Help My torpedo does not show up in Game?

This is the place for all questions related to modding Starshatter.
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TheDeadlyShoe
Posts: 549
Joined: Tue Apr 06, 2004 3:06 pm

RE: Help My Ship does not show up in Game?

Post by TheDeadlyShoe »

Yes there is, actually, i dont remember the exact parameters but just have your launch bay's START and END and such in locations suach as that the fighter will launch backwards. ALso, you will need to define a azimuth/elevation to get the fighter pointed the right way.
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
scottpkeene
Posts: 21
Joined: Tue Apr 06, 2004 5:42 pm

RE: Help My Ship does not show up in Game?

Post by scottpkeene »

just thought i would show you what i got so far
flightdeck: {
name: "Upper Bay",
abrv: "Upper",
loc: ( 0, 16, 138),
cam: ( 0, 22, 138),
start: ( 0, 16, 123),
end: ( 0, 16, 147),

spot: { loc: ( 0, 16, 138), filter: 0x7 },
spot: { loc: ( 0, 22, 138), filter: 0x7 },
spot: { loc: ( 0, 22, 123), filter: 0x8 },

launch: true,
max_ships: 2,
cycle_time: 15,

size: 8,
hull_factor: 0.5,
}

it taxis to the front of the bay then turns round and shoots out the back of the bay which is the front of the ship i have tried swaping the front and back of the bay around
User avatar
TheDeadlyShoe
Posts: 549
Joined: Tue Apr 06, 2004 3:06 pm

RE: Help My Ship does not show up in Game?

Post by TheDeadlyShoe »

Add an azimuth: parameter with the value of of 180. That will have the fighter pointing backwards.

Change end: to to have a Z value that is less than the Start value.

I think that should work. Am rusty on flightbays.
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
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