Expansion mod

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Alvek
Posts: 205
Joined: Fri Mar 24, 2023 9:47 pm
Location: Kyiv

Re: Expansion mod

Post by Alvek »

CaesarAug wrote: Mon Apr 14, 2025 12:48 pm YES! I noticed it's version 2.0.0.6. I've started the game up several times... the music sounds ok!! I think you've got it! Still, my Mini PC is latest generation Intel Ultra 9 185H, the onboard SSD is fast. But your hotfix seems to have corrected the music issue. THANK YOU!

If anything else comes up, I'll let you know...
Not sure why 100ms buffer cause stutter, now it 300ms across 3 buffers
fransouz
Posts: 1
Joined: Tue Sep 24, 2024 9:12 am

Re: Expansion mod

Post by fransouz »

Hi Alvek,

with your mod the bonus income is not ticking. Is this a bug or was it planned as the feature?
Alvek
Posts: 205
Joined: Fri Mar 24, 2023 9:47 pm
Location: Kyiv

Re: Expansion mod

Post by Alvek »

fransouz wrote: Sun Apr 27, 2025 2:01 pm Hi Alvek,

with your mod the bonus income is not ticking. Is this a bug or was it planned as the feature?
Haven't touched money system.
In games I played bonus income was working
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CaesarAug
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Joined: Tue Jun 23, 2015 4:54 am

Re: Expansion mod

Post by CaesarAug »

Alvek: have you ever considered the possibility of modding a maximum ship size per ship-class?
Alvek
Posts: 205
Joined: Fri Mar 24, 2023 9:47 pm
Location: Kyiv

Re: Expansion mod

Post by Alvek »

CaesarAug wrote: Fri May 02, 2025 9:25 pm Alvek: have you ever considered the possibility of modding a maximum ship size per ship-class?
No, never thought about that.
Implementing that as modifier for base size research (like 1.05 for explorer) should be relatively simple, I think. Can't be sure without checking code.
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CaesarAug
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Re: Expansion mod

Post by CaesarAug »

A player-moddable maximum size limit per ship-class research was a missing feature talked about by players for Distant Worlds Universe, applicable actually to all the first series of DW games.

Not to mean that the actual sizes themselves should be fixed or hard-coded but moddable by the player just like ship sizes are now. The only difference would be a player-moddable maximum size per ship-class.

Something like this seems to be a popular feature in Distant Worlds 2.
imowl
Posts: 4
Joined: Fri Jun 06, 2025 6:40 pm

Re: Expansion mod

Post by imowl »

The Bacon Mod !setdifficulty option doesn't work in Expansion Mod v1.10.01. For reference:
https://forums.matrixgames.com/search.p ... sf=msgonly
Is it possible to fix it in Expansion Mod ?

I tried also DistantWorldsExpanded v2.1.0.2 from the DW-UX/DistantWorldsExpanded github page but it crashes on start.
Does it have other dependencies than v1.10.01 ? Do I need to make a fresh DWU install ? (I copied the v2.1.0.2 over my v1.10.01 install)

Thanks to Expansion Mod and DWUR for keeping DWU alive.
Alvek
Posts: 205
Joined: Fri Mar 24, 2023 9:47 pm
Location: Kyiv

Re: Expansion mod

Post by Alvek »

imowl wrote: Fri Jun 06, 2025 7:07 pm The Bacon Mod !setdifficulty option doesn't work in Expansion Mod v1.10.01. For reference:
https://forums.matrixgames.com/search.p ... sf=msgonly
Is it possible to fix it in Expansion Mod ?
I am at frontline right now so I can't check fix or changes so take note of that.
Try to disable option that adjust game difficulty mid game, I don't remember how it named in game start settings. But I think Roger mentioned that.

Version 2+ have dependency in archive except bacon files.
If you post crush log or error message I at least will have idea what the problem is.
imowl
Posts: 4
Joined: Fri Jun 06, 2025 6:40 pm

Re: Expansion mod

Post by imowl »

Alvek wrote: Fri Jun 06, 2025 7:14 pm
imowl wrote: Fri Jun 06, 2025 7:07 pm ...
I am at frontline right now so I can't check fix or changes so take note of that.
Try to disable option that adjust game difficulty mid game, I don't remember how it named in game start settings. But I think Roger mentioned that.
...
Thanks for the quick reply, !setdifficulty seems to be bugged even if "adjust game difficulty mid game" is disabled.
Seems to be bugged since 2021: https://forums.matrixgames.com/viewtopi ... y#p4821063

Good luck to you.
Joubarbe
Posts: 43
Joined: Mon Mar 29, 2010 2:05 pm

Re: Expansion mod

Post by Joubarbe »

Really impressive work, thank you for keeping this game alive!

Could you add an option to hide the UPS meter? Not very useful for end-users.
Joubarbe
Posts: 43
Joined: Mon Mar 29, 2010 2:05 pm

Re: Expansion mod

Post by Joubarbe »

Also, bug report in 2.1.0.2: clicking Resources -> Adamantium in the galactopedia gives an Unhandled exception error. (DWUR)

Haven't tried other entries.
Alvek
Posts: 205
Joined: Fri Mar 24, 2023 9:47 pm
Location: Kyiv

Re: Expansion mod

Post by Alvek »

Joubarbe wrote: Thu Jul 03, 2025 6:53 am Really impressive work, thank you for keeping this game alive!

Could you add an option to hide the UPS meter? Not very useful for end-users.
After I return from frontline.
Alvek
Posts: 205
Joined: Fri Mar 24, 2023 9:47 pm
Location: Kyiv

Re: Expansion mod

Post by Alvek »

Joubarbe wrote: Thu Jul 03, 2025 5:05 pm Also, bug report in 2.1.0.2: clicking Resources -> Adamantium in the galactopedia gives an Unhandled exception error. (DWUR)

Haven't tried other entries.
Thera are 3 resources that breaks wiki. Just click continue and game will work, just without wiki.

Worked on fixing it before deployment.
Joubarbe
Posts: 43
Joined: Mon Mar 29, 2010 2:05 pm

Re: Expansion mod

Post by Joubarbe »

Oh you're in Ukraine... Well, good luck man...
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CaesarAug
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Re: Expansion mod

Post by CaesarAug »

I've noticed that beginning with the 2.0.0.0+ versions of the Expansion Mod, the BaconSettings.txt file is no longer included. I've looked everywhere and cannot find this file. Are these parameters included elsewhere? Are they ignored with the more recent versions? Are they perhaps hard-coded now?

I'm still using an old BaconSettings.txt file from the original Bacon Mod latest 1.82 version, though modified to include the previous last 1.10.01 version of the Expansion Mod. It seems to work as designed.

Just wondering... thank you.

Hope you are well, Alvek.
Alvek
Posts: 205
Joined: Fri Mar 24, 2023 9:47 pm
Location: Kyiv

Re: Expansion mod

Post by Alvek »

CaesarAug wrote: Mon Jul 14, 2025 4:46 pm I've noticed that beginning with the 2.0.0.0+ versions of the Expansion Mod, the BaconSettings.txt file is no longer included. Are these parameters included elsewhere? Are they ignored with the more recent versions? Are they perhaps hard-coded now?

I'm still using an old BaconSettings.txt file from the original Bacon Mod latest 1.82 version, though modified to include the previous last 1.10.01 version of the Expansion Mod. It seems to work as designed.

Just wondering... thank you.

Hope you are well, Alvek.
You still need txt file or game will use default settings for it. For 2.* I focused on changes so I postoned creating full version package and had no time to do that before deployment.
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CaesarAug
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Re: Expansion mod

Post by CaesarAug »

Oh I see. Thanks. May you all go home soon, Alvek.
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CaesarAug
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Re: Expansion mod

Post by CaesarAug »

Alvek, I'm noticing a visual glitch with the latest 2.1.0.2 version of the Expansion Mod.

The Empire Policy screen does not go all the way down to the bottom, where it mentions Fleet Formation composition, i.e., you can't see the Number of ships in Strike Force. I just noticed it now. Computer resolution adapted to 1920x1080. Don't remember this glitch on the last version I played, which was 2.0.0.6 (the one that needed the music fix).

Thought to report it.
Last edited by CaesarAug on Mon Jul 14, 2025 6:23 pm, edited 1 time in total.
Alvek
Posts: 205
Joined: Fri Mar 24, 2023 9:47 pm
Location: Kyiv

Re: Expansion mod

Post by Alvek »

CaesarAug wrote: Mon Jul 14, 2025 6:17 pm Alvek, I'm noticing a visual glitch with the latest 2.1.0.2 version of the Expansion Mod.

Specifically, the Empire Policy screen does not go all the way down to the bottom, where it mentions Fleet Formation composition. I just noticed it now. Computer resolution adapted to 1920x1080. Don't remember this glitch on the last version I played, which was 2.0.0.6 (the one that needed the music fix).

Thought to report it.
Thanks, added to bug list
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