Parameterized AI pilots...

Starshatter: The Gathering Storm extends the classic space sim by combining fighter and starship combat in a single dynamic campaign game.
Post Reply
TexMurphy
Posts: 137
Joined: Fri Jun 11, 2004 7:16 pm

Parameterized AI pilots...

Post by TexMurphy »

Something that Id love to see is to have the ability to create pilots with differnt personalities.

Actually I miss pilots totally in the demo campaign. What Id like to be able to see is that full roster of pilots on my carrier and be able to assign them to specific missions. If AI pilots can be created through def files then one would have much more dynamics in the fights.

For example you could create really agressive fighter piltos, more conservative ones, pilots that go heavily on the missiles or pilots that conserve them.

Also over the scope of a campaign AI pilot experience should increase as they get more sorties and hence they perform better.

Picking the right wingman would be a very important aspect. Also, at least I, work much harder to keep the wingman alive if I can attach a name to him and if I know he will progress and get better.

That is one of two aspects I see lacking in SS so far, its to inpersonal.

The second one is resources. At least what Ive seen so far there isnt any resource stock on the carrier meaning I can use missiles at will and dont have to worry about conserving resources, something very important strategicly and impacting tactics directly.

Tex
Deadmannumberone
Posts: 20
Joined: Wed Mar 31, 2004 5:02 am

RE: Parameterized AI pilots...

Post by Deadmannumberone »

ORIGINAL: TexMurphy

The second one is resources. At least what Ive seen so far there isnt any resource stock on the carrier meaning I can use missiles at will and dont have to worry about conserving resources, something very important strategicly and impacting tactics directly.

Modern day carriers carry enough munitions onboard and ready to operate close to a thousand sorties (~400 attack, ~500 intercept, and ~100 anti-ship), and have materials to more than triple their munitions load should the need arise.

And there's no telling what the transports that you can escort are carrying.
Kuokkanen
Posts: 3740
Joined: Fri Apr 02, 2004 1:16 pm

RE: Parameterized AI pilots...

Post by Kuokkanen »

ORIGINAL: TexMurphy

Actually I miss pilots totally in the demo campaign. What Id like to be able to see is that full roster of pilots on my carrier and be able to assign them to specific missions. If AI pilots can be created through def files then one would have much more dynamics in the fights.
I agree. It would be great to have and assign pilots and starship skippers with different abilities and personalities. Some of these elements are in other simulations and strategy games. Space simulations I can pull right out off hat are Rules of Engagement and Wing Commander IV.
The second one is resources. At least what Ive seen so far there isnt any resource stock on the carrier meaning I can use missiles at will and dont have to worry about conserving resources, something very important strategicly and impacting tactics directly.
I totally agree. Supply lines are important aspect of every war. I know bit about BattleTech history, and there Terran Alliance pulled off military forces from outer worlds becouse long supply lines were bigger problem than rebels hiding in bushes. It would be good thing to have limited amount of missiles and fuel and when they are low enough (say 30%), CVBG commander could call freighters from home systems to bring more and player as fighter pilot would need escort them or player as CVBG commander would need order fighter elements to escort them. Too much micro with this as like as Carrier Command wouldn't fit, but stockpiles at least.

Just got another idea. Why not order destroyer squadron to home systems for repairs and request another squadron from reserves?

All right everyone, STOP DREAMING AND WAKE UP! milo probably agree these are good ideas, but development of Starshatter 4.0 is over. I can guess Starshatter is copied to CD-ROMs right now. Or if not, it is still too late for any major changes. Maybe milo add something new to 4.0.1, 4.1, 5.0 etc. but we can only wait and see.
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars
Pheagey
Posts: 290
Joined: Thu Apr 01, 2004 8:16 am
Location: Tampa, USA
Contact:

RE: Parameterized AI pilots...

Post by Pheagey »

or we can keep throwing ideas at him for SS2. And don't think your getting off easy milo. We're already expecting it.
blaa.
Kuokkanen
Posts: 3740
Joined: Fri Apr 02, 2004 1:16 pm

RE: Parameterized AI pilots...

Post by Kuokkanen »

ORIGINAL: Pheagey

or we can keep throwing ideas at him for SS2.
Isn't Starshatter 2.0 already in your server Pheagey? [:'(]
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars
Deadmannumberone
Posts: 20
Joined: Wed Mar 31, 2004 5:02 am

RE: Parameterized AI pilots...

Post by Deadmannumberone »

Star Shatter 2, not Star Shatter 1, v2.0.
Post Reply

Return to “Starshatter: The Gathering Storm”