2pdr AT gun

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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Tiger
Posts: 72
Joined: Tue Jun 20, 2000 8:00 am
Location: Memphis, TN USA

Post by Tiger »

Originally posted by pbear:
I have found that by driving an AC slowly (hex by hex) until he is fired on then stop and slowly bring another AC up until he is fired on and so on, mixing motocycles into this process inproves your chances of spoting the offending AT gun then you can kill it or mask it with smoke. This method works well since the probility of a first shot kill is low and the AT gun loses it targeting when switching targets.
I agree with this method, it's the best method I have found to spot the AT guns. I learned this only after chasing these blasted guns with valuable AFV's. I will say, however, that even when using unsupressed infantry squads in an attempt to spot an AT gun, it can be a real cast iron b***h! I usually have 2 squads available, because I know once the first one is downrange from the AT gun they are going to be supressed. If my second unit spots, I can open up with supressing fire from other units, or close assault if near enough. Playing MCNA, I keep infantry units in close support of my armored units. If I stray from my conservative, methodical approach, I seem to get chewed up by those 2 pounders every time.
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and I ain't no loud mouth cowboy from the West...
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gdpsnake
Posts: 435
Joined: Mon Aug 07, 2000 8:00 am
Location: Kempner, TX

Post by gdpsnake »

There's definitely a problem with the ability ro spot the 2pdr AT gun and it's ability to penetrate armor.
I don't have any reference materials but from what I've read on this post and in the MC documents, the 2pdr AT gun was not very good. I think the values of the gun need to be adjusted. I don't have a feel for what that adjustment should be since I don't know how all the combat routines and calculations work. The size SHOULD BE adjusted up for spotting and the penetration SHOULD BE adjusted down versus range.
I also think AT rifles in general in the game are too good. They were pretty much useless against armor in WW2 but are getting 400-500 yard kills. I'd believe immobilizations and the occasional person KIA but not vehicle destruction.
jamiep1
Posts: 41
Joined: Tue Nov 07, 2000 10:00 am
Location: Bloomington, Illinois, US of A
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Post by jamiep1 »

Thanks guys! I thought it was me playing dumb. This is where the forums are fantastic. I'm getting ready to go back to MCNA & I'm going to use the tactics discussed here. I want to than Craig for sending me a CD & to Wild Bill for being the calming pro that he is & to David Heath for getting my original order resolved. I love MCNA & will immediately order the next one as soon as available. :)
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