Hierarchy Module Document

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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Curtis Lemay
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Re: Hierarchy Module Document

Post by Curtis Lemay »

Here I illustrate the changes to commander copy/paste: 1st shot shows a commander on the Commander Inventory => it is then copied with the copy button.

Next shot shows the commander pasted onto the end of the Commander List with the paste button. Note that its status is "Not in Scenario" when its status in the Inventory was "Assigned". Before, it would have retained the "Assigned" status (and there is no ability to change status on the List (unlike on the Inventory).

Note that this empowers designers to copy commanders made for one scenario to another scenario via pasting back onto the List. So...all the commanders I made for the CFNA 40-43 scenario can be copied to the other five CFNA scenario via this method. Note it isn't even necessary to save the modified List if the copying is completed without exiting the Editor.
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Paste on Commander List.jpg
Paste on Commander List.jpg (380.34 KiB) Viewed 271 times
Copy on Commander Inventory.jpg
Copy on Commander Inventory.jpg (370.29 KiB) Viewed 271 times
My TOAW web site:

Bob Cross's TOAW Site
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rhinobones
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Re: Hierarchy Module Document

Post by rhinobones »

Curtis Lemay wrote: Sun May 04, 2025 9:17 pm I have the installation zip ready. It's 157MB, so we will need a public FTP site.

How much of that zip file is graphics?

Regards
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil

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Curtis Lemay
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Re: Hierarchy Module Document

Post by Curtis Lemay »

rhinobones wrote: Wed Jul 02, 2025 7:00 pm
Curtis Lemay wrote: Sun May 04, 2025 9:17 pm I have the installation zip ready. It's 157MB, so we will need a public FTP site.

How much of that zip file is graphics?

Regards
Probably most of it. But it wouldn't be comprehensible without the graphics.
My TOAW web site:

Bob Cross's TOAW Site
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Curtis Lemay
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Re: Hierarchy Module Document

Post by Curtis Lemay »

Curtis Lemay wrote: Mon Jun 30, 2025 9:15 pm Now that the latest hierarchy module bugs are fixed, I have to adjust the documentation a bit for the changes made. Then I'll try to drum up some help on the Beta Test thing. Then I guess I'll start on the legacy bugs if there's no progress on the Beta Test.
I've finished the documentation, so I made this post on the Main Discussion Board:

https://forums.matrixgames.com/viewtopic.php?t=411333

Let's hope that gets the Beta Test rolling.
My TOAW web site:

Bob Cross's TOAW Site
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Curtis Lemay
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Re: Hierarchy Module Document

Post by Curtis Lemay »

Well, it seems we're back to waiting on Erik. While we wait I'll finally get to work on the Legacy Bugs. 8-)
My TOAW web site:

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Ratbag55
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Re: Hierarchy Module Document

Post by Ratbag55 »

Would it be helpful if we (players) send emails to Matrix and/or Eric as well, asking them to expedite?

Obviously don’t want to interfere in the process in undue fashion, but I am one of the players looking forward very much to this beta release and would be glad to help in any way I can.

Thanks
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Curtis Lemay
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Re: Hierarchy Module Document

Post by Curtis Lemay »

Ratbag55 wrote: Wed Jul 09, 2025 3:54 pm Would it be helpful if we (players) send emails to Matrix and/or Eric as well, asking them to expedite?

Obviously don’t want to interfere in the process in undue fashion, but I am one of the players looking forward very much to this beta release and would be glad to help in any way I can.

Thanks
I would council against that. I'm sure Erik will get to it as best he can. Better for us to adhere to professional decorum, rather than carping.

There are still things that need to be done beyond testing. For example, the translations needed. I still hope for volunteers for that, ultimately.
My TOAW web site:

Bob Cross's TOAW Site
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Curtis Lemay
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Re: Hierarchy Module Document

Post by Curtis Lemay »

Curtis Lemay wrote: Wed Jul 09, 2025 4:08 pm There are still things that need to be done beyond testing. For example, the translations needed. I still hope for volunteers for that, ultimately.
Here's how we stand on the update. Note the need for translations:
Curtis Lemay wrote: Sun Dec 01, 2024 12:27 pm 1. One feature remains to be finished. This was the Commander Vacancy Fill procedure. It is now finished.
2. Scenarios need to be modified/designed to incorporate the new features for testing and publication. Seven scenarios now so modified: Shiloh 1862; Kaiserschlacht 1918; CFNA 1940-43; Soviet Union 1941; Germany 1945; Okinawa 1945; Leipzig 1813.
3. Those scenarios need to be play-tested to ferret out any remaining bugs with the new features. There are already 15 bugs that have been identified and fixed in the new features.
4. There is a significant suite of legacy bugs that need to be fixed.
5. Language files need to be updated with the text of the new features. There were seven in TOAW-III:
_____a. English
_____b. Chinese
_____c. French

_____d. Spanish - finished by Josant.
_____e. German – not yet in TOAW-IV
_____f. Italian – not yet in TOAW-IV
_____g. Polish – not yet in TOAW-IV
_____h. Note to volunteers: Digital Translators make it unnecessary to speak the language to translate.

6. Documentation for the new features needs to be crafted.
7. Scenario Designers will be canvased for any new scenarios to add.
8. Matrix needs to make the installation build for the update.
9. That build needs to be tested.


My estimate/hope now is that the release could come in 2025.
My TOAW web site:

Bob Cross's TOAW Site
woos1981
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Re: Hierarchy Module Document

Post by woos1981 »

Curtis Lemay wrote: Wed Jul 09, 2025 5:34 pm
Curtis Lemay wrote: Wed Jul 09, 2025 4:08 pm There are still things that need to be done beyond testing. For example, the translations needed. I still hope for volunteers for that, ultimately.
Here's how we stand on the update. Note the need for translations:
Curtis Lemay wrote: Sun Dec 01, 2024 12:27 pm 1. One feature remains to be finished. This was the Commander Vacancy Fill procedure. It is now finished.
2. Scenarios need to be modified/designed to incorporate the new features for testing and publication. Seven scenarios now so modified: Shiloh 1862; Kaiserschlacht 1918; CFNA 1940-43; Soviet Union 1941; Germany 1945; Okinawa 1945; Leipzig 1813.
3. Those scenarios need to be play-tested to ferret out any remaining bugs with the new features. There are already 15 bugs that have been identified and fixed in the new features.
4. There is a significant suite of legacy bugs that need to be fixed.
5. Language files need to be updated with the text of the new features. There were seven in TOAW-III:
_____a. English
_____b. Chinese
_____c. French

_____d. Spanish - finished by Josant.
_____e. German – not yet in TOAW-IV
_____f. Italian – not yet in TOAW-IV
_____g. Polish – not yet in TOAW-IV
_____h. Note to volunteers: Digital Translators make it unnecessary to speak the language to translate.

6. Documentation for the new features needs to be crafted.
7. Scenario Designers will be canvased for any new scenarios to add.
8. Matrix needs to make the installation build for the update.
9. That build needs to be tested.


My estimate/hope now is that the release could come in 2025.
Thank you, Curtis, for all your efforts on this game! Since Erik already knows about it, let's just wait calmly. Please also rest assured to continue polishing this highly anticipated major update to near perfection. I believe this game will be reborn soon! I'm praying for you!
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