Not sure why 100ms buffer cause stutter, now it 300ms across 3 buffersCaesarAug wrote: Mon Apr 14, 2025 12:48 pm YES! I noticed it's version 2.0.0.6. I've started the game up several times... the music sounds ok!! I think you've got it! Still, my Mini PC is latest generation Intel Ultra 9 185H, the onboard SSD is fast. But your hotfix seems to have corrected the music issue. THANK YOU!
If anything else comes up, I'll let you know...
Expansion mod
Re: Expansion mod
Re: Expansion mod
Hi Alvek,
with your mod the bonus income is not ticking. Is this a bug or was it planned as the feature?
with your mod the bonus income is not ticking. Is this a bug or was it planned as the feature?
Re: Expansion mod
Haven't touched money system.fransouz wrote: Sun Apr 27, 2025 2:01 pm Hi Alvek,
with your mod the bonus income is not ticking. Is this a bug or was it planned as the feature?
In games I played bonus income was working
Re: Expansion mod
Alvek: have you ever considered the possibility of modding a maximum ship size per ship-class?
Re: Expansion mod
No, never thought about that.CaesarAug wrote: Fri May 02, 2025 9:25 pm Alvek: have you ever considered the possibility of modding a maximum ship size per ship-class?
Implementing that as modifier for base size research (like 1.05 for explorer) should be relatively simple, I think. Can't be sure without checking code.
Re: Expansion mod
A player-moddable maximum size limit per ship-class research was a missing feature talked about by players for Distant Worlds Universe, applicable actually to all the first series of DW games.
Not to mean that the actual sizes themselves should be fixed or hard-coded but moddable by the player just like ship sizes are now. The only difference would be a player-moddable maximum size per ship-class.
Something like this seems to be a popular feature in Distant Worlds 2.
Not to mean that the actual sizes themselves should be fixed or hard-coded but moddable by the player just like ship sizes are now. The only difference would be a player-moddable maximum size per ship-class.
Something like this seems to be a popular feature in Distant Worlds 2.
Re: Expansion mod
The Bacon Mod !setdifficulty option doesn't work in Expansion Mod v1.10.01. For reference:
https://forums.matrixgames.com/search.p ... sf=msgonly
Is it possible to fix it in Expansion Mod ?
I tried also DistantWorldsExpanded v2.1.0.2 from the DW-UX/DistantWorldsExpanded github page but it crashes on start.
Does it have other dependencies than v1.10.01 ? Do I need to make a fresh DWU install ? (I copied the v2.1.0.2 over my v1.10.01 install)
Thanks to Expansion Mod and DWUR for keeping DWU alive.
https://forums.matrixgames.com/search.p ... sf=msgonly
Is it possible to fix it in Expansion Mod ?
I tried also DistantWorldsExpanded v2.1.0.2 from the DW-UX/DistantWorldsExpanded github page but it crashes on start.
Does it have other dependencies than v1.10.01 ? Do I need to make a fresh DWU install ? (I copied the v2.1.0.2 over my v1.10.01 install)
Thanks to Expansion Mod and DWUR for keeping DWU alive.
Re: Expansion mod
I am at frontline right now so I can't check fix or changes so take note of that.imowl wrote: Fri Jun 06, 2025 7:07 pm The Bacon Mod !setdifficulty option doesn't work in Expansion Mod v1.10.01. For reference:
https://forums.matrixgames.com/search.p ... sf=msgonly
Is it possible to fix it in Expansion Mod ?
Try to disable option that adjust game difficulty mid game, I don't remember how it named in game start settings. But I think Roger mentioned that.
Version 2+ have dependency in archive except bacon files.
If you post crush log or error message I at least will have idea what the problem is.
Re: Expansion mod
Thanks for the quick reply, !setdifficulty seems to be bugged even if "adjust game difficulty mid game" is disabled.Alvek wrote: Fri Jun 06, 2025 7:14 pmI am at frontline right now so I can't check fix or changes so take note of that.
Try to disable option that adjust game difficulty mid game, I don't remember how it named in game start settings. But I think Roger mentioned that.
...
Seems to be bugged since 2021: https://forums.matrixgames.com/viewtopi ... y#p4821063
Good luck to you.
Re: Expansion mod
Really impressive work, thank you for keeping this game alive!
Could you add an option to hide the UPS meter? Not very useful for end-users.
Could you add an option to hide the UPS meter? Not very useful for end-users.
Re: Expansion mod
Also, bug report in 2.1.0.2: clicking Resources -> Adamantium in the galactopedia gives an Unhandled exception error. (DWUR)
Haven't tried other entries.
Haven't tried other entries.
Re: Expansion mod
After I return from frontline.Joubarbe wrote: Thu Jul 03, 2025 6:53 am Really impressive work, thank you for keeping this game alive!
Could you add an option to hide the UPS meter? Not very useful for end-users.
Re: Expansion mod
Thera are 3 resources that breaks wiki. Just click continue and game will work, just without wiki.Joubarbe wrote: Thu Jul 03, 2025 5:05 pm Also, bug report in 2.1.0.2: clicking Resources -> Adamantium in the galactopedia gives an Unhandled exception error. (DWUR)
Haven't tried other entries.
Worked on fixing it before deployment.
Re: Expansion mod
Oh you're in Ukraine... Well, good luck man...
Re: Expansion mod
I've noticed that beginning with the 2.0.0.0+ versions of the Expansion Mod, the BaconSettings.txt file is no longer included. I've looked everywhere and cannot find this file. Are these parameters included elsewhere? Are they ignored with the more recent versions? Are they perhaps hard-coded now?
I'm still using an old BaconSettings.txt file from the original Bacon Mod latest 1.82 version, though modified to include the previous last 1.10.01 version of the Expansion Mod. It seems to work as designed.
Just wondering... thank you.
Hope you are well, Alvek.
I'm still using an old BaconSettings.txt file from the original Bacon Mod latest 1.82 version, though modified to include the previous last 1.10.01 version of the Expansion Mod. It seems to work as designed.
Just wondering... thank you.
Hope you are well, Alvek.
Re: Expansion mod
You still need txt file or game will use default settings for it. For 2.* I focused on changes so I postoned creating full version package and had no time to do that before deployment.CaesarAug wrote: Mon Jul 14, 2025 4:46 pm I've noticed that beginning with the 2.0.0.0+ versions of the Expansion Mod, the BaconSettings.txt file is no longer included. Are these parameters included elsewhere? Are they ignored with the more recent versions? Are they perhaps hard-coded now?
I'm still using an old BaconSettings.txt file from the original Bacon Mod latest 1.82 version, though modified to include the previous last 1.10.01 version of the Expansion Mod. It seems to work as designed.
Just wondering... thank you.
Hope you are well, Alvek.
Re: Expansion mod
Oh I see. Thanks. May you all go home soon, Alvek.
Re: Expansion mod
Alvek, I'm noticing a visual glitch with the latest 2.1.0.2 version of the Expansion Mod.
The Empire Policy screen does not go all the way down to the bottom, where it mentions Fleet Formation composition, i.e., you can't see the Number of ships in Strike Force. I just noticed it now. Computer resolution adapted to 1920x1080. Don't remember this glitch on the last version I played, which was 2.0.0.6 (the one that needed the music fix).
Thought to report it.
The Empire Policy screen does not go all the way down to the bottom, where it mentions Fleet Formation composition, i.e., you can't see the Number of ships in Strike Force. I just noticed it now. Computer resolution adapted to 1920x1080. Don't remember this glitch on the last version I played, which was 2.0.0.6 (the one that needed the music fix).
Thought to report it.
Last edited by CaesarAug on Mon Jul 14, 2025 6:23 pm, edited 1 time in total.
Re: Expansion mod
Thanks, added to bug listCaesarAug wrote: Mon Jul 14, 2025 6:17 pm Alvek, I'm noticing a visual glitch with the latest 2.1.0.2 version of the Expansion Mod.
Specifically, the Empire Policy screen does not go all the way down to the bottom, where it mentions Fleet Formation composition. I just noticed it now. Computer resolution adapted to 1920x1080. Don't remember this glitch on the last version I played, which was 2.0.0.6 (the one that needed the music fix).
Thought to report it.