Prohibited Move?

Strategic Command WWII: War in the Pacific is a turn-based strategy game. It offers a comprehensive experience of the Pacific Theater, challenging you to achieve victory in one of history's greatest conflicts.
Post Reply
User avatar
HansBolter
Posts: 7449
Joined: Thu Jul 06, 2006 12:30 pm
Location: United States

Prohibited Move?

Post by HansBolter »

Can anyone give me a heads up as to why the illustrated move is prohibited?

Where units are, and are not allowed to move is pretty much a mystery to me.

I move a unit one turn with intentions for the next turn's move only to discover that the move I had planned for the second turn is prohibited. Not having a clue what terrain I can actually traverse is wreaking havoc on my planning.
Attachments
Prohibited Move.jpg
Prohibited Move.jpg (906.63 KiB) Viewed 192 times
Hans

User avatar
Bo Rearguard
Posts: 634
Joined: Sun Apr 06, 2008 9:08 pm
Location: Basement of the Alamo

Re: Prohibited Move?

Post by Bo Rearguard »

It might have to do with crossing a river into a lake hex, but I don't have the game in front of me so can't be sure. I don't think it's a weather related issue like mud as that looks good as near as I can tell.

I've always found it's a good idea to turn off national colors when planning moves because they can mask actual ground conditions.
"They couldn't hit an elephant at this dist ...." Union General John Sedgwick, 1864
gamer78
Posts: 772
Joined: Wed Aug 17, 2011 5:33 am

Re: Prohibited Move?

Post by gamer78 »

I've checked it is major river hex. It is not clear in gaphics where is major river hex. Similar situation Liuzhou (44th Chinese army) in 1942 start. Normal river has no cost(only 1 AP), I think only about about graphic issue about major rivers.
User avatar
OldCrowBalthazor
Posts: 2754
Joined: Thu Jul 02, 2020 12:42 am
Location: Republic of Cascadia

Re: Prohibited Move?

Post by OldCrowBalthazor »

Bo Rearguard wrote: Wed Jul 16, 2025 3:13 pm
I've always found it's a good idea to turn off national colors when planning moves because they can mask actual ground conditions.
I always have the territorial color option OFF too. Especially useful in the Soviet Union where the default territory color of reddish brown looks similar to mud.

Applies everywhere though for sure. Much easier to plan moves with the weather conditions being viewed in an unadulterated fashion.

Occasionally when conducting a turn, I do toggle Territorial Colors ON, to check the owner status of a particular hex. (Example in some areas of the Pacific where things are contested. Help me in WaW and TRP-WORLD and TRP-EUROPE in the Soviet Union to see what areas were given to Italian control and its 1943 and they are close to surrendering. All Italian controlled hexes will revert to the Reds upon surrender, so I will sweep those hexes with German or German Minor troops and wash the Italians out our hair, sort of speak haha).

Notice also Hans's image and the high lighted unit and where it can move. So it can go the full distance on that un-paved road. If it was mud, it would not be able to go that far. If it was a paved road, like what covers W. Europe, then its move would not be impeded by the mud.
My YouTube Channel: Balthazor's Strategic Arcana
https://www.youtube.com/c/BalthazorsStrategicArcana
SC-War in the Pacific Beta Tester
SC-ACW Beta Tester
1904 Imperial Sunrise Tester
SC-WW1 Empires in Turmoil DLC Tester
Tester of various SC Mods
gamer78
Posts: 772
Joined: Wed Aug 17, 2011 5:33 am

Re: Prohibited Move?

Post by gamer78 »

OldCrowBalthazor wrote: Wed Jul 16, 2025 11:25 pm
Bo Rearguard wrote: Wed Jul 16, 2025 3:13 pm
I've always found it's a good idea to turn off national colors when planning moves because they can mask actual ground conditions.
I always have the territorial color option OFF too. Especially useful in the Soviet Union where the default territory color of reddish brown looks similar to mud.

Applies everywhere though for sure. Much easier to plan moves with the weather conditions being viewed in an unadulterated fashion.

Occasionally when conducting a turn, I do toggle Territorial Colors ON, to check the owner status of a particular hex. (Example in some areas of the Pacific where things are contested. Help me in WaW and TRP-WORLD and TRP-EUROPE in the Soviet Union to see what areas were given to Italian control and its 1943 and they are close to surrendering. All Italian controlled hexes will revert to the Reds upon surrender, so I will sweep those hexes with German or German Minor troops and wash the Italians out our hair, sort of speak haha).

Notice also Hans's image and the high lighted unit and where it can move. So it can go the full distance on that un-paved road. If it was mud, it would not be able to go that far. If it was a paved road, like what covers W. Europe, then its move would not be impeded by the mud.
But which ones are the major river hex at first glance?
Image
User avatar
HansBolter
Posts: 7449
Joined: Thu Jul 06, 2006 12:30 pm
Location: United States

Re: Prohibited Move?

Post by HansBolter »

Thank you all for the heads up on turning off territorial color to better see the weather effects on the terrain.
I did finally get across that river, although at the hex to the left of the one in the illustration.
Hans

Post Reply

Return to “Strategic Command WWII: War in the Pacific”