Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options
AARs can be very helpful and I thought I might post a few (Thanks to a little encouragment from Yohan JP Falcon). Hope this helps...
First of all, I'm playing Turkey (I like Turkey! It's just damned interesting and fun to play with the feudals and no money) and all other nations are set as Easy PCs.
Just declared war on Egypt (Usually a given as Turkey starts the game) and France became the sponsor. Notice here that my screenshot caught me right clicking my stack of units in Palestine to see my stack at a glance.
Attachments
turkey dow egypt.jpg (192.37 KiB) Viewed 205 times
My aspirations of world dominance are not realized as I mass Kushanz Ali at the steps of Cairo for an assault and RECEIVE A .............. "No Result" Oh well, maybe next month!
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turkey lay..on cairo.jpg (176.04 KiB) Viewed 203 times
Let's take a look at our silicon friends and see what they're up to...
France is moving into Baden and defeated the Baden corps and tried to assault the city as well since they used depot supply but got no result, while Austria took almost its entire army into Bavaria...
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french to .. bavaria.jpg (189.68 KiB) Viewed 202 times
Thanks for your update and good luck with Turkey!!!!
It looks GREAAAT [X(]
I can not wait....
BTW, what it is the turkish unit called "ID" empty and I also saw one called IID from france...I guess are Depots.
Just two things, IMHO:
I dont like the depot´s naming and picture...but this just my opinion and I wont mind.
The second one I think is better for playing. I will change the color of the number of troops in the units, the first one, p. e. to green and red or black like the second value, just to make it easier to identify which corps are full.
Thanks for "feeding" us again Marshall.
P.S. What about a huge picture of the entire map?!?! [:'(]
The fuzziness doesn't help here BUT we're looking into a more unique look to the depots and garrisons. I myself am a fan of the original depot look.
There are certain bonuses (and penalties) for terrain AND landing from ships as well as crossing rivers into a combat situation as in standard EiA.
BTW:The light dull green units are minor countries.
Well guys, Ill continue this game (And a few others) to help you rest a little easier. I'll be gone to Origins for the next five days so I must say that I'll be off the forum for a while.
What do you mean "no result"?? So no one was destroyed or broke after 3 days of fighting? (As it is in EiA)?? Wierd. Or do you mean, that you didn't get into the city (if that is where the enemy is, I can't really tell from the screenshot as it is very "busy")?
Perhaps it should state what kind of terrain is dominant in the area or is it only the map that shows this? Question arose just because sometimes the area is very small and the units makes it difficult to see what is behind of them.
Depot should look different from regular units. Remember that they are quite different from other units. For one they are NOT soldiers. They can actualy be garrisoned and should them be more similar to towns.
The map is in line with EiH and not Eia, does this mean more of the EiH rules are used in the game (other then the diplomatic influenced etc..)?
Just a few notes of interrest.
It looks beautiful though...
Well John, yes there quite a few of the rules/options from EIH being added into this version. Also, yes, blockade boxes and port-guns are also implemented. Trade is present in the game, along with piracy, lending money, etc. Also keep in mind the map will also go through another revision.
And yes, the shots here look a bit artifacty, this seems mostly due to the the jpeg compression level.
Nelson stood on deck and observed as the last of the Spanish fleets sank below the waves…
I know matrix hates to give us any preliminary release dates... but if I ask like this: How long before the actual release date does matrix usually announce the release date?
24 hours in a day, 24 beers in a case. Coincidence? I think not.
I agree with NeverMan about the 3 letter abbreviations, I think it is more clear and there is enough room for it.
I dont like either the i and c caracters, should be at least, if not INF, CAV, ..., capital letters, I, C, G, M....
I also agree with Marshall, I really like the original depost, round colored circle, maybe a soldier in front or something like that, but in the bottom the circle.
I miss the port values in the map (trade and guns) and the blocking boxes, also the cities troops capacities, maybe this could be a game option, always displayed or just when clicking over....
Also the garrisons counters should be improved like Marshall said....
But all of this a minor stuff, I wont mind to star a game like this and then upgrade the counters [;)]
There is one thing we can not talk about it and I will ask Marshall if he can show us.
What about those corps where the Inf and Mil are mixed, for example the spanish corps, they have 14 room for Inf+Mil...how are showed in the game??