Just went through the demo.

Starshatter: The Gathering Storm extends the classic space sim by combining fighter and starship combat in a single dynamic campaign game.
John DiCamillo
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RE: Just went through the demo.

Post by John DiCamillo »

So, I finally had a chance to look at your errlog.txt file. The problem is that the game is unable to create a 32-bit Z-buffer (DirectX reports this as an unsupported operation on your video card).

Now, that sounds really weird to me. I'm having a hard time believing that a modern ATI Radeon card doesn't do 32-bit Z-buffering. So far, I can't find any information one way or the other on this issue online. The specs from ATI say that the Radeon chipset does Z-buffering (using something called "Hyper-Z II" technology) but they don't indicate what bit depths are supported.

I'm going to have to contact ATI developer relations to see what the problem might be. In the mean time, it sounds like you are stuck with 16-bit color.
MLeoDaalder
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RE: Just went through the demo.

Post by MLeoDaalder »

ORIGINAL: John DiCamillo

So, I finally had a chance to look at your errlog.txt file. The problem is that the game is unable to create a 32-bit Z-buffer (DirectX reports this as an unsupported operation on your video card).

Now, that sounds really weird to me. I'm having a hard time believing that a modern ATI Radeon card doesn't do 32-bit Z-buffering. So far, I can't find any information one way or the other on this issue online. The specs from ATI say that the Radeon chipset does Z-buffering (using something called "Hyper-Z II" technology) but they don't indicate what bit depths are supported.

I'm going to have to contact ATI developer relations to see what the problem might be. In the mean time, it sounds like you are stuck with 16-bit color.
Thanks for the effort!

But I seem to have fixed it, someway... I disabled 32 bit support in the DirectX Compatibility Configuration.[8|]
John DiCamillo
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RE: Just went through the demo.

Post by John DiCamillo »

Does that mean you had previously disabled 32-bit support and have now re-enabled it? Or vice versa?
MLeoDaalder
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RE: Just went through the demo.

Post by MLeoDaalder »

ORIGINAL: John DiCamillo

Does that mean you had previously disabled 32-bit support and have now re-enabled it? Or vice versa?
I had it previously enabled. And now it is disabled.

It's strange. I know.
Amok
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RE: Just went through the demo.

Post by Amok »

ORIGINAL: John DiCamillo

2. If you have a 3Dfx Voodoo card, Starshatter may not be able to set its default screen color depth to 32 bits. If you are in this situation, contact me through email.
I tried to install it on a computer with a voodoo5500 and forced 32bit textures in my driver settings
that did just the trick to get through to the default config routine
once in game you can changed the settings back again to 16bit [8D]

unless Milo really wants to get lots of emails, you can try the following for older Voodoos
(tested and worked for me)

manually create a "video.cfg" file and copy in:

Code: Select all

VIDEO
 
 width:      640
 height:     480
 depth:       16
 
 d3d:          7
 max_tex:    256
 primary3D: false
 gamma:      128
 
 terrain_detail_level:   2
 terrain_texture_enable: false
 
 flare:     false
 corona:    false
 nebula:    false
 dust:      0
these are the lowest settings, feel free to raise them once you are in game and know the limits of your card [:)]
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Mundy
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RE: Just went through the demo.

Post by Mundy »

I've really enjoyed the demo.

It brings back many fond memories of the old TSR boardgame, "Knight Hawks", in the Star Frontiers universe. In fact, with the ship types and such, they seem made for each other.

Is there a rough release date set yet? I haven't come across anything in the fourms about it.

Ed
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Pheagey
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RE: Just went through the demo.

Post by Pheagey »

later this summer.
blaa.
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Mundy
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RE: Just went through the demo.

Post by Mundy »

ORIGINAL: Pheagey

later this summer.

Thanks

Ed
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Kuokkanen
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RE: Just went through the demo.

Post by Kuokkanen »

ORIGINAL: Mundy

I've really enjoyed the demo.

It brings back many fond memories of the old TSR boardgame, "Knight Hawks", in the Star Frontiers universe. In fact, with the ship types and such, they seem made for each other.
That sounds like idea for mod!
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

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se5a
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RE: Just went through the demo.

Post by se5a »

yea brigs 98se seems to sometimes have trouble with that, the file is probibly fine, you can try installing it on annther computer and/or OS then shift the folder over.
there is annother thread floating round here somewhere...
Pos
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RE: Just went through the demo.

Post by Pos »

Those with corrupt downloads:

I've found that a lot of corrupt download problems that I had came down to one source: IE. Try to download a different browser like Opera or Mozilla. If you still get corrupt dl.. then no idea, but that worked for me.
Keravnos
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RE: Just went through the demo.

Post by Keravnos »

Is that countdown what I think it is?
I came here to shatter stars, and have some beer and pretzels.
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TheDeadlyShoe
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RE: Just went through the demo.

Post by TheDeadlyShoe »

The countdown to Summer Savings? You're damn right it is!
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
Mehrunes
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RE: Just went through the demo.

Post by Mehrunes »

27!
83!
59!
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Pheonix Starflare
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RE: Just went through the demo.

Post by Pheonix Starflare »

Hike!
"An optimist sees a glass half full, a pessimist sees a glass half empty and an engineer sees a glass thats twice as big as it has to be."

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Steely Glint
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RE: Just went through the demo.

Post by Steely Glint »

TWO?
“It was a war of snap judgments and binary results—shoot or don’t, live or die.“

Wargamer since 1967. Matrix customer since 2003.
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