Emp_Palpatine wrote: Tue Jul 01, 2025 8:17 am
What does this mod do exactly?
Hi mate! I apologise for the late reply.
In response to your question:
1. 7 day turns. Not exactly a novel idea when it comes to CW2 but implemented anyhow. I personally prefer 7 day turns a great deal. It makes the game feel faster paced.
2. We tweaked land movement speed in the hope it keeps up with the pace of the 7 day turns. I wouldn't say it's drastically quicker but it is noticeably so particularly after the player can form divisions and corps. Cavalry can now be especially menacing to railways, supply depots, etc. I'm still not satisfied that it's quick enough so this is subject to change but it's an adequate improvement for now.
3. We introduced a recurring 'seniority gain' which begins in January of 1862. In a nutshell it awards seniority points to random generals every turn or so as a sort of reward for 'experience in the field'. It's an experimental idea borne out of my frustration with having to do gimmicky bullshit just to get the generals I wanted promoted actually promoted.
4. I changed the entry dates of numerous generals so that it has some actual historical logic to it rather than generals appearing at seemingly odd times. I did the same with a number of elite brigades, too.
5. I completely revised the seniority system and introduced my own. Again, this was borne out of oft nonsensical and ahistorical seniority ratings for just too many generals. The result is that there is now a consistent historical flow to seniority and the player will see heretofore overlooked and seemingly insignificant generals take on new importance. Another idea behind this was to represent that transition from the early 'old guard' generals, oft incompetent, to the younger, combat tested and frequently more skilled generals that began to emerge in the second half of 1862.
6. I introduced a lot of new generals and a number of admirals - entirely too many to be sure but I wouldn't have it any other way. All of these generals and admirals have (98% of the time) colourised, real life portraits. This is a work in progress; I tinker with this constantly trying to achieve the best possible end presentation.
7. 98% of the generals are now promotable up to lieutenant general. I also looked at the stats and abilities of each individual general and revised said stats and abilities in numerous cases.
8. The units graphics have been almost completely overhauled. The only circumstances in which they remain are where I felt no real improvement could be made. Again, though, this is something I tinker with a lot and anything is subject to change.
9. The force pool has been seriously looked at with the end result being that many things have been tidied up and numerous units options/additions made. New England, for example, now has considerable unit depth, which was sorely lacking before.
10. Cavalry brigades have been introduced and consist of cavalry only. I also ditched mixed infantry brigades so that now only all-infantry brigades are an option.
11. I revised the regimental composition of pretty much all of those brigades that appear scripted events so that their make-up is now historically accurate. It was a chore but I got it done.
I'll leave it there but I think this gives you a pretty good idea of what this mod does. It's a work in progress but it's getting there
