry Corp »

more
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iwaoScreenshot 2025-05-13 194555.png (482.18 KiB) Viewed 572 times
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surfScreenshot 2025-05-14 103155.png (2.71 MiB) Viewed 572 times
Cavalry Corp
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Re: Empire Mod PBEM ( From 1 Jan 43) 2 days turns realistic R+D - no Dean

Post by Cavalry Corp »

So its over - We agree a draw as of 11/9/45.

Its been an epic game indeed and Dean was a great opponent.

I am now taking time to make one last review of the mod and will issue the final version in a week or so. TBH, most of the fixes are quite slight, though we do plan some starting industry changes to make things a bit more challenging - please watch this space for the update before you decide to dip into Empire...

Final version coming soon.
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viberpol
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Re: Empire Mod PBEM ( From 1 Jan 43) Game finished Sept 45 as a draw.

Post by viberpol »

Some of us are waiting for that update, Cav! ;)
Przy lackim orle, przy koniu Kiejstuta Archanioł Rusi na proporcach błysł
Cavalry Corp
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Re: Empire Mod PBEM ( From 1 Jan 43) Game finished Sept 45 as a draw.

Post by Cavalry Corp »

HEEEEEEEYYYYYYY that's really kind.

The update coming will or should be the last unless there are mistakes or errors to be corrected.

I have spent so long..... time reviewing the Allied players' game and the Japanese as of Sept 45 and put everything I can into one final patch

Here is a list of what will be in it so far - I am looking again and again over the DB ( x6 scn) to see if there are any mistakes or glitches, plus of course looking at play balance issues. It takes time.

It will be this week for sure, probably tomorrow midday UK time.

Empire V4.0 and Age of Steel V1.0C
• Error with Marine CD unit at Pago with move orders at the start – Fixed.
• Eased up Chinese Inf AV values a touch – Play balance.
• British BC Renown using Repulse upgrade path and review of both classes. Fixed.
• A couple of fixes and enhancements to Japanese E-class ships upgrades and paths, late war. Fixed
• A few US subs arrive with the wrong date/upgrade level. Fixed.
• Small adjustments to large J Merchant ship conversion options, range and cargo balance. Chrome and
enhancement.
• Hampden Bomber Mk I, Mk I TB and Blenheim If – revisions and a couple of minor corrections. A few other aircraft
historical corrections – extra research.
• Streamlining of AC radars to make them fit the mod better.
• SBD Dauntless line revisions, mainly loadouts - new research.
• Changed A/C on Akitshima and Chihaya AV at start to a unique version of the Emily. Chrome.
• Made non-US ASW upgrades on ships a bit more progressive and in keeping with the mod. Chrome and play balance.
• Last Version of George 1/45 CV now instead of CVB.
• A handful of data, and very minor tweaks elsewhere.
• Clarification on optional victory conditions- The fall of Tokyo before 1/11/45 = Auto allied decisive. If three cities from the options of Nagasaki, Kagoshima, Hiroshima, Kobe, Osaka, Yokohama, Fukuoka and Maesa to allied land forces before 1/9/45 = Auto Allied Decisive victory. If 3 VP locations are taken after 1/9/45 and before 1/10/45, then the result is a Draw. If the game moves past 1/10/45 with victory points less than 2.5/1 in the Allies' favour, the result is a draw unless Tokyo is taken. Any Victory location that has a Nuclear bomb used up on it ceases to become a victory location. If an atomic bomb is used on Tokyo, it loses its status as an automatic victory location.
• Added a final K version of the Jet, Nakajima Kikka 2/45 and Francis 11/44.
• Added a few more Yangtze large river barges.
• Improvements to Russian supply and reduced stacking issues by more spread arrivals. Will mean a slightly slower Russian offensive. Fix and Chrome.
• Tweaked Japanese Heavy Industry and Arms down a bit at start, tweaked Naval shipyards up a touch at start, HI now uses 23 from 21 Res. Play balance.
• Added another conversion option to Mortar support ship for LSTs 12/44. Chrome.
• Added option not to convert Oyodo Scout class CL class in 12/44 to CL armed with Washi missiles for surface attack and retain the AC capacity. Splits the path. Chrome.
• Revisions to TOE of late war Japanese militia divisions- new research and more in keeping with mod.
• Changed starting positions a few Japanese SS. More in keeping with mod.
• Reduced British 43-44, US Army ,Navy, and Marine pilot replacement levels 42-44 – Too high.
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