Update files to what we hope is the final definitive V4.0 AND v1.0c
1001 hours playing now the 4th game from DEC 41 - SEPT 45
All the main art is on my 365 Downloads page; other stuff is there you may want as well.
https://gingerdragonltd-my.sharepoint.c ... ElBecC8cZg
Password Empire1941
Please note that new ships (mainly small ships) and new planes (mainly Kamikaze variants) require a restart, but you do not really need them.
Some plane loadouts were changed; you can get these into the game by downgrading or upgrading, then going straight back to the original plane. For games not late war, please note the important planes affected are the Val and the Dauntless, especially. The Val has a slightly better ( I hope plausible) loadout at range, but the Dauntless has a more formidable and indeed historical loadout, which makes it much more dangerous.
All feedback welcome - not planning another patch except for errors if any are found.
Enjoy....
list of latest changes, additions and improvements
• Empire V4.0 and Age of Steel V1.0C
• Error with Marine CD unit at Pago with move orders at the start – Fixed.
• Eased up Chinese Inf values a touch, review of some other infantry types as well – Play balance.
• British BC Renown using Repulse upgrade path and review of both classes. Fixed.
• A few fixes and enhancements to Japanese E-class ships upgrades and paths, late war. Fixed and play balance.
• A few US subs arrive with the wrong date/upgrade level. Fixed.
• Small adjustments to large J Merchant ship conversion options, range and cargo balance. Chrome and enhancement.
• Hampden Bomber Mk I, Mk I TB and Blenheim If – revisions and a couple of minor corrections. A few other aircraft historical corrections – extra research.
• Streamlining of AC radars to make them fit the mod better.
• SBD Dauntless line revisions, mainly loadouts - new research.
• Changed A/C on Akitshima and Chihaya AV at start to a unique version of the Emily. Chrome.
• Made non-US Allied ASW upgrades on ships a bit more progressive and in keeping with the mod. Chrome and play balance.
• Last Version of George 1/45 CV now instead of CVB.
• DB, and other tweaks elsewhere.
• Clarification on optional victory conditions- The fall of Tokyo before 1/11/45 = Auto allied decisive. If three cities from the options of Nagasaki, Kagoshima, Hiroshima, Kobe, Osaka, Yokohama, Fukuoka and Maesa to allied land forces before 1/9/45 = Auto Allied Decisive victory. If 3 VP locations are taken after 1/9/45 and before 1/10/45, then the result is a Draw. If the game moves past 1/10/45 with victory points less than 2.5/1 in the Allies' favour, the result is a draw unless Tokyo is taken. Any Victory location that has a Nuclear bomb used up on it ceases to become a victory location. If an atomic bomb is used on Tokyo, it loses its status as an automatic victory location (they did not want to kill the emperor).
• Added a final K version of the Jet, Nakajima Kikka 2/45 and Francis 11/44.
• Added a few more Japanese Yangtze large river barges and some ocean-going barges, and Tugs.
• Improvements to Russian supply and reduced stacking issues by more spread arrivals. Will mean a slightly slower Russian offensive. Fix and Chrome.
• Tweaked Japanese Heavy Industry and Arms down a bit at start, tweaked Naval shipyards up a touch at start, HI now uses 23 from 21 Res. Play balance.
• Added another conversion option to Mortar support ship for LSTs 12/44. Chrome.
• Added option not to convert Oyodo Scout class CL class in 12/44 to CL armed with Washi missiles for surface attack and retain the AC capacity. Splits the path. Chrome.
• Revisions to TOE of late war Japanese militia divisions- new research and more in keeping with mod.
• Changed starting positions a few Japanese SS. More in keeping with mod.
• Reduced British 43-44, US Army ,Navy, and Marine pilot replacement levels 42-44 – Too high.