Flamethrower in 6.1

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

Moderator: MOD_SPWaW

murx
Posts: 234
Joined: Tue Mar 06, 2001 10:00 am
Location: Braunschweig/Germany

Post by murx »

TOEs ar just fun & for the gouverment who pays it ...
At my army time we had never all the equipment we need to have by TOE, had spare equipment of stuff we shouldn't have and never got stuff assignede w really needed...
Some stuff we had was so 'undernumbered' they could have left it completely out (4 AT mines for a full Leopard 2 Company - what's the trick ?)


murx
bumper
Posts: 8
Joined: Mon May 15, 2000 8:00 am
Location: Hilversum, The Netherlands

Post by bumper »

I want to look further into this for a correct oob.. Galka, could you drop me an email at patrick@cyberbump.tmfweb.nl
Hot Shot
Posts: 17
Joined: Fri Jul 20, 2001 8:00 am
Location: Tenerife

Post by Hot Shot »

I would be interested in that too. cesarls@terra.es :)
Kharan
Posts: 462
Joined: Tue May 09, 2000 8:00 am

Post by Kharan »

I agree that especially vehicles with flamers are ridiculously overpowered... I just wiped out 3 experienced squads in the open with 3 shots. What makes it worse is the 2 hex range which makes it possible for the flamer to get in and get out without receiving shots.

I thought that the flamer guns were very hard to aim with, so hitting 8 men at 100 meters with one shot is a bit too much! The main effect should be suppression anyway, since it's an area weapon.
Hot Shot
Posts: 17
Joined: Fri Jul 20, 2001 8:00 am
Location: Tenerife

Post by Hot Shot »

Yes, I think if it has less warheadsize and less accuracy, it will do the same suppresion but not as many casualties. What do you think?
Kharan
Posts: 462
Joined: Tue May 09, 2000 8:00 am

Post by Kharan »

Are flamers going to be modified in v7?
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