New Unit Counters

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GeneralBalderdash
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New Unit Counters

Post by GeneralBalderdash »

Hi,

I have created a new unit type in a o mod but its using the vacant Mtn Corps slot which means its using the Mtn Corps counter.

Does anybody know how I can g about changing this - maybe using another counter already in the game somewhere or else importing a new counter icon?

Any help appreciated.

thanks

General Balderdash
'When all else fails, sheer pig headedness in the face of facts will see us through!'
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BillRunacre
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Re: New Unit Counters

Post by BillRunacre »

Yes, you will have to modify the unit bitmaps relevant to that Major or side (if it is a Minor).

It might be best to refer to Part 2 of the Manual on designing your own campaigns as your next step, and then ask any further questions here should they arise.
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GeneralBalderdash
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Re: New Unit Counters

Post by GeneralBalderdash »

Thanks Bill -

installed Gimp and did a quick fill of the Mtn Corps sprite to create a new counter for the new unit - worked out about copying files locally to mods folder and changing bitmaps to 1 in the localiation folder - also need to get the game to point to the mod

thanks for your help
GeneralBalderdash
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Re: New Unit Counters

Post by GeneralBalderdash »

BillRunacre wrote: Sun Jul 20, 2025 8:31 am Yes, you will have to modify the unit bitmaps relevant to that Major or side (if it is a Minor).

It might be best to refer to Part 2 of the Manual on designing your own campaigns as your next step, and then ask any further questions here should they arise.
Hi again Bill,

been testing it and something going on that i don't quite understand.

The Blue Max mod is installed - sometimes in settings have to have Blue Max mod and New mod ticked for new unit icon to show - sometimes just New mod ticked - seems to be some sort of conflict going on maybe?

Any advice

thanks
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BillRunacre
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Re: New Unit Counters

Post by BillRunacre »

Hi

There are multiple elements to the Blue Max mod, so it will be best to turn off any that change the unit display, as otherwise your own modded work won't be able to appear. The other elements of it will be fine to continue with.
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GeneralBalderdash
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Re: New Unit Counters

Post by GeneralBalderdash »

thanks! :D
GeneralBalderdash
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Re: New Unit Counters

Post by GeneralBalderdash »

BillRunacre wrote: Sun Jul 20, 2025 2:50 pm Hi

There are multiple elements to the Blue Max mod, so it will be best to turn off any that change the unit display, as otherwise your own modded work won't be able to appear. The other elements of it will be fine to continue with.
Hi Bill,

got a stop gap version of the new counter working using some fill and not conflicting with Blue Max mod.

However what I want to do is add a letter C in the middle of the Mtn Corps unit sprite - and i guess this needs to be replicated for all the sprites in the row for both of the files - in exactly the same place otherwise it'll look...well...a bit shite.

Am struggling to do this at present - any tips please? (Using GIMP)
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BillRunacre
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Re: New Unit Counters

Post by BillRunacre »

I've not used GIMP, but you should be able to copy the letter C from one of the naval units and paste it into the relevant place.

Or if GIMP allows writing, you could simply write the letter C in the right place on one, and then copy that one to paste it over the others.

Hopefully this helps.
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GeneralBalderdash
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Re: New Unit Counters

Post by GeneralBalderdash »

BillRunacre wrote: Mon Jul 21, 2025 8:30 am I've not used GIMP, but you should be able to copy the letter C from one of the naval units and paste it into the relevant place.

Or if GIMP allows writing, you could simply write the letter C in the right place on one, and then copy that one to paste it over the others.

Hopefully this helps.
thanks - think it is gonna be about getting the right x/y co-ordinates in each sprite
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