Interface suggestions to improve Fog of war and gameplay vs AI

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welk
Posts: 995
Joined: Sun Sep 17, 2006 6:41 pm
Location: France

Interface suggestions to improve Fog of war and gameplay vs AI

Post by welk »

SSuggestion for Hubert : Would be great if we could choice (in options settings) to mask informations about losses previsions : the game would be more difficult for Human player vs AI.

Or if you prefer, this system of choice (would be more better) :
1/ Possibility to display with some exactitude these infos like in actual version
2/ Possibility to mask completly these infos
3/ Possibility to choice to have these infos, but with errors and mistakes (difficulty of war) + possibility to set the intensity level of "errors" (little errors, medium errors, high errors, etc). In this third option, sometimes, program would displmay correct informations, but sometimes, it would (voluntary) commit mistakes/errors... : human player would permanently stay in great incertitude vs AI = very interessant in game vs AI.

With this kind of system, player could have in game a very interessant "suspense" in combats (like that : ok, I have some infos about losses previsions. But are these infos correct ?")

Also : in actual version, we can mask all units on the map. Would be very usefull to have this in addition : to be able to mask units of one side only (Axis or Allied.

The more you give to player possibilities to reinforce fog of war vs AI, the more the game would be highly improved. The actual AI is good, but with an improved fog of war, it's really a very interessant (and destabilizing) challenge vs AI.

In my opinion, the success of the Strategic command serie comes (for a large part) from the good level of the AI, lot of players (like me) play only vs AI and never in multi. To give to these players some usefull options tools to improve the fog of war vs AI would be a good way for the serie.

And in addition : in interface, would be also interessant to have the possibility to choice (in options settings) to replace view of ennemy counters by "?" symbols.

In addition also : would be interessant to have (in option settings) the possibility to choice between :
1/ Actuel (correct) informations about ennemy units
2/ wrong informations about ennmy units : sometimes, program would give the correct informations, but sometimes, it would give false informations (about type, strengh,etc). Sample : program would dispay a infantry corps, but in fact the ennemy unit would be an army ; or in fact, the ennemy unit would be a no detected Pz unit, etc). And same for this option : player should be able to choice in options/settings the "level" (probability) of wrong informations.

In addition : Mountains troops are missing in game, would be interessant to have them. I have seen it was possible to create them in modding work, but would be better to have moutain troops in vanilla counters

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