Empire V4.0 and Age of steel V1.0c Final edition out now !!!

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Cavalry Corp
Posts: 4093
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

Re: Empire V3.0f Masters edition - OUT NOW, update 1st March 2025

Post by Cavalry Corp »

Sorry corrected files with right scn for right maps -
Extra Art for Age of Steel Scn 50+51.zip
(15.01 KiB) Downloaded 26 times
Cavalry Corp
Posts: 4093
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

Re: Empire V3.0f Masters edition - Out now, update 1st March 2025

Post by Cavalry Corp »

A new patch is coming - I made a mistake in one of the drop-down menus in the editor that caused an issue with one Japanese engine in the last patch - we are testing now, and then I will publish.

Sorry

Cav
Cavalry Corp
Posts: 4093
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

Re: Empire V3.0f Masters edition - Out now, update 1st March 2025

Post by Cavalry Corp »

Patch 3.0g should be out tomorrow - also did a lot of upgrades to both sides 1945 with Olympic in mind etc....

Cav
Cavalry Corp
Posts: 4093
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

Re: Empire V3.0g Masters edition plus Age of steel V1.0b 30 April 2025

Post by Cavalry Corp »

Ok, here is then latest update and late war enhancements, mainly lots of very small tweaks a couple of errors corrected not of my making. Hope you enjoy the hundreds of hours that have gone into playtesting this out from 41 – September 1945, with several games now in early 1042 – thanks for your support.


Empire V3.0g + Age of steel V1.0b
• Important error fix for the Rocket assist drive, stopping production of one engine NAK 35. Fixed.
• A few minor device/ship/plane tweaks.
• Amended some higher allied Garrison requirements in mainland Japan to represent the fanatic resistance
movement. Realism.
• A few minor base starting changes, added some daily supply to hexes critical for rice/ food production. Chrome.
• Errors with various Australian Brigades allocated to build up to the wrong Divisions or impossible units – Fixed.
• Increased 1942 Pilot rates for Japan – Up just a touch.
• Tweaked up the Chinese Army strength at the start. Play balance.
• Changed Hiyo and Junyo classes to CV. Re-evaluation.
• Tidy up of late-war British SS data and removal of one equipment duplication.
• Smoothed out and improved Japanese CL conversion choices – chrome.
• Improved Japanese Koi class CLAA to make them more tempting to build late war.
• Amended or corrected some late-war ship and SS upgrades to make them flow more in line with the mod.
• Made the J2M Jack Upgrade path smoother. Realism.
• Improved starting status of most 1945 Training Kamikaze air units – Play balance.
• Added British sub X-1 – A very interesting one off - Could not resist (New art in art expansion zip).
• A few more US LST and one AGC for 1945, option to convert LST to short-range amphibious attack LST in Nov 44.
• Adjustment on aircraft types to some late-war arriving CV air groups for Japan – better date matches.
• Adjusted some ship build and or arrival dates out of 1946 to earlier – Scn has been shortened.
• Changed Goa and East Timor to Portuguese and added a few minor Portuguese units and ships starting and arriving
42 onwards.
• Removed CLs Nigeria and Bermuda from the game and replaced them with four new late-war CLs of the Neptune
class. More in keeping with mod.
• Added late war Japanese SS Torp upgrades to the larger SS – In keeping with mod and Chrome.
• Several British subs arrive with the wrong upgrade date status- Fixed.
• Reduced Resource production in the area of Japan itself and increased it elsewhere. Play balance, too many
resources close to Japan, moved some to more historical locations. New Research.
• Optional - Revised Victory conditions - The fall of Tokyo before 1/11/45 = Allied decisive victory. Three cities from
the options of Nagasaki, Kagoshima, Hiroshima, Kobe, Osaka, Yokohama, Fukuoka and Maesa to land forces before
1/9/45 = Allied Decisive victory. If the game moves past the end of September 1945 with victory points less than
2.5/1 in the Allies' favour, the best Allied result is a draw unless Tokyo is taken. Any victory location that has a
nuclear bomb used on it ceases to become a victory location. If that is Tokyo, it loses its status as an auto victory
location.
Empire - Read v 3.0g and Age of Steel V1.0a.pdf
(924.35 KiB) Downloaded 37 times
Cavalry Corp
Posts: 4093
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

Re: Empire V3.0f Masters edition - Out now, update 1st March 2025

Post by Cavalry Corp »

Note another small patch to come soon, one small error and a few tweaks - getting to the stage of no more updates!
Cavalry Corp
Posts: 4093
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

Re: Empire V3.0g and Age of steel V1.0b Masters edition - update 30/4/25

Post by Cavalry Corp »

As my game is now finished in September 45 with Dean and declared a draw... I am taking time and learning from all that PBEM experience to do one more update for my mod, which should be out before the end of June for sure. If you are thinking of plunging in, please hold off a while - it should be worth it.

Cav
Cavalry Corp
Posts: 4093
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

Re: Empire V4.0 and Age of steel V1.0c Final edition coming soon

Post by Cavalry Corp »

Should be tomorrow - been doing a lot of checking and reviewing to make the game as tight as possible.
Cavalry Corp
Posts: 4093
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

Re: Empire V4.0 and Age of steel V1.0c Final edition coming soon

Post by Cavalry Corp »

Absolutely tomorrow - doing huge PC backup today.
Cavalry Corp
Posts: 4093
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

Re: Empire V4.0 and Age of steel V1.0c Final edition out now !!!

Post by Cavalry Corp »

Update files to what we hope is the final definitive V4.0 AND v1.0c

1001 hours playing now the 4th game from DEC 41 - SEPT 45
All the main art is on my 365 Downloads page; other stuff is there you may want as well.

https://gingerdragonltd-my.sharepoint.c ... ElBecC8cZg

Password Empire1941


Please note that new ships (mainly small ships) and new planes (mainly Kamikaze variants) require a restart, but you do not really need them.
Some plane loadouts were changed; you can get these into the game by downgrading or upgrading, then going straight back to the original plane. For games not late war, please note the important planes affected are the Val and the Dauntless, especially. The Val has a slightly better ( I hope plausible) loadout at range, but the Dauntless has a more formidable and indeed historical loadout, which makes it much more dangerous.

All feedback welcome - not planning another patch except for errors if any are found.

Enjoy....
Empire - Read v 4.0 and Age of Steel V1.0c.pdf
(971.9 KiB) Downloaded 9 times



list of latest changes, additions and improvements

• Empire V4.0 and Age of Steel V1.0C
• Error with Marine CD unit at Pago with move orders at the start – Fixed.
• Eased up Chinese Inf values a touch, review of some other infantry types as well – Play balance.
• British BC Renown using Repulse upgrade path and review of both classes. Fixed.
• A few fixes and enhancements to Japanese E-class ships upgrades and paths, late war. Fixed and play balance.
• A few US subs arrive with the wrong date/upgrade level. Fixed.
• Small adjustments to large J Merchant ship conversion options, range and cargo balance. Chrome and enhancement.
• Hampden Bomber Mk I, Mk I TB and Blenheim If – revisions and a couple of minor corrections. A few other aircraft historical corrections – extra research.
• Streamlining of AC radars to make them fit the mod better.
• SBD Dauntless line revisions, mainly loadouts - new research.
• Changed A/C on Akitshima and Chihaya AV at start to a unique version of the Emily. Chrome.
• Made non-US Allied ASW upgrades on ships a bit more progressive and in keeping with the mod. Chrome and play balance.
• Last Version of George 1/45 CV now instead of CVB.
• DB, and other tweaks elsewhere.
• Clarification on optional victory conditions- The fall of Tokyo before 1/11/45 = Auto allied decisive. If three cities from the options of Nagasaki, Kagoshima, Hiroshima, Kobe, Osaka, Yokohama, Fukuoka and Maesa to allied land forces before 1/9/45 = Auto Allied Decisive victory. If 3 VP locations are taken after 1/9/45 and before 1/10/45, then the result is a Draw. If the game moves past 1/10/45 with victory points less than 2.5/1 in the Allies' favour, the result is a draw unless Tokyo is taken. Any Victory location that has a Nuclear bomb used up on it ceases to become a victory location. If an atomic bomb is used on Tokyo, it loses its status as an automatic victory location (they did not want to kill the emperor).
• Added a final K version of the Jet, Nakajima Kikka 2/45 and Francis 11/44.
• Added a few more Japanese Yangtze large river barges and some ocean-going barges, and Tugs.
• Improvements to Russian supply and reduced stacking issues by more spread arrivals. Will mean a slightly slower Russian offensive. Fix and Chrome.
• Tweaked Japanese Heavy Industry and Arms down a bit at start, tweaked Naval shipyards up a touch at start, HI now uses 23 from 21 Res. Play balance.
• Added another conversion option to Mortar support ship for LSTs 12/44. Chrome.
• Added option not to convert Oyodo Scout class CL class in 12/44 to CL armed with Washi missiles for surface attack and retain the AC capacity. Splits the path. Chrome.
• Revisions to TOE of late war Japanese militia divisions- new research and more in keeping with mod.
• Changed starting positions a few Japanese SS. More in keeping with mod.
• Reduced British 43-44, US Army ,Navy, and Marine pilot replacement levels 42-44 – Too high.
GivingUpTheGhost
Posts: 22
Joined: Fri Jul 23, 2021 8:07 pm

Re: Empire V4.0 and Age of steel V1.0c Final edition out now !!!

Post by GivingUpTheGhost »

Cavalry Corp, love this mod! Thank you for all the effort in making it. With that said, on this latest update, it looks like scen 42 is missing. Once again, thanks for all the hard work.
User avatar
viberpol
Posts: 844
Joined: Thu Oct 20, 2005 3:16 pm
Location: Global village, Poland, EU

Re: Empire V4.0 and Age of steel V1.0c Final edition out now !!!

Post by viberpol »

A question: didn't you forget to add the link to the main artwork folder or... what else? :?
"All the main art is on my 365 Downloads page..."
[BTW: Great job!]
Przy lackim orle, przy koniu Kiejstuta Archanioł Rusi na proporcach błysł
User avatar
tigercub
Posts: 2026
Joined: Mon Feb 03, 2003 12:25 pm
Location: brisbane oz

Re: Empire V4.0 and Age of steel V1.0c Final edition out now !!!

Post by tigercub »

great work and many things i wanted to do in a mod myself one thing i added a 500kg bomb on some army and navy bombers swapped out 2 of the 4 250kg bombs for 1 500kg bomb they did have them and did use them just saying POW was hit with a 500 KG bomb. My next game will be this mode!

Tiger cub
Image
You have enemies? Good. That means you've stood up for something, sometime in your life
Cavalry Corp
Posts: 4093
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

Re: Empire V4.0 and Age of steel V1.0c Final edition out now !!!

Post by Cavalry Corp »

viberpol wrote: Mon Jul 07, 2025 8:16 pm A question: didn't you forget to add the link to the main artwork folder or... what else? :?
"All the main art is on my 365 Downloads page..."
[BTW: Great job!]
Thanks, the main art folder is in the same folder as the Scn....on my 365.

https://gingerdragonltd-my.sharepoint.c ... ElBecC8cZg

Password is Empire1941
Last edited by Cavalry Corp on Sat Jul 12, 2025 4:20 pm, edited 2 times in total.
Cavalry Corp
Posts: 4093
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

Re: Empire V4.0 and Age of steel V1.0c Final edition out now !!!

Post by Cavalry Corp »

GivingUpTheGhost wrote: Thu Jul 03, 2025 2:57 pm Cavalry Corp, love this mod! Thank you for all the effort in making it. With that said, on this latest update, it looks like scen 42 is missing. Once again, thanks for all the hard work.

Oh no not again - i did that last time as well just fixed it most people play scn 42

Cav
Cavalry Corp
Posts: 4093
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

Re: Empire V4.0 and Age of steel V1.0c Final edition out now !!!

Post by Cavalry Corp »

Well spotted

Here are the correct scn in the correct zip
Empire - Read v 4.0 and Age of Steel V1.0c.pdf
(971.9 KiB) Downloaded 2 times
Last edited by Cavalry Corp on Sat Jul 12, 2025 4:45 pm, edited 2 times in total.
Cavalry Corp
Posts: 4093
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

Re: Empire V4.0 and Age of steel V1.0c Final edition out now !!!

Post by Cavalry Corp »

tigercub wrote: Tue Jul 08, 2025 9:19 am great work and many things i wanted to do in a mod myself one thing i added a 500kg bomb on some army and navy bombers swapped out 2 of the 4 250kg bombs for 1 500kg bomb they did have them and did use them just saying POW was hit with a 500 KG bomb. My next game will be this mode!

Tiger cub
Thanks so much and yes I did change quite a few bomb loadouts where the hard coding did not hinder too much mainly level bomber types - I think you will find the Nell and Betty are hard coded. That could be overcome maybe by making a new line and a new plane but it means changing every unit to that plane - not worth it. But your point is good and we have some big steps toward it.
Last edited by Cavalry Corp on Sat Jul 12, 2025 4:44 pm, edited 1 time in total.
Cavalry Corp
Posts: 4093
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

Re: Empire V4.0 and Age of steel V1.0c Final edition out now !!!

Post by Cavalry Corp »

Sorry, still an error now fixed...here are the final files in correct order.


Empire - Read v 4.0 and Age of Steel V1.0c.pdf
(971.9 KiB) Downloaded 3 times
User avatar
tigercub
Posts: 2026
Joined: Mon Feb 03, 2003 12:25 pm
Location: brisbane oz

Re: Empire V4.0 and Age of steel V1.0c Final edition out now !!!

Post by tigercub »

Cavalry Corp wrote: Sat Jul 12, 2025 4:24 pm
tigercub wrote: Tue Jul 08, 2025 9:19 am great work and many things i wanted to do in a mod myself one thing i added a 500kg bomb on some army and navy bombers swapped out 2 of the 4 250kg bombs for 1 500kg bomb they did have them and did use them just saying POW was hit with a 500 KG bomb. My next game will be this mode!

Tiger cub
Thanks so much and yes I did change quite a few bomb loadouts where the hard coding did not hinder too much mainly level bomber types - I think you will find the Nell and Betty are hard coded. That could be overcome maybe by making a new line and a new plane but it means changing every unit to that plane - not worth it. But your point is good and we have some big steps toward it.
I did change the bomb load outs like I said and it worked. just navy Bettys and Helens as i know the bomb was not all that common.
Image
You have enemies? Good. That means you've stood up for something, sometime in your life
Cavalry Corp
Posts: 4093
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

Re: Empire V4.0 and Age of steel V1.0c Final edition out now !!!

Post by Cavalry Corp »

OK, good - could consider looking at that further in any future update. I am not really planning one, but if errors are found by players then I could revise... remember this mod is hypothetical as well. You may be interested to note that many light bombers carry smaller bombs, primarily these are for use against airfields, which makes these planes more viable to build as well. Both sides also have rockets, which, after a lot of play testing and tweaking ( about 4 times :) ), we got working ok. Rockets are now useful, and also, rockets are useful for ASW. Primarily they are an allied weapon.
User avatar
viberpol
Posts: 844
Joined: Thu Oct 20, 2005 3:16 pm
Location: Global village, Poland, EU

Re: Empire V4.0 and Age of steel V1.0c Final edition out now !!!

Post by viberpol »

Cavalry Corp wrote: Sat Jul 12, 2025 4:10 pm
viberpol wrote: Mon Jul 07, 2025 8:16 pm A question: didn't you forget to add the link to the main artwork folder or... what else? :?
"All the main art is on my 365 Downloads page..."
[BTW: Great job!]
Thanks, the main art folder is in the same folder as the Scn....on my 365.

https://gingerdragonltd-my.sharepoint.c ... ElBecC8cZg

Password is Empire1941
I am sorry, call me dumb, but I am not getting it. :?
The two bigger art folders have only map files...
In two others "Extra art" I only see 4 files. Well, my ART folder of the standard game has about 800MB...
Soo... do the 4 files files are enough and supplementary, or we need RA mod files first or what?
Where are the J/A_planeside(s)/tops... I believe it should be a big folder as you have plenty of new stuff.
no main art.jpg
no main art.jpg (94.81 KiB) Viewed 16 times
Przy lackim orle, przy koniu Kiejstuta Archanioł Rusi na proporcach błysł
Post Reply

Return to “Scenario Design and Modding”