Broken Logistics Again.

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LoBlo
Posts: 218
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Broken Logistics Again.

Post by LoBlo »

Still running into the issue where I have 80+ new colonies without resource yet thousands of idle freighters that aren't moving any resources to the new colonies. I'm not sure where the bug is, but it breaks the economy of my empire as new colonies will never be resourced. If anyone knows the origin of the bug , let me know. Here's a link to the file download and screenshot.

LB.

https://drive.google.com/file/d/1SOBO89 ... drive_link
IdleFreighters.png
IdleFreighters.png (2.14 MiB) Viewed 1014 times
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ChrisGb
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Re: Broken Logistics Again.

Post by ChrisGb »

You need to set the access right correctly as insteand of dl the save it asks to sent a requeest for permission...errr

The one thing coming to my mind watching this picture is Docking Bay Count on the Starport and Docking Bay Throughput.
Redesign the Starport, take some things away and put in max amount of Docking Bays and check the tech for Docking Bay throughput.

The scenario in the picture usually only comes along when logistics infrastructure cannot put up with the load and it start queueing up.
The Starport becomes the bottleneck then. Freighters hanging around with no mission as they cannot be assigned a mission due to mission queue/waiting time too long.

Also check the freighters manually, sometimes one freighter got stuck (waiting for a resource already booked and not in stock) and holding up all others.

I not sure this is a bug, just an unfortunate coincidence...
When your Empire gets bigger need up the Throughput of Docking Bays and the amount of Bays on Starport..especially the one at Home Colony
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LoBlo
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Re: Broken Logistics Again.

Post by LoBlo »

ChrisGb wrote: Fri Aug 22, 2025 12:52 pm You need to set the access right correctly as insteand of dl the save it asks to sent a requeest for permission...errr
Ok, try it now to see if it works.
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ChrisGb
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Re: Broken Logistics Again.

Post by ChrisGb »

LoBlo wrote: Fri Aug 22, 2025 7:01 pm
ChrisGb wrote: Fri Aug 22, 2025 12:52 pm You need to set the access right correctly as insteand of dl the save it asks to sent a requeest for permission...errr
Ok, try it now to see if it works.
not working,
you need to go to the file, open the option with the people+ icon and set access to "everybody who has the link" or something like that, dunno what it says in english as mine is in another lang
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ChrisGb
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Re: Broken Logistics Again.

Post by ChrisGb »

Got the save
NO BUG! NO BROKEN LOGISTICS! Only broken gameplay - sry :mrgreen:
Star-Port at Planet construction queue clogged up with hundreds of freighters and only 2 Yards and 10 Docking slots in total on the Star-Port. Planet surrounded by Freighter hulls in construction and not clogged up Freighters waiting while
right at that moment some retrofitting is going on too and state ships in construction also that take preference. No wonder this looks like a mess but there is NO BUG here!
Everything moving fine. Upgraded the Star-Port manually to the Large one that was already designed but took out all Figher Bays and replaced with Docking Bays.
There is no enemy anymore to attack this planet so why having fighter bays?

Balance in huge deficit cause of unmeasured conquering of Planets with unassimilated populations!!!
See lower part of colony list on screenshot with 4 colonies costing -33K up to -55K in support....for real?!

I upgraded the StarPort and let it run a little while on x4 and balance went back to positive. See Image. Starport with 4 yards and +20 docking slots.
Starpot construction queue however is clogged till the end of time. This also caused by adding colonies at a pace that overloads logistics by adding absurd amount of transport needs.

I mean, did you really look at what is going on or just posting randomly this must be bug ?!
The problem here is kinda of a real life one. You cannot just add indiscriminately territory and population to your empire and expect a very sophisticated logistics network to deal with it magically.
This will take probably decades to adjust itself.

I also wonder why continue the game at this point as there is no real enemy to beat anymore. Your empire is way beyond the threshold of invincible :roll:

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Jorgen_CAB
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Re: Broken Logistics Again.

Post by Jorgen_CAB »

This is a very common issue in my opinion... players can screw over the game very hard unless you don't pay close attention to what is going on. Said player then blame the game for their own mismanagement.

I have played many saves with these kind of similar issues in the past.

I never put fighter bays and only minimal weapons on space stations, that is what military defense platforms are for. Keep your space stations civilian not military. Most world only need small space stations... if there is a traffic jam at the colony then just add a bigger station with more docking bays and/or yards. Have dedicated construction stations with allot of construction yards but always include at least one docking bay to any station as they provide for much higher throughput of loading and unloading goods. Loading and unloading of goods outside of stations are atrociously slow now, this was in an update not very long ago. Docking bays now is more important then ever to have at least one on every station.

Maybe the AI design need to be updated too so they include at least one docking bays on all space stations, not sure if it currently do that but it should.
Parrius
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Re: Broken Logistics Again.

Post by Parrius »

So are you saying the issue is caused by hanger bays for fighters and not enough docking bays?

Leave hangers for defense stations rather than beefing up the spaceport? The spaceport should be for civilian use only.

Thanks for sharing this, I always loaded up my spaceports with weapons, shields and hangers for fighters. I have also encountered this problem at some of my colonies because of the small ports and obviously not enough docking bays.
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ChrisGb
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Re: Broken Logistics Again.

Post by ChrisGb »

Parrius wrote: Mon Aug 25, 2025 12:58 am So are you saying the issue is caused by hanger bays for fighters and not enough docking bays?
Absolutely! Also by taking over too many worlds in short period of time, this why there is literally a thousand freighters in the building queue that can be seen around the planet as raw structures.
There is actually only few real freighters in the image as with 4 yards and 20+ docking slots delivery goes really fast and no freigter has to wait to unload/load, they come drop/take and off they go.
Parrius wrote: Mon Aug 25, 2025 12:58 am Leave hangers for defense stations rather than beefing up the spaceport? The spaceport should be for civilian use only.
exactly, additionally on the more important worlds you have a fleet there anyway....and later some defense platforms
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hurkle
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Re: Broken Logistics Again.

Post by hurkle »

I just checked my max universe size game and have 7000 freighters, 1000 of those are being constructed (90% being constructed or retrofitted are at homeworld and its station which is a different problem), and have a grand total of 36 freighters doing nothing out of 6k. Am assuming those 36 are just finished missions and waiting for their next mission.

I also checked the passenger transports and 1 out of 1400 doing nothing, cant complain about that either.

Mining ships are 4000 and no idle ships. Win!

500 construction ships doing their thing with no idle ships. Win! Construction ships and colony ships are normally completely borked or very slow to get new missions in this game so is pretty unusual to see them all working.

I would say the game is working quite well here, and these numbers are the lowest I have ever seen for idle ships, and I never bothered messing with starbase auto construction so that never helped reduce possible load/unload type queue jams for me.
LoBlo
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Re: Broken Logistics Again.

Post by LoBlo »

ChrisGb wrote: Sat Aug 23, 2025 10:05 am Got the save
NO BUG! NO BROKEN LOGISTICS! Only broken gameplay - sry :mrgreen:
Well, wrong upload. I was experimenting with a "fix" where I had 20% of the freighters idle but intact and not moving (fully constructed). I wondered what would happen if I just scuttled all the idle freighters and my economy immediately tried to replace them with overloaded construction yards.

It's really not representative of the real bug. If I can replicate it again I'll post it again.
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