MAJOR lag in MP

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MishimaYukio
Posts: 23
Joined: Wed Jul 07, 2004 2:54 am

MAJOR lag in MP

Post by MishimaYukio »

topic says it all, try joining one of my carrier battles
John DiCamillo
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Joined: Sat Feb 28, 2004 7:02 am
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RE: MAJOR lag in MP

Post by John DiCamillo »

Where are you located?
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altmunster
Posts: 84
Joined: Mon Jul 05, 2004 12:15 am

RE: MAJOR lag in MP

Post by altmunster »

I would have to second that, at least in a 2 carrier fight with a whole bunch of fighters in space.

The normal scenarios work fine, though.

I think there is an issue with fighters landing (i.e. they can't?). If they could land, there would be less lag because there would be fewer in the air.
Mehrunes
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RE: MAJOR lag in MP

Post by Mehrunes »

One thing I noticed was that subsystem damage wasn't being propegated at all, or the server decided it wasn't a subsystem hit. However, a client firing on a subsystem would think locally that subsystem was being damaged while being updated rapidly back to "full strength", causing the subsystem to flicker through green-yellow-red-etc. repeatedly as long as the beam impact lasts. This causes the subsystem to repeatedly play it's explosion which would continue to add up, impacting performance.

edit: Did that make any sense at all?
MishimaYukio
Posts: 23
Joined: Wed Jul 07, 2004 2:54 am

RE: MAJOR lag in MP

Post by MishimaYukio »

well, i reduced the amount of fighters, and im located in phoenix, AZ
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TheDeadlyShoe
Posts: 549
Joined: Tue Apr 06, 2004 3:06 pm

RE: MAJOR lag in MP

Post by TheDeadlyShoe »

Did that thing with carrier fighters causing server armageddon (not just lag) get fixed? [;)]
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
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