Why ASL is better than SPWAW

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

Moderator: MOD_SPWaW

User avatar
Pete AU
Posts: 35
Joined: Thu Mar 11, 2004 4:52 am
Location: Australia - Perth

RE: Why ASL is better than SPWAW

Post by Pete AU »

There really is no comparison.

SP is a good game but theres nothing quite like seeing you opponents face when:-

a) Your bezerk russian counter stack makes it thru a gauntlet of enemy fire and cleans up that smug german mmg emplacement thats been stalling your advance.

b) Major Stahler battle hardens and turns fanatic at a crucial point in the game, thus turning the tide of battle.

c) Your easy point blank shot at a light tank hits the turret, shocks the crew and looks certain to get an unconfirmed kill. However, against all odds, the tank crew regain there senses and return fire with deadly results.

You cant beat face to face wargaming. When you can't f-t-f SP is the next best thing.
"You don't have to tell me I'm right, we'll assume it".
STEELER13
Posts: 75
Joined: Sat Jun 07, 2003 10:24 am
Location: PHILADELPHIA

RE: Why ASL is better than SPWAW

Post by STEELER13 »

ORIGINAL: Pete AU
SP is a good game but theres nothing quite like seeing you opponents face when:-u cant beat face to face wargaming. When you can't f-t-f SP is the next best thing.
Yo Matrix,
You hear it...there's a demand for wargaming tied to video conferencing!
[:)][8D][:D][;)]

But...to put it in a historical perspective, Patton was always upset he never met Rommel!!!

For my own perspective, I know that sometimes imagining my opponents face as my surprise attack on his flanks hits, is more fun than seeing the real thing. You see while I'm picturing the perfect "oh $#!+" face, the person's reaction is probably something like, "oh well, the Yankees are on..."
BEST WISHES,
STEELER

Image
Image
Les_the_Sarge_9_1
Posts: 3943
Joined: Fri Dec 29, 2000 10:00 am

RE: Why ASL is better than SPWAW

Post by Les_the_Sarge_9_1 »

It's all in the Meta Game, and there simply is no Meta Game in computer gaming.

Nothing will ever compare with botching an attack simply because your buddy's wife served cold drinks during your turn, and hooboy are those hooters something to look at :)

Quite simply put, this hobby exists because fussy old grognard board gamers like me invented it.
I LIKE that my life bothers them,
Why should I be the only one bothered by it eh.
cadmus
Posts: 53
Joined: Wed Mar 13, 2002 5:10 am
Location: Columbia, MD

RE: Why ASL is better than SPWAW

Post by cadmus »

"Quite simply put, this hobby exists because fussy old grognard board gamers like me invented it."

Good point, Sarge. And I worry sometimes that we fussy old grognards seem to still be a significant part of the base of the hobby. Everytime someone does a survey here about how long you've been in the hobby, or what was your first wargaming experience, it looks as though we aren't adding youth fast enough to keep things going when folks like you and me begin to either dribble onto our keyboards and short 'em out, or get our counters all soggy. I know there's a strong contingent of players less than 40 years old, but are there enough? And are we adding them fast enough?


"Nothing will ever compare with botching an attack simply because your buddy's wife served cold drinks during your turn, and hooboy are those hooters something to look at :)"

Oh, the memories .... Thanks for dredging them up, Sarge. Stay healthy.
Les_the_Sarge_9_1
Posts: 3943
Joined: Fri Dec 29, 2000 10:00 am

RE: Why ASL is better than SPWAW

Post by Les_the_Sarge_9_1 »

Thought...

They can only buy what is being sold to them.

I wonder if we would have a lot more "grognards in training" if they stopped making FPS and RTS games, and started making MORE games like Battlefields or Korsun Pocket or HTTR?

We all know those are well made concepts. If we just stopped making 3d glitzy stupidity, would they stop playing 3d glitzy stupidity and get back to wargaming?

Or put another way, if there were no MacDonald's Buger King, Wendy's or Harvey's, would people go back to insisting a burger actually looked as good as the ones you make at home?

People often take the "easy" way out. And frankly FPSers and RTS games are indeed the easy way out. They take no brains to play, just endlessly more expensive upgrades to play.

I smell a conspiracy theory in that somewhere :)
I think hardware manufacturers are to blame somehow.
I LIKE that my life bothers them,
Why should I be the only one bothered by it eh.
panda124c
Posts: 1517
Joined: Tue May 23, 2000 8:00 am
Location: Houston, TX, USA

RE: Why ASL is better than SPWAW

Post by panda124c »

ORIGINAL: Pete AU

There really is no comparison.

SP is a good game but theres nothing quite like seeing you opponents face when:-

a) Your bezerk russian counter stack makes it thru a gauntlet of enemy fire and cleans up that smug german mmg emplacement thats been stalling your advance.

b) Major Stahler battle hardens and turns fanatic at a crucial point in the game, thus turning the tide of battle.

c) Your easy point blank shot at a light tank hits the turret, shocks the crew and looks certain to get an unconfirmed kill. However, against all odds, the tank crew regain there senses and return fire with deadly results.

You cant beat face to face wargaming. When you can't f-t-f SP is the next best thing.
d) Engineer runs out of woods tosses shatchel charge on tank, runs back into woods, tank explodes. Saving squad for anialation.
panda124c
Posts: 1517
Joined: Tue May 23, 2000 8:00 am
Location: Houston, TX, USA

RE: Why ASL is better than SPWAW

Post by panda124c »

ASL miniture wargaming on a board love it, I have the originals. [:D]
Kevin E. Duguay
Posts: 563
Joined: Wed Apr 24, 2002 2:46 am
Location: Goldsboro, North Carolina

RE: Why ASL is better than SPWAW

Post by Kevin E. Duguay »

The randomness in ASL IS a great feature not found in most computer strategy games. In ASL your not sure if that engineer unit will have that smoke grenade to cover your assult. Is that squad armed with a panzerfaust? In SPWaW these are non issues. By looking at what the engineer has, you know weather or not he can lay smoke, or if that squad has a panzerfaust.

What Im getting at is that from the tactical point of view it is easier to plan a attack in SPWaW than it is in ASL with all the unknowns present in the latter.
KED
Fatkat
Posts: 4
Joined: Tue Mar 30, 2004 8:40 am

RE: Why ASL is better than SPWAW

Post by Fatkat »

A quick question for the board gamers here, since a lot of the wargames coming out now come with unmounted maps do any of you go to the trouble to mount them and if so what backing would be best?
Les_the_Sarge_9_1
Posts: 3943
Joined: Fri Dec 29, 2000 10:00 am

RE: Why ASL is better than SPWAW

Post by Les_the_Sarge_9_1 »

It is important to first realise that wargamers are wargamers, but ASL players are special, as this link proves.

http://www.desperationmorale.com/museum ... -maps.html

I have many wargames, some with unmounted maps.

Advanced Third Reich even has a map some have as a wall hanging.

But I think for the most part, only ASL players put any effort into their maps. Current map construction for ASL is moving towards heavy gauge card stock which is not the same as unmounted paper stock. It makes a significant difference.
I LIKE that my life bothers them,
Why should I be the only one bothered by it eh.
User avatar
Nikademus
Posts: 22517
Joined: Sat May 27, 2000 8:00 am
Location: Alien spacecraft

RE: Why ASL is better than SPWAW

Post by Nikademus »

ASL?

Didn't people play that old game back around the time of the Spanish Iquisition? [:'(]

(puts on anti-Ronson jacket and braces for impact..)

Kevin E. Duguay
Posts: 563
Joined: Wed Apr 24, 2002 2:46 am
Location: Goldsboro, North Carolina

RE: Why ASL is better than SPWAW

Post by Kevin E. Duguay »

Your thinking about Chess.
KED
Post Reply

Return to “Steel Panthers World At War & Mega Campaigns”