Questions to the devs about game data

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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OrnluWolfjarl
Posts: 312
Joined: Fri Oct 20, 2017 8:36 pm

Questions to the devs about game data

Post by OrnluWolfjarl »

Hi, I have a few small questions, if anyone from the dev team is able to answer them:

1. Is ShipHulls_PlanetDestroyer.xml not used anymore by the game? Is the ShipHulls_PlanetDestroyers.xml taking its place instead?

2. In the various ShipHulls XMLs: Is Maximum Turn Roll Angle variable for hulls measured in radians like Weapon Bay HalfArcs? Or is it a different kind of unit?

3. In CreatureTypes XMLs: Is TurnRate also measured in radians, or in some other unit?

4. In CreatureTypes_Shakturi.XML: StartPlagueAtColonyLocationChance = 12. Does that mean 12% or 1200%? Or something else?

5. In CreatureTypes_Shakturi.XML: InfluenceAmounts= 1. There are also research projects that increase Rift Strider Influence up to 1. Does that mean overall Influence Amount can be as high as 2? So Counter-Influence techs are only temporarily useful?

6. In Governments.XML: What does CanColonize = No mean for Monarchy Governments? Can they not colonize planets?

7. TroopDefinitions.XML - What is IsRobotic variable? Why is it FALSE for Robotic troops (e.g. Battle Robot Brigade)

Thank you

EDIT:

8. In ColonyEventDefinitions.xml for Plague type events: If SpreadToOtherColoniesChance = 1, does that mean 1% or 100%? Or something else?
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